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Messages - jester

Pages: 1 ... 78 79 [80] 81 82 ... 98
1186
DF Modding / Re: Zombie Mod: version 0.85
« on: March 04, 2009, 01:07:28 am »
Embark profile? do you mean stuff to take with you? (bullet mould and the stuff for the reactor if you have no magma)

1187
How did you manage to get elves attacking you so early?  it usually takes me years of drowning the bastards before they work out im not friendly.

1188
DF Modding / Re: Alpha Release of my Hobbit Package.
« on: March 01, 2009, 10:40:02 pm »
  Lawyers like money and there is bugger all to be had in this case.  The international nature of the forum and its membership also make it a bit of a bastard to nail down in a legal sense.  If toady is distributing df for free then all that can really be done is having this topic removed from the forum.  Toady has built the game engine but any mods created by third parties are not under his control in any way (apart from them being listed on the forum).
  And if trouble does come around im sure that someone from a country whose goverment takes a slightly dim veiw on this sort of rampant copywriting would be willing to take the thing over for kicks and giggles.

  What sort of unmitigated little turdlet copywrites the word hobbit anyway? 
 (yeah its more of a rant than anything helpful but this sort of thing really shits me)

1189
Um.. your defences look good.  do you realise that 6 cage traps will usually stop the blue bastards in their tracks and gives you something to thow in your prison to play with your pows. 
  Mandrills are one of the few things that I have lost forts to in the last 2 years.  sometimes if you wipe out a whole wave they will not come back.

1190
DF Gameplay Questions / Re: Elephants = deadly?
« on: March 01, 2009, 09:50:24 pm »
These days elephants are only a worry in an enclosed space where they have a habit of stepping on things.  If they have space they will run away by preferance.  Cage traps on your entrance and doors will keep them out,  a war dog chained up outside will keep them away.

1191
DF Gameplay Questions / Re: Giant eagle danger for tower forts
« on: March 01, 2009, 02:23:55 am »
untrained hunters have a habit of dragging piles of giant eagles into my forts when I expect them to get killed for the good of dwarfkind.  the giant eagle is not really  any threat.  giant bats and other cavern creatures on the other hand can be very bad news

1192
DF Dwarf Mode Discussion / Re: Extravagent defenses.
« on: February 23, 2009, 10:45:41 pm »
I wasnt extravagent but it was epic.  I had a runnings of the gorrillas defence.  Seal as many gobs as possible onto my walled trade road (nice and windy so no good los for bowgobs) and throw 30 war gorrillas in one end.  After a few seiges I started dropping the baby gorillas in the other.  We had very few survivors, gave seiges a real fetival type atmosphere.

1193
DF Gameplay Questions / Re: line of sight and a tower
« on: February 23, 2009, 10:27:51 pm »
Fortifications apparently get harder to shoot through the father you are from them.  So the theory usally is to have your dwarves up about 3 or 4 levels so they are right next to the arrow slits and the gobs are alot further away.  They dont stop every shot and if your dwarves are unarmoured and unshielded they are still temporary citizens but the fortifications help.  Double layers of fortifications are apparently  better.

1194
DF Modding / Re: Dangerous Wilds Mod
« on: February 20, 2009, 09:30:51 am »
hmmm, started a new game and im seeing the same thing, pig leather coat weighing 718238 dwarf pounds.  Its a totaly new install (df unzipped into clean folder, then newest version of mod added in) and new world gen.  looking around ive also found a giant slug leather bag that weighs 1436532 dwarf pounds (its full of staghorn spawn but they are normal weight, 5 dwarf lbs each).  Is anybody else seeing this in game or do the dwarf gods just hate me?

  sorry I cant be of more help in finding the problem but my df modding experiance is currently hovering at the 0 level.

1195
DF Modding / Re: Dangerous Wilds Mod
« on: February 19, 2009, 08:02:28 pm »
No such thing as too many types of animals.  Im loading up a fort with the latest version now.  Ill probably give the troglodytes a crack later on and let you know how things go.

1196
DF Gameplay Questions / Re: Champion guards
« on: February 18, 2009, 06:12:52 am »
I have a simple exam I set for fortress gaurd/royal guard eligibility:  if limbs<4 you are in. 
  I see the guards as a dwarvern pension scheme.

1197
DF Gameplay Questions / Re: Crossbows & shields
« on: February 16, 2009, 10:15:17 pm »
They use full size shields fine.  All of my military and my hunters are equiped with shields and I have never had a problem.  (apart form the whole dual weilding socks thing that you occasionally get when training them)

1198
DF Modding / Re: a question on civs (yes i've randomly appeared again)
« on: February 15, 2009, 06:51:15 pm »
How are these dwarves any differnt than the ones that normally inhabit my fortresses?  Between the crippled goblin bashing festival every winter and my pointy stick carpeted nobles rooms I think my dwarves are pretty sick vicious creatures.

1199
DF Gameplay Questions / Re: What does a blue ! mean?
« on: February 15, 2009, 06:37:11 pm »
either way they are ripe for harvest, they problably wont fight very well though.

1200
DF Modding / Re: Dangerous Wilds Mod
« on: February 13, 2009, 11:32:41 am »
nope its just a plain old embarking quality pig leather coat, no one seems to want to dump it, i have dump zones and have it selected for dumping, no good.  This Poor las Fikos is staggering about at a snails pace, the other miner I embarked with is already skilled and Fikos is still dabbling, they both started at untrained. 
  I might have to make her sherrif
 

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