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Messages - Glloyd

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1
Other Games / Re: KSP 2 - "In space no one can hear you boogaloo"
« on: February 26, 2023, 05:51:48 am »
Yeah, there's nothing in KSP 2 to recommend it over KSP 1 aside from better part graphics, which is not a great look for a sequel, even if it is in early access. Especially when you take into account the depth of the modding community and the sheer scale of some of the graphical mods that have come out in recent years like parallax and whatnot.

2
Other Games / Re: Terra Invicta - 4x XCom; Early Access
« on: September 29, 2022, 06:16:56 pm »
Yeah, I played a pre-release version and the control cap was much more generous, similar to the demo. By the time we were doing anything interesting in space, every nation had been claimed by some group or another, which kept things, if not entirely interesting on earth, than at least more active than now. They drastically reduced the cap, to the point where i opened my old save and was losing almost 1k influence a day, where I was just a hair above 0 in my old save.

The game has potential, but right now the early-mid game just isn't interesting enough to keep me engaged, and this is coming from someone who loves grand strategy games. By the time you get to the spot where you can do anything interesting in space, you've already sunk in enough time that the agent game on Earth has grown deeply tiring, and it never ends; there's no way to get rid of an opposing faction as far as I'm aware, so you're just defending your points and clearing alien nests ad infinitum until you get enough control point cap to nab another nation. I've been interested in playing the EA version to see what's changed, but after playing through a few turns I just can't muster up the motivation to trudge through the early game again, especially with the control point changes.

3
I also threw a slab down a volcano on my first turn, and later threw Iden's corpse down the same volcano on my third turn.

4
9029 kills you absolute mad man.

Looks like you also killed Queen Ral of the Staff of Kissing, you evil dwarfslayer!

SOMEONE MUST STOP THIS EVIL SCORPION MENACE!

We definitely need the updated population graphs after this turn.

5
Other Games / Re: The Cataclysm games thread.
« on: April 22, 2022, 01:06:12 am »
Noticed in the CDDA commits , there was something rather amazing :
https://github.com/CleverRaven/Cataclysm-DDA/pull/56778

https://preview.redd.it/if4q4u81b0u81.png?width=1069&format=png&auto=webp&s=a664ae14406b92b3316e64d7710a2e3bccc306ed

I hope it means some people will be able to make more real life locations maps like this one in the future.

It's a neat gimmick, but until they actually rip the guts out of the godawful city and road generation, it'll only ever be a gimmick. My big pet peeve is the massive Isherwood special that always looks so out of place, especially on the pics from that mod. Speaking of bad map generation, I had this wild bit of map gen recently:

Spoiler: large image (click to show/hide)

Even aside from the many many redundant bridges, there's a lot to unpack there.

6
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: February 15, 2022, 08:33:18 pm »
Yeah, on my first turn I accidentally stumbled across the corpse of Eric Blank, along with his living companions. On a later turn I necromancer'ed someone's adventurer alive without even realising that it was an adventurer. It's funny the things you can run into, and both those were less than a hundred years in. I'm sure there's stuff all over now.

7
The dev's been working on Decisive Campaigns: Ardennes Offensive for a while, but now that that's out he's back to working on Shadow Empire. Latest blog post is laying the groundwork for some very cool future stuff:

Spoiler (click to show/hide)

That's right, oceans and watery planets, with player controlled navies coming at some point in the future after some AI development.

8
Other Games / Re: The Cataclysm games thread.
« on: February 09, 2022, 12:44:56 pm »
Speaking of highways I don't really remember them being more that just one random segment that randomly showed up from time to time, I wonder if they'll ever actually make proper highways.
Highway layout works much better in C:Whales (and thus my fork C:Z); it's something I plan to conserve when an overmap re-tuning actually gets scheduled.  (Which is tenably ETA years; I've been grinding over 2 years calendar time at infrastructure for long-range pathfinding.)

Yeah, I was thinking about Whales Cata when talking about highways. It's good that an overmap overhaul is at least somewhat planned.

If I had a nickel for each time I saw someone trying to implement NFTs into CDDA, I'd have two nickels. Which isn't a lot but it's weird that it happened twice.

Can we just talk about crypto bros being stupid? In what way would it even improve the damn game?

This is horrifying, and I'm sure all of us want you to dish on this.

9
Other Games / Re: The Cataclysm games thread.
« on: February 08, 2022, 02:54:54 pm »
Unfortunately there seems to be no current development in that direction in either DDA or BN. Maybe eventually.

That's sad to hear, it's always been a sore spot for me with Cata. Fingers crossed we see some actual movement in that direction. This PR seems like it could be a starting point for work on making a more realistic overmap, but who knows.

10
Other Games / Re: The Cataclysm games thread.
« on: February 08, 2022, 02:34:28 am »
Thanks for the tip. The UI is still clunky as hell (i.e. moving items between pockets shouldn't be as convoluted as it is) but that definitely helps.

Regarding worldgen, that's my point though, it's always been lacking, so it's disappointing to see it still lacking after so long. It's ugly and nonsensical, and always has been, which is a shame because the local maps have come soooo far since the old days when everything was a square with junk all over the floor. So I was less commenting on how bad it is, which is self-evident, and more wondering if there had been any movement in that direction from DDA or any of the branches, which I've never touched.

Also has there ever been any talk about adding highways back in? I always liked those back when vehicles were first added, and with vehicles able to pass between Zs, you could have actual overpasses now.

11
Other Games / Re: The Cataclysm games thread.
« on: February 07, 2022, 02:58:38 pm »
Finally came back to Cata after having not played at all since pre-release O.D. As someone who's been playing Cata since the early Whales days, it's disappointing that there's been very little work done on the map gen in a while (I'm talking overmap gen, not local map gen, which has gotten way better even since the last time I played). It really feels like overmap gen hasn't been touched (outside of adding lakes and adding more junk to spawn) since they took out highways and made cities more coherent. It's a shame too because of how nice the local maps are now, but some of the city generation and rural special generation is deeply nonsensical. Why are steel mills so far from cities? Why are there random swamp tiles in the downtown of a big city? Why is there a strip club in the middle of a residential neighbourhood? Why is there a trailer park in a city block? Why are the rural areas so empty when they should be full of farms in non-forest areas if we want to carry the game's insistence on realism into the world generation? Why is road generation still so weird? Why is there a farm with no house on a tiny island with two bridges leading to it? Why are two tile houses generating at road ends so half the house fronts onto a field. etc. etc. Sure, some of these are edge cases, but stuff like road generation out of cities still hasn't been touched, and it feels like has in some way gotten worse since highways were removed ages ago.

I'm very out of the loop with Cata dev drama, but has there been any effort towards making world gen more coherent/realistic in any of the branches? I'm speaking here about DDA because I haven't tried any of the big branches yet, but it is disheartening to see a lot of the same weirdness with world gen that there was back in like 2016.

Also holy fuck, the pocket system shouldn't have been added to a full release without an actual UI for managing it. It is deeply frustrating to keep putting my 3.5 litre jar in the long rope I'm wearing on my person and have no easy way to manage where to store it.

12
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: January 12, 2022, 06:41:21 pm »
Edit: Interesting pets that you could acquire if you had the points. Rocs, hydras, dragons and sea serpents.

Avoiding this kind of stuff should be added to the rules alongside not starting as a demon.

13
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: December 29, 2021, 10:48:56 pm »
As for Lady Ishes Shovelscribes the Ugly. She has killed five people, become a lady of the creamy confederacy fifty three years late and then settled The Shelter of Adventures. For some reason it doesn't list that this was a traveling companion of Glloyd Ancientborn the Round

Thanks for the info, nice find. It's fitting then that such a creature becomes Lady of the Shelter of Adventurers (and it appears she's also a diplomat for Boltspumpkin, at least role-playing wise).

And the Ugly and the Hideous... this game almost tugs at my heart-strings with its naming conventions of what turn out to be our heroes.

I just realized I never posted the end of my last turn, which I'll endeavour to do when I'm back home. I gave her my title as the lord of the Shelter of Adventurers at the end of my last turn. I originally found her in an abandoned worldgen fort and she was my companion for most of my first turn, back in 726/727. She's just been hanging out at the Shelter since then.

14
DF Community Games & Stories / Re: The Hall of Legends, 5th ed. revised
« on: December 03, 2021, 04:38:24 am »
+1 from me as well. It's the largest succession game I've seen in a long time, and certainly one of the longest-running in recent years, both in terms of ingame time (over 100 years) and irl time (coming up on two years in March).

15
DF Community Games & Stories / Re: Museum III, adventure succession game
« on: September 15, 2021, 06:46:18 pm »
My turn is rapidly approaching, so I'm going to get ahead of things and say I won't be able to do it. Don't sign me up for another one just yet, but I'll definitely come back and sign up for another when I have more time.

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