A winged, six legged wolf with coloured fur. He is roughly the twice the height of an adult human, with the rest of the body scaled to match, and his tail is much larger in proportion, and takes the form of a coloured serpent, with a seemingly independent life of it's own. (Note - the wolf would represent the first element, and the snake the second element). The colours of his fur shift constantly, although they settle down often on the colour that best fits his element, and likewise for his snake tail, although this is due to his subconscious rather than anything else.
He seems at first like a savage beast to most mortals, and tends to inspire both fear and awe. However, his strongest followers become used to this, and soon come to revel in the wildness of their god, whom they deem free from the whims of others.
He goes by no single name, instead allowing his followers to name him.
Whilst not opposed to the finer arts of mortals, he is more attuned to the savagery and bloodlust of war than the admiration of art and crafts, unless such objects are practical. He cares little for the unneccesary, although he revels in grand displays towards a practical end. He is stubborn and unyielding, but not overtly aggressive - he is more solid than forceful in diplomacy, although he does struggle to contain his anger on occasion, especially when confronted with what he deems to be an unreasoned plan, or with blatant hipocracy or insincerity. As such, he tends to find dealing with most mortals taxing, and is unwilling to trust most until they have proven their loyalty to him. He also dislikes most magic users, especially in combat, as he believes all fights must give at least some chance to both sides, rather than one side being decimated before they are even in range of the other.
His ideal follower would be a calm but direct mortal, a short worded person, who follows his own rules and ideals as much as he enforces them on others. He would also be an honourable individual, who keeps their word over all else, and believes in the importance of a fair fight.
An unusual Hachiri of the Tallfang clan, Vardus Tallfang cared little for the playful entertainers of his people. Instead he yearned to escape the niche life he had been given, and to find his place on his own. He reveled in his inhumanity, like many others of his clan, although he differed from them also - he is much larger physically, and also more gifted with weaponry and machines than his magically gifted race. He prefered to tinker with machines than to practice magic, and he hoped to one day find out how his people's airships were originally powered before they were magically restored. As such he spent his days on the ship, acting as little more than a daydreaming mechanic, who the others considered a loner and an outcast.
When the visitors landed however, Vardus saw his chance. He was first off the ship to investigate the crater, and when he saw what rose from it, he did not hesitate to pledge his life and limb to what rose from within. He waited then to perform the will of the being he had seen fall from the sky, longing for adventure with all his heart, and taking upon himself the name Vardus Wolfson.
Vardus is unusual among the Hachir, prefering to solve problems with a direct, hands on approach than with magic or words. He is a skilled mechanic, and having spent his life working on the hull of an airship many miles above the ground, is almost utterly immune to his fears, having learned to look them in the eye from a young age. He is a very instinctive individual, trusting them far more than the words of advice others may give. Vardus is also strong willed, refusing to give in to peer pressure or manipulation. He does not back down, not through any particular choice, but simply because the though of surrender never occurs to him.