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Messages - weenog

Pages: 1 ... 118 119 [120] 121 122 ... 134
1786
DF Gameplay Questions / Re: Guess what my dwarves worship!
« on: June 01, 2012, 03:23:26 pm »
Well gee, that's... pleasant.
Quote
Nar the Strifeful Laws is a deity of The Sweltering Ceiling.  Nar most often takes the form of a rotting female dwarf and is associated with disease, death, war and fortresses.

Thought I'd look into the viability of beekeeping as a primary food source, took a look at my new beekeeper in the new world and he's an ardent worshiper of that.

1787
DF Dwarf Mode Discussion / Re: Mysterious Cat Murders
« on: June 01, 2012, 01:23:25 pm »
Could it be other domesticated animals doing it? From my experience, if many domesticated animals are packed into one area, like a meeting hall (in most cases a small one) they will begin pecking, biting, and clawing at each other and other dwarfs. It usually doesn't do that much damage, but I've seen it kill small animals like chicks.

That would generate telltale combat reports.

1788
DF Suggestions / Re: Siege weapons tied to pressure plates
« on: June 01, 2012, 11:32:41 am »
Neat idea, but you could probably fake it on a small scale by loading raising drawbridges with boulders or other heavy junk.

1789
I occasionally complain about this worthless, non vermin-killing ragdoll cat adopting someone I live with.

1790
DF Dwarf Mode Discussion / Re: Lack of invasions
« on: June 01, 2012, 10:22:32 am »
20 years with 20 dwarves sounds kinda boring.  I say take the initiative.  Invade the circus.

1791
A hauler will come along, grab an item from the catcher stockpile, move it into the feeder stockpile, and go on about his business.  Having the two stockpiles near each other does help with hauling time.  I usually just mark out the same big stockpiles I used to, X out a small section of the big stockpile, place another stockpile with the same parameters in the empty space, then use the big stockpile as the catcher and the small one as the feeder.

1792
The idea is that when dwarves run off to retrieve something, they grab a container from the catcher stockpile for that job, not the stockpile that's feeding the farm or whatever workshop is involved.  That way farmers and crafters don't often have the problem of somebody running off with a container holding the item they wanted to use.

1793
DF Gameplay Questions / Re: Waste disposal
« on: June 01, 2012, 09:18:40 am »
The dump zone is not supposed to be over the open space.  It should be adjacent to the empty space.  Dwarves will stand in the zone, and throw stuff out of the zone off the cliff.

1794
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 09:16:56 am »
This was more interesting than the rest of the discussion:

I don't play D&D because my pastor said it's the devil's game.*
*just kidding, my mom told me that

d&d was proclaimed to be evil (yes it actually was) for the same reason as rock and roll, and computer games were. It was new entertainment that teenagers liked, and therefore it's bad. The fact that it has had devils on the cover of the books certainly didn't help either, but in the vast majority of d&d games the players are the good guys. It's just the DM that gets to be the evil overlord of the 9 hells.

Hmm, maybe I should stop DM'ing before I damn my immortal soul!


... personally I think World of Warcraft is much more likely to be the devil's game than d&d. I haven't heard of anyone getting addicted to d&d to the point of completely ruining their life.

As I understand it from certain painfully religious relatives, anything that's interesting in any way, shape or form is a tool of the devil.  It distracts you from reading the bible and kissing divine ass 24/7.

1795
DF Gameplay Questions / Re: Waste disposal
« on: June 01, 2012, 08:56:02 am »
Are you sure your bridge is retracting and not raising?

Try changing the refuse handling in the standing orders to dump refuse items you don't want, instead of saving them.  Put a dump activity zone on the edge of the pit and leave it open, and they should throw the stuff down the hole.  They'll do the same with stuff you manually order for dumping.

1796
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 08:49:35 am »
Well, a lot of that goes into what they look like. Goblins are ugly creatures. Elves, however, look more agreeable, if a bit androgynous. Also, elves are smarter than goblins.

Ugly is in the eye of the beholder, and elves aren't always smarter.  They aren't in the sourcebook I took those quotes from, in fact, they aren't smarter than anything which doesn't have an Intelligence penalty (gobbos don't).

Not hypocritical nor arrogant?  Everything they have that isn't cloth is made of wood, yet they get butthurt over anyone else using much wood.  And before they quit saying anything at all, they'd presume to come in and make demands and restrictions on other races' behavior in their own homes, as if it was their gods-given right.

1797
DF General Discussion / Re: Help the french community
« on: June 01, 2012, 08:47:28 am »
"Wonderful and renown" makes more sense.  Wonderful typically means something like great, but it can also mean something more like astonishing, which fits with the blood-soaked, vomit-encrusted hellholes fortresses tend to become.

1798
This is just a screwy bit with the recent hauling updates.  It will most likely be smoothed out in a later update.  In the meantime, you can reduce dwarves haulblocking other dwarves by disallowing containers in stockpiles with high turnover.  You can also try using a catcher stockpile that will take from anywhere, and another stockpile that only takes from the catcher, and only gives to the workshop that needs the goods.

1799
DF General Discussion / Re: Help the french community
« on: June 01, 2012, 08:39:01 am »
becoming a beautifull and honorable dwarf fortress.

Who, uh, who wrote the copy for this?

1800
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 08:34:49 am »
Elves in DF strike me as a lot like elves in many other games and fantasy stories, except without the benefit of an elf-friendly narrator.  At the best of times they seem to be hypocritical, arrogant jerkwads who can't back up even half of the cool stuff they're credited with.  They get away with plenty of evil, or at least unpleasant, stuff because they're the designated good guys, even though they don't act it.

Consider the Combat entries for Elf and Goblin in the D&D 3.5 monster manual.
Quote from: Elf
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage.  They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.  They prefer longbows, shortbows, rapiers, and longswords.  In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe.  Their wizards often use sleep spells during combat because these won't affect other elves.
Quote from: Goblin
Being bullied by bigger, stronger creatures has taught goblins to exploit what few advantages they have: sheer numbers and malicious ingenuity.  The concept of a fair fight is meaningless in their society.  They favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise.
Goblins have a poor grasp of strategy and are cowardly by nature, tending to flee the field if a battle turns against them.  With proper supervision, though, they can implement reasonably complex plans, and in such circumstances their numbers can be a deadly advantage.
Pretty similar tactics and general sense of fair play, which is none at all.  The elves are admired for the same thing the goblins are cursed for, apparently for no better reason than they're elves.

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