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Messages - weenog

Pages: 1 ... 119 120 [121] 122 123 ... 134
1801
DF Suggestions / Re: "I'm Hungry!"
« on: June 01, 2012, 08:10:49 am »
It takes dwarves quite a while to starve or die of thirst.  Why not just appoint a chief medical dwarf (you should have one anyway), occasionally bring up the Health screen, and quickly scroll it with PgUp/PgDn looking for abnormalities?  Anything other than nothing is probably worth taking a look at anyway.

1802
Why does everyone hate aquifers?

Unlimited water and drainage are only benefits if you plan on using 'em.  Unlimited hazardous terrain and job cancellation are pains in the ass no matter what.  And a first year that goes poorly can break a fortress, there are no buffer zones and little margin of error.

I don't hate the things, but I do consider 'em a nuisance a lot of the time.  I can see why they'd bother some people more than they do me, though.

I've just started playing. I don't even know how channeling or the physics of this game work so I can't possibly get past any aquifers.

Try embarking in a location that covers multiple biomes, one but not all of which contains an aquifer.  You should have a safe easygoing spot to dig early on, but you can go looking for the groundwater after you've got some safeguards in place.

1803
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 07:48:49 am »
Maybe we should give up and use the dwarf from that one godawful D&D movie that even Jeremy Irons couldn't save, as our role model.

The problem with elves is they got no meat on 'em!  You gotta get a 250-lb dwarf woman, with facial hair you can hang onto! *air humps*

1804
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 07:32:26 am »
*facepalm*

The allusion to Tolkien's work was intentional.  I know about Moria, and the balrog (known as a "balor" in D&D parlance to avoid copyright infringement issues).  I suggested what Tolkien's dwarves actually did without mentioning him by name, to see if a certain someone would reject the behavior of his own dwarf model as undwarflike.

1805
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 06:56:32 am »
I am familiar with the more well-known works of Tolkien, though I've avoided his more obscure stuff.  I like his ideas, but a man that can take three paragraphs describing the grass is a bit too wordy for my tastes.

1806
DF Dwarf Mode Discussion / Re: Soap bugged?
« on: June 01, 2012, 06:40:14 am »
If a stockpile is giving to a workshop it seems to only take from that stockpile.  Are you sure everything you need is in the one stockpile giving to the shop?

1807
DF Suggestions / Re: Bees weaponized!
« on: June 01, 2012, 06:24:14 am »
You don't need to suffer allergic anaphylaxis to be killed.  Throughly mundane swelling can choke you out easily, if it's in the wrong place and there's enough of it.  A black eye can swell up enough to close completely, and that's just a glorified bruise.  Imagine that kind of swelling near an airway.

1808
DF General Discussion / Re: Solution for overcrowded world by dwarves
« on: June 01, 2012, 06:01:45 am »
How dwarves behave is totally dependant on how the author/developer/creator decides they behave.  Just because the dwarves in your head (or D&D, Tolkein, etc) act a certain way does not mean this is the global law for all dwarves everywhere in all fiction. Is this not just common sense? Are you trolling?  ???

In this game dwarves are totally amoral, chaotic, and prone to bouts of rage and insanity. Welcome to DF. Learn to like it. :P A dwarfy solution to overcrowding (by the standards of this game) would definitely involve horrific mass murder, probably with magma and dead kittens in there somewhere.

Also.. Deathgate - awesome series! Even some of those dwarves eventually go a little nuts and start tearing apart their machine. The one on Pyran is pretty damn murderous for a while.

At last normal answer to my question.
Now tell me what would be the solution for Tolkien's dwarves.

Dig deeper, ostensibly for more underground living space but actually for greed.  Pierce the circus tent, release clowns.  Die horribly and en masse.  Overpopulation problem solved.

1809
Keas in game are annoying.  Outside the game I have no quarrel with 'em.

I think peregrine falcons are better though.  Inside the game they kill vermin, obviating the need for cats and the risk of catsplosion if you can get 'em.  Outside the game, what's not to like about a bird which attacks by means of a 200mph talon punch which stuns or kills the victim in mid-air, and which thrives rather than dying off when urban development moves in?

They also look neat, which is unimportant but still a plus.

1810
should give more space for player's align (good, neutral, evil or mixed) on management style

implies that it does not currently give enough leeway in that regard.  You may not have used the word "inflexibility" but the sentiment was there.

The dwarves do think and behave like dwarves from a fantasy world.  You're just wrongly expecting cliches from some other fantasy worlds to apply to the fantasy worlds generated by Dwarf Fortress.

1811
???

Wait, you insist all dwarves should think and behave a certain way, and then when some dwarves don't march in lockstep with what you expect, you complain about inflexibility?

1812
Imagine you go out naked while everyone else isn't and everyone -- everyone -- is pointing and laughing at your tiny pecker.  Women hum bars of Is This All There Is, men ask what kind of accident you got into or if your rabbi was drunk.  Folks wonder sotto voce if you just took an icy shower.  A cop smirks and tears up the parking ticket he was putting on your car, remarking you've got it bad enough already.  Even guys who know they're packing less than you are mock and deride you... they can hide what they've got, you can't, and mob behavior rules.

How well do you think your pride, dignity and morale are going to hold up?  How long can you stay that way and insist nothing is wrong, before you cross the line between stubborn denial and lost contact with reality?

1813
I get a surprisingly high number of fisherdwarves too, though they aren't all great, many are Competent or worse.  The thing that strikes me as especially strange is I seem to get more of them when I've embarked on a desert location... sometimes as many as half of a sizable migrant wave will be fishing or fish-related professions.  i guess either they pissed somebody off, or I did.

1814
DF Gameplay Questions / Re: General dining room necessary?
« on: May 31, 2012, 03:48:10 pm »
It's not so much that kids become naked, as naked (and totally fine with that) babies become kids.  They start accumulating bad thoughts from that if they can't find clothes, you don't notice because kids never do anything interesting unless it's a one-year-old entering a strange mood and becoming a legendary stonecrafter, then they draw attention to themselves by going insane.

1815
DF General Discussion / Re: Are zombie outbreaks a thing?
« on: May 31, 2012, 03:23:52 pm »
Sounds like the necromancer happened.  Zombies can be a giant pain in the ass to deal with because as long as the necromancer, biome, or weather effect that created them is still around, they can just be raised again after they're killed.  And of course if they kill anything else, they've just recruited it to their side as soon as the raise effect happens again.

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