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Messages - LordBaal

Pages: 1 ... 303 304 [305] 306 307 ... 345
4561
DF Suggestions / Re: Store stuff ready to trade at Trade Depot
« on: January 13, 2015, 11:19:11 am »
My guts tell me Toady wouldn't touch much of that until stores and economy is up again. Anyway a shortcut would be to make a stockpile with bins right next to it and then when the first caravan arrives set every bin to be traded and after that either fill the stockpile with more bins filled with junk or erase the stockpile, once the traders are gone the bins/items will remain on the trade depot (since they don't have anywhere to go). Next time they will be ready to trade if I recall correctly, or it will take a dwarf hover over them for a second to make them selectable for trade.

4562
General Discussion / Re: Space Thread
« on: January 12, 2015, 10:45:16 am »
Of course, the LHC was built from 998 to 2008, I think, so that's spread over 1010 years, so 0.0075 billion dollars a year, say.

Found that typo specially funny, the blue letters "my corrections". Pictured people building a wooden LHC, kind of like the tower in the intro video of civIII

4563
DF Suggestions / Re: Dwarven cradle
« on: January 11, 2015, 02:26:12 pm »
Well I did say modern cribs. But is not beyond reason that cribs were used before that.

4564
DF General Discussion / Re: Future of the Fortress
« on: January 11, 2015, 08:06:09 am »
That would seem like a feature for the second release. Also a good way to have your doctors sharp!

Standing orders! Hell yeah! Maybe it could be something between the book keeper and the manager.

4565
DF General Discussion / Re: Dwarf Fortress 40_23 Starter Pack r2
« on: January 07, 2015, 06:31:51 pm »
Was going to point out that too. :D
Happy coincidence :P

4566
DF Suggestions / Re: Vampires creating ghoul spawn
« on: January 06, 2015, 03:02:46 pm »
Vampires... oh so much can be done with them... right now they don't have negative effects from not drinking blood for one...

Different vampires, depending on the race they come from, their personalities and luck and traits could end up in different positions. A human vampire could lead a kingdom like the ones from warhammer fantasy. Others could end up like wild beasts, lurking on huge city sewers or forests.

Dwarven or even goblin vampires lurking on old mines and tunnels.

4567
DF Suggestions / Re: Dwarven cradle
« on: January 06, 2015, 02:35:24 pm »
When were cribs invented?
Apparently modern cribs where invented by the 19 century. Before that it was the floor or parents arms I guess.

4568
DF Suggestions / Re: Polygamy
« on: January 06, 2015, 12:12:57 pm »
Perhaps they use magic in order to avoid copulation? :P

It was a joke. Take for example the awesome Cacame, elf king under the mountain, he went on a rampage and ended up being king of both dwarves and death itself out of hi female wife being killed.

4569
DF Suggestions / Re: Crude products
« on: January 06, 2015, 08:50:44 am »
In the case of metal, simply making XXmetal objectsXX would suffice, those can already be considered scrap to be melted. (damn ninjaed, that happens for starting to write and then leave the computer for half an hour)

Something that could work with this is the apprenticeship, when a dabbling worker is guided by a master has less chances of this and gains experience at a faster rate.

Also I would love to have the manager giving orders regarding the quality of objects. Like melt all XXmetal objectsXX, or below *metal object*  quality.

On the other hand if you order the production of 20 ≡steel helms≡, only the best armor smiths available work on it, or maybe the work is put on hold until at least one master armor smith is available.

4570
DF Suggestions / Re: Polygamy
« on: January 05, 2015, 07:35:21 pm »
For now... the plan is eventually leave most things in the raws or modable.

4571
DF Suggestions / Re: Polygamy
« on: January 05, 2015, 07:11:55 pm »
Aren't all elves gay already? :P

Talking seriously, there's so many things that could be implemented, eunuchs, human homosexuals.... it's a rather touchy feeling.

4572
DF General Discussion / Re: A Gastronomic Adventure Into DF
« on: January 05, 2015, 03:56:59 pm »
Living on a tropical country I have eaten a serious lot of weird fruit along the regular ones. I can't for the life of me remember eating persimmon, although from wikipedia looks it might have been that weird tomato that I bought on Brazil that really wasn't a tomato and almost ruined my hamburger.

River spirits... I imagine it as some light minty but concentrated moonlight shine.

4573
DF Suggestions / Re: Polygamy
« on: January 05, 2015, 03:41:31 pm »
So.... the idea would be to have random morals for each civilization regarding this? The dwarves from the north hills have a custom for having several wifes but also accept homosexuality while the ones of the gray coast only reserve the right of several wives for the king but also banish homosexual dwarves (with most of them heading toward the north hills)? Meanwhile the eastern dwarves live on monogamy only and despise their devious cousins?

I can see how that could be complicated. Also the fact that cheating could occur when possible and in the case of happening on important entities it could lead to nasty consequences as wars. However too much variations (like my example above) could seem too incoherent for a single race, given that realistically social structure generally is a result of biology and/or technological, theological or simply practical progress/development.

Human history has seen something of everything, from free love to having your hand as your life partner. Currently the most widespread practice is monogamy, and I'll risk to say it has been so the last couple thousand years. (I could be wrong). Perhaps the game could set a main preference for a race, and then make little deviations or few exception on some of them.

In real life some monogamous societies accepted polygamous leaders for example, maybe that could be in the game too (as I pointed out in the second case on the example) and this cultural differences could add up some spicy frictions in the game as colliding cultures frown upon each other familiar costumes.

4574
Other Games / Re: Games you wish existed
« on: January 01, 2015, 01:26:35 pm »
Eventually you become a vampire lord? A linch in it's tower? Endless possibilities.

Only that I would love to have all that as only a faction of a strategy game, that's it on that game you could play all the other factions too, humans, dwarves, elves, orcs, goblins... and each one have it's own perks, ways and possibly individual factions. With at least two maps, one for the surface and another for the underground where you play goblings, dwarves and other factions like it.

I was thinking the other about a game like total war where instead of the current "artificial" way of recruitment it would be more organic. For example if you start to play as a Gaul "barbarian" you start only with this village/tribe and if you want to have more troops or make a proper empire you'll have to fight/bribe/awe/diplo your way trough your neighbors, your influence rising and falling on the deeds of your leaders/faction finally unifying as many Gaul tribes under your command and then do what you will with them. Fight the romans back or awe them or even ally with them, make an empire, a republic, a kingdom... all the while other Gaul tribes strive to do the same. This will make you think and fight your way to more troops and resources but you'll get what they have, that's it, you won't be "recruiting" on the classical sense where you choose what to have, but you get what they have and that's it.

In contrast the Romans would be doing more or less the same, but they would be conquering by pen, coin or sword, and imposing quotas of either auxilias or recruits on each town (if citizenship has been granted on the kingdom, province or individual town).

4575
Other Games / Re: Games you wish existed
« on: January 01, 2015, 12:49:01 pm »
I have always thought of something along those lines too. Where do you start? Local cemetery? Recent battlefield? Do you rise linches to help you command? What would be more difficult or cost more? Zombies or skeletons? I have always liked to think that skeletons are harder than zombies because there's less to animate, hence it requires far more magic. Of course that's my opinion.

What about vampires? How do you angle them? Werebeasts and others. It would be very interesting.

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