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Messages - LordBaal

Pages: 1 ... 304 305 [306] 307 308 ... 345
4576
DF Suggestions / Re: Easy Egg Production Fix
« on: January 01, 2015, 12:39:55 pm »
It would be a simple solution by code, but still demands great micromanagement. I insist, an "collect all eggs until the amount if X" order by the manager or kitchen menu would be far better. You could then keep as many eggs you want and collect any spare egg.

4577
Other Games / Re: Games you wish existed
« on: December 31, 2014, 07:06:39 pm »
Dwarf Fortress with:
- Gunpowder weapons or the ability to mod them properly (separate loading and firing speed for range weapons)
- Leather ammount depending on size of the creature butchered
- Romero zombies or the ability to mod them properly
- The ability to specify vampires and it's abilities/characteristics
- The ability to specify werebeasts and it's abilities/characteristics
- The ability to specify demons and it's abilities/characteristics
- Classical elves

Basically, Dwarf Fortress, Warhammer Edition or something. Or that's it, wait for Dwarf Fortress 1.0 to roll out and mod the hell outa it.

there IS a war hammer fantasy mod for DF 2010
Yes, but it still lacks a lot of things (which DF itself is still lacking).

Happy new year btw!

4578
Other Games / Re: Games you wish existed
« on: December 31, 2014, 09:46:50 am »
Dwarf Fortress with:
- Gunpowder weapons or the ability to mod them properly (separate loading and firing speed for range weapons)
- Leather ammount depending on size of the creature butchered
- Romero zombies or the ability to mod them properly
- The ability to specify vampires and it's abilities/characteristics
- The ability to specify werebeasts and it's abilities/characteristics
- The ability to specify demons and it's abilities/characteristics
- Classical elves

Basically, Dwarf Fortress, Warhammer Edition or something. Or that's it, wait for Dwarf Fortress 1.0 to roll out and mod the hell outa it.

4579
DF General Discussion / Re: Future of the Fortress
« on: December 31, 2014, 09:42:07 am »
Toady, have you thought when/if you ever going to implement what in most people eye's might seem like two critical improvements to the code, that's it, 64 bits and multi-threading?

4580
The last saturnday got rid of the guilt pain of the crash. The ladies car is already fixed and I feel lighter.

4581
DF General Discussion / Re: Future of the Fortress
« on: December 26, 2014, 06:54:07 am »
You are a saint. Thanks for your efforts!

4582
DF General Discussion / Re: Future of the Fortress
« on: December 24, 2014, 01:25:20 pm »
For the time being the priority system for designations works wonders to prevent that kind of stuff. And you can do it all at once provided the whole floor/stair/wall is not bigger than 7 tiles in any direction, in such case you will need to order the deconstruction in at least two batches, once after the other is done. Don't know if I'm explaining my self right.

4583
DF General Discussion / Re: Future of the Fortress
« on: December 24, 2014, 10:25:42 am »
Quote from: 12/23/2014 Toady One devlog
I also stopped the dwarves from deciding it's a good idea to channel their own square.
Wait what? 85% of the fun on DF came from that behavior! Then have a good day sir! I won't play anymore!  :P

Keep the good work Toady!

4584
DF General Discussion / Re: I am going to attempt a 16x16 embark
« on: December 23, 2014, 10:02:22 pm »
Nah.. to much hassle and it would be a rather boring world wouldn't be? However to a super mega project it might be of use.

4585
DF General Discussion / Re: I am going to attempt a 16x16 embark
« on: December 23, 2014, 04:56:16 pm »
Taking the opportunity I made this exactly.
Vanilla df 40.22
Large Address Awareness
Intel Core i3-2120, 3.30 GHz
8 Gb of DDR3
Windows 7 Ultimate 64 bits

It was incapable of loading the site, got to 4 gigs and crashed.

4586
Does this still works with the current version?

4587
DF Suggestions / Re: About clothing, leather and other ramblings
« on: December 21, 2014, 12:03:03 pm »
Don't know why but in my mind it kind of makes more sense that the smallest creature skin is equal to a single leather unit, and accordingly, crafts and small things like gloves require a single unit.

From there shoes would need 2, trousers 4-6, and so on and again accordingly bigger creatures would give more leather, in example a dog 4, a cow 20, a giant ass titan 100~200 and so on.

4588
DF Suggestions / Re: About clothing, leather and other ramblings
« on: December 21, 2014, 10:48:16 am »
Don't know what's cooler, the raccoon cap with the tail or the wolf head cap.... oh! I know,a wolf head wearing a raccoon cap!!!

4589
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK! Gosh darn it! Damn it!!!!!!! Last nigth while backing up from my in laws garage I crashed my car against one of the front house. The damage itself was not much. The swift has a sunken but still whole functional copilot door, as for my ford ka little bandit, his bumper is a little broken but can be fixed since the crack its less than an inch.

The front neighbor is a really nice woman and the car turned out to be of her sister. The sister and the husband of the neighbor were drinking with a bunch of people and a little drunk and obvously pissed off. But calmed down when I told them not to worry, that I'll pay for the fix. The owner of the car was weary because a lot of workshops are closed by this time of the year. Told them that my fiancee unlce has a garage and he is a pro, plus hes just across the street. I hope he is avaiable this week, have to call him in a few hours.

What I fucking hate is the fact its the second time someting like this happens because I cant find the darn spare parts to fix the back ligths. Also the shame and fucking guilt fellings. I calculate/hope the fix is something quick and cheap, that still means about a week or two of my payment, so neither I or my fiancee are very happy about it.

Also no fucking related but still ball busting, I have to work today, and tomorrow, and the 23 as I did yesterday and the whole past week. Why? Basically because fuck it. Or to elaborate, im the only IT guy at work and if they work I have to. I was kind of happy because between yesterday and today im neting about a week of salary but that stupid mistake of last night already took it away.


4590
DF Suggestions / Re: About clothing, leather and other ramblings
« on: December 20, 2014, 03:50:05 pm »
Other way around would be to make most poultry, small fish and other creatures leather unfit for anything more than crafts and trinkets. On the other hand make things like shoes, gloves and caps be made on stacks of 10 or 20 per leather unit, while big things like capes, armor and such consume the whole thing. I think this might be modable right now. However is still flawed as again, an Elephant could produce the same amount of leather products than a Shep, which is just wrong.

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