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Messages - psychomantits

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46
DF Modding / Re: Mewtwo (standalone mod)
« on: June 28, 2012, 12:47:40 pm »
[ATTACK_TRIGGER:150:0:0]

Both exported wealth and created wealth are 0 which is probably a reason for the earlier attack.

48
DF Modding / Community Bestiary Game
« on: June 28, 2012, 12:34:43 pm »
Inspired both by the Community Mod and Cheesoburgor's "What should I make" thread I propose a new kind of game. Each poster willing to participate should post an image of a creature/monster/humanoid/beast a person above has to create and add to the game to continue playing. Probably a great way of learning something new about modding.

Rules:
-posters join the game by posting a picture a person above has to add to the game
-one picture per post
-no time limit
-each poster is encouraged to post their versions of monsters already created by someone else

49
DF Modding / Re: Question on flying mod
« on: June 27, 2012, 08:47:19 am »
You need to go deeper.

50
DF Modding / Re: What should i make?
« on: June 17, 2012, 12:15:53 pm »
Quote
Make a mod to make good regions as much Fun as evil ones.
Focus on crazy creatures and weather.

51
DF Modding / Re: What would you want to be moddable?
« on: June 15, 2012, 10:30:10 am »
-syndromes and interactions changing happiness
-custom moods
-entity-exclusive pets and mounts

52
DF Modding / Re: The Modding Screwups Thread!
« on: June 14, 2012, 12:04:34 pm »
So I was modding a lone merchant creature for my horror mod so could be killed for precious loot and supplies. In order to make him a little bit more dangerous, I gave him a custom body part, the pistol and modified the magma crab interaction a bit...

Spoiler (click to show/hide)
Giving EVERYONE a gun and enjoying the heroic bloodshed was my best idea this week.

53


isn't "fish gyo" a little redundant as "gyo" means "fish"?
Well, I was using gyo as the proper noun for the machine the fish was connected to and we will have human gyos and whale gyos for sure, too.

54

up next: tattoos for troubled women and yakuza members and fog made of blood (I'd need help with that), probably white clothed pretty boy, too.

..... Welp, it's only fair to make some sort of High School fort, and slowly watch it as it decends to madness.
That's the point of this mod
Yessss Gyo
I still have to add people swollen with gas, that circus flamethrower, whale gyos, human gyos and the final form of doctor Koyanagi as a semimegabeast (what was the difference between a megabeast and semi, again?)
I'd love to see the Ice Cream Bus to appear in some form, or at least its effects.
I wish the cursed survivors could be eaten but that's not possible right now, right?

55
survivors civ, uzumaki the eternal spiral civ, a few reactions and buildings, 20+ creatures

Spoiler: Funayurei (click to show/hide)
The ghosts of people who have died at sea.
Spoiler: Wanyudo (click to show/hide)
"Wanyudo" or wheel monks are a supernatural beings which took a form of the burning oxcart wheel bearing the tormented face of a man. Fear their curses!
Spoiler: Kamaitachi (click to show/hide)
Kamaitachi is a supernatural being bearing the look of a weasel with sharp claws, riding on a gust of wind and cutting people's skin on the legs.
Spoiler: Kawauso (click to show/hide)
Kawauso is a supernatural being bearing the look of a river otter.  They enjoy stealing things and leaving small gifts for people to find.
Spoiler: Heikegani (click to show/hide)
Supernatural being that took the form of a crab. Heikegani are reincarnations of the spirits of the Heike warriors defeated at the battle of Dan-no-ura.

Spoiler: Fish Gyo (click to show/hide)
Bizarre contraption consisting of the carcass of a dead fish being strapped on top of a small metallic, legged structure.
Spoiler: Headless Sculpture (click to show/hide)
Headless sculptures made of marble - animated by an unknown source.
Spoiler: Animated Head (click to show/hide)
Chopped off head connected with animated hair.
Victims of the intersection's pretty boy. Even though they killed themselves with an utility knife, they still are looking for fortune telling.
Spoiler: Hungry Mother (click to show/hide)
Mad women with spiral mosquito-induced pregnancy who now need blood to feed their babies.
Spoiler: Deserter (click to show/hide)
Japanese deserters who have comitted suicide during war are now returning to deal with traitors and enemies. Many castes, equiped with many kinds of weapons including rusty pistols, military swords and rifles.

Snail Person: A sad fate awaits the lethargic or those who tire themselves wandering on the fringes of Uzumaki's influence. 'Snail People' are humanoids who have slowed down enough to be snared by Uzumaki, and thus are reformed into a more fitting shape - that of a generic snail.
Spiral Medusa: Uzumaki bores into the minds of all within his spiral and his influence can rattle even the kindest humanoids. Spiral medusas are nothing more than these unnerved unfortunates suddenly cursed with very, VERY long hair spun into large spiraling patterns over their heads. Sadly, those that would rather not accept this gift find themselves unable to refuse - as their hair turns upon them at the first sign of rebellion. Thus, spiral medusas unwillingly (or proudly!) go about their daily lives while their hair hypnotises all who gaze upon their spiraling patterns.
Twister Rider: Controlling the heavy air those selfish creatures will send everyone flying - foes and allies alike.
Spiral Mosquito: An previously unknown breed of mosquitos, famous for their spiral pattern on the wings.
Twisted Abomination: To some, the mesmerizing pull of spirals is so great that they themselves desire to become one with them. This process is both painful and terrifying and yet wonderous to those in the grip of madness. To others, however, becoming a spiral thrall starts simply out of survival. As the powers of Uzumaki manifest ever stronger, humanoids that band together find safe shelter harder to find. Out of desperation even good beings may begin to deny entry to wayfarers, hoard food for themselves and develop a mob mentality. These like-minded groups of individuals don't even realize until it's too late that they have become uncaring thralls who are wound around each other like a ball of vipers.

+ four japanese animals, dugongs, snow monkeys, dormouses and giant crabs and two lovecraftian monsters, color out of space and dark youngs

Spoiler: biomes (click to show/hide)

56
Do not add weapons. Add pet midget wrestler sidekicks.

And business suits.

57
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 08, 2012, 01:33:04 pm »
Well, actually I want a certain lovecraftian creature to crash the game when viewed

58
Place the cage in their room, it's the only way.

59
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 08, 2012, 12:52:29 pm »
What exactly can cause a DF crash when viewing the creature's description?
Spoiler (click to show/hide)

60
Oh my, I passed my biophysics, rejoice! I've got a moment to take my breath and prepare for practical anatomy exam.

IndigoFenix, a high CLUSTER_NUMBER plus SOUND tags are enough to give an adventurer a heart attack. Creepy, is it ok if I modify them a bit?

Tierre, regional interactions and interactions in general is something I have no idea about - any help appreciated.

Things done in the meantime: fixed folklore creatures so that you won't meet crabs in the mountains, added a few native mammals and played with a new workshop - the papermill.

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