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Topics - dth1

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DF Suggestions / New military state
« on: December 26, 2022, 01:32:35 pm »
I suggest to add a new military state for squads, which would be basically red alert. Dwarfs should drop everything they are doing, grab their gear and do whatever you're asking them to do. They should not try go get a random nap, go grab new drink, go check out new pair of boots or do whatever they are currently doing when you give them a station order. Basically, it should work like: "get your stuff, move there and sit there until you pass out from starvation/dehydration/exhaustion". It's hard to count the number of times when I had half of my squad just leave their post by the front gate during the onslaught of goblins. To be honest, I'd even make it default behavior for station/kill order. I don't care if they are hungry, when I give them order they should obey, and if they leave their post, I would like to have an option to use my captain of the guard and punish them, because they endanger everyone. They can get negative thoughts when they get hungry while on station order, or when they pass out, I don't care, but they should obey the orders instead of treating them like suggestions. This could be even controlled by militia commander's skills, the bigger the skill the better the control, I'm fine with that. But if those morons leave their post and their brothers get slaughtered, I want to be able to hold them accountable for that. At least I want them to _understand_ that they disobeyed an order and feel something about it. Like "He was ashamed to disobey an order". I could currently just drop them to lava, but it makes as much sense as yelling on cat. They don't know they did something wrong, so there's no reason to punish them because they won't get the message anyways.

On the same note, I would like to be able to force "sleep", "eat" and "drink" my military squad. Because there is no "per hour schedule", there's no way to make sure that all your military squads are ready for what you're planning to do. Let's say you're under siege, and you closed your fort and prepare to defend. You mobilize all your squads and tell them to station somewhere, but then some of them are hungry, some of them are tired, so you lose these as they go away doing whatever they want. So you wait for them to finally come back but by the time they do that, other group just goes away to eat, sleep or whatever. And it never ends. I would like to give my squads order to satisfy all their _essential_ needs, so that I can have them ready for whatever I want to do with them.

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This thing is bugging me since I first played this game yeaaaaars ago. It's counter intuitive. You have to instantly build a well in every fort(and that can be either really easy or terribly hard to do, depending on your embark location you can have a river and ponds, or have nothing and the first carvern 50 levels below, in evil biome, good luck building entire windmill collection on your first year to pump out some water), because if your dwarf get injured, they will die of dehydration. That's stupid. Dwarfs drink ONLY alcohol, all their lives. They are grumpy when they drink water, and yet, once they become injured, apparently it's better for them to just die instead of have a mug of ale.
I can fully understand the need for clean water for... cleaning wounds. That's perfectly reasonable.
I could understand if drinking alcohol while injured would cause the wound to heal slower. That's reasonable.
I could understand if there would be some risk of infection if dwarf was drinking alcohol instead of water while being in hospital. Totally fair.
But death due to dehydration, because your dwarf broke a leg feeling of the tree in winter and you didn't build well yet as it's your first year after embark is just plain STUPID.

Water in hospital should be PREFERRED, if there's no water, injured dwarfs should drink alcohol. Every time this happens I'm rolling my eyes so hard that I almost have to put them back into my eye sockets. It's little things like that that generally make me want to quit the game and leave. Others are children playing by the water outside in evil biome during horrible sludge rain, getting killed and forcing everyone to get out to get their stuff and getting killed as well, or at least making people terrified because they were caught in evil rain... Or children playing with dead bodies in atom smasher forcing me to kill them(because they apparently totally ignore burrows while playing) before dead bodies stop being dead, thus making parents unhappy about the whole thing... But the hospital is by far the most annoying and stupid thing I have ever encountered in this game.

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DF Suggestions / [Steam Version] Orders Screen Update
« on: December 12, 2022, 08:37:52 am »
So currently adding stuff to workshops manually is a bit of a hassle, so until that's fixed by adding some keybindings and better field focus for search (move a cursor to the search field, make sure to click it then type exact name of searched object, repeat- takes a looooot of time and is annoying, but that's a separate topic), we mostly use the orders screen as it's much faster to build stuff that way. That being said, it works great when the fort is small and there aren't many orders, but once you get big enough it becomes a mess.

1. Move order to the top button - if you have crafting orders at the top of the list and you want to add something that has higher priority you have to click like 40 times to move your new order above the existing ones. And that's only if you added single order, too bad if you wanted to add like 10 of them : )
2. Make order groups - allow us to group orders, so that we could hide specific groups in order to make the whole list smaller and more manageable. It would be entirely visual change, doesn't need anything special. For now it could be just a button "create group" and "add to existing group", then the whole group is displayed in similar manner like the boxes are with their content. In the future groups could additional functionalities, like nesting groups in groups, suspending all orders in a whole group etc. but for now I would like to just have a way of organising my stuff so that I don't have to scroll through "forever" orders every time I want to add something new
3. Keybinding for adding new orders, or at least description update to tell me what the keybind is - it's a minor QoL improvement but nice to have
4. List all the necessary ingredients for the order to be properly done - this one is not obvious, but for example when I want to make some instrument, on every worldgen the recipe is different and it's really annoying to try to figure out how to build specific stuff, so I'd suggest to display the required materials for order to be correct when we're adding new order. "Add orders for required materials" would be great too

That's it. What do you think?

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