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Other Games / Re: Space Station 13: Urist McStation
« on: April 23, 2013, 04:05:44 pm »I want to dive through the code, and maybe make a way for the thermoelectric generator to be made without admin intervention. It'd definitely add something for bored engineers to do on slow rounds, considering how long it takes to set up and the amount of space it needs. All I'd really need to do is to add in a way for the circulators and generator to be made, maybe create a circuit board for them. It's an idea.
Code-diving is a rather interesting adventure, you can find the occasional gem that allows you to do long-forgotten tricks, such as the ones I uncovered lately with stamps and showers which, although not world-shattering, are rather fun to play with occasionally. Good thing you reminded me, I'll go code-snorkeling later on today, unless I fall asleep beforehand u_u.
That aside, I'm slowly accumulating my ninety-five theses to be nailed to my computer with things we really really should add. Thermo, BS12 robust health system, Pirate mode (when someone makes the ship) and a couple of other things come to mind.
YES, I personally love the BS12 health system. In my mind, an ideal server would have the code of BS12, but the gamemodes and ruleset of /tg/. That is the ultimate server. And yes, code diving is quite fun, there's some interesting stuff hidden in there. It's nice to do when I have spare time. Which is how I figured out that the thermo generator still works.
Away missions!
I would also like to see us play a day or two with the MetaStation map or any other map. We should also give the standard tg map with the tunnel extensions a try.
I've said it before and I'll say it again. AWAY MISSIONS ARE FULLY POSSIBLE. BUT until (or if) we fully branch from /tg/, I doubt it will happen. There are a few people here (myself included) who know how to activate the gateway, and I would LOVE to take it upon myself to finish some of the unfinished away maps, but I don't think it will be implemented on our server until (or if) we branch from /tg/.
I want to dive through the code, and maybe make a way for the thermoelectric generator to be made without admin intervention. It'd definitely add something for bored engineers to do on slow rounds, considering how long it takes to set up and the amount of space it needs. All I'd really need to do is to add in a way for the circulators and generator to be made, maybe create a circuit board for them. It's an idea.Should be relatively easy to make a ThermoGen Crate for QM to order.
That takes away the point of it. It'd be better to have something to make from scratch IMO.







