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Messages - spkarrer

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DF Dwarf Mode Discussion / Re: Question on the caverns!
« on: June 15, 2012, 09:17:37 pm »
To get a look around, dig some exploratory stairs down into the ceiling of other parts of the cavern. They won't fall in, but make sure you build some sort of horizontal hallway up above so you can wall them off. It's safer (and slower) than sending in scouts.

2
DF Dwarf Mode Discussion / Weapons/armor research
« on: May 25, 2012, 02:42:37 pm »
tl;dr version:
Spoiler (click to show/hide)

I have heard the conventional wisdom, but wanted to do some science for myself (unfortunately, no !!SCIENCE!! here). I tested weapons against armored opponents and hypothesized that the hammer would come out on top, as the wiki says. All testing was done in 34.07 in arena mode with male dorfs.

I set up 112 one-on-one battles of dorfs in all steel gear (helm, breastplate, greaves, gauntlets, high boots, shield and weapon) through copious use of macros. They were untrained in all skills. After the fighting had ceased, I recorded the number of dorfs still alive for that particular weapon and counted that as a win against the opposing weapon. There were a few cases of mutual death, so the end numbers don't always add up to 112. Anyway, here are the results, the weapons along the left were the winners and the top were losers. So, for example, the lower left number 61 indicates that, in 112 one-on-one battles of pick vs spear, the pick won 61 times. The totals on the right are victories per weapon, and the bottom are losses.

SpearMaceSwordAxeHammerPickTotal
SpearX6345494851256
Mace49X47472750220
Sword6764X585863310
Axe636554X3952273
Hammer64855473X69345
Pick6162496042X274
Total304339249287214285

The hammer is still king, as expected, but other results were unexpected. For example, the mace was always outperformed, which was unexpected as I assumed it was a good blunt weapon. This is just preliminary research. I plan to expand the number of test subjects and test other variables (skill levels and materials on my radar right now). I'm open to suggestions as well. Also, if this type of thing has been done before and/or better, please let me down gently.

You can see the results here (as above, but better formatting):
https://docs.google.com/spreadsheet/ccc?key=0AhHKKKJZhFsrdDlpV3JJVGhOcnY1VGUtZ0o4bTVsX0E

Bonus results: On a whim, I checked on the wounds of the survivors. Most had zero or superficial injuries (bruised upper arm). About a fifth had more serious injuries to the arms or missing limbs. Very rarely did I find head/torso wounds.

3
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 25, 2012, 02:06:45 pm »
I like to play chicken with sieges. They spend some time hanging around at the edge of the map, so I like go about my business and wait to seal in my dorfs. Unfortunately, and despite the "SIEGE" warning up top, I forgot about it.... at least until the siege was in the meeting hall.

4
DF Dwarf Mode Discussion / Re: so wheelbarrows? what do you think
« on: May 18, 2012, 11:43:25 am »
I saw a dwarf carrying (that is, not pushing) a wheelbarrow and going really slow. I thought, man, that must be a heavy wheelbarrow. NOPE! There was a chalk boulder in the (carried) wheelbarrow

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