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Messages - LordBaal

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4966
DF General Discussion / Re: Future of the Fortress
« on: May 30, 2013, 07:22:52 am »
A perfect example of what we could look for in this case is the one of Sylvania from Warhammer 40k,

I'm sorry, I realize it's minor, and you mean Warhammer Fantasy, not Warhammer 40k. =P
Oh don't worry, thanks for pointing it out! A common mistake I make all the time, I call the Eldar Elves and the other way arround too.:D


Arkhometha and HugoLuman (that by some weird reason I imagine is or looks exactly like Huge Jackman in Wolverine), you two need to chill down.

Hugo, I get the Arkhometha position that not drinking blood for very long times of periods should mean the "end" of the vampire (not his/her death, but his/her "end", it's a bit tricky). Having a vampire fortress should have it's own challenges and perks, instead of being basically the same but having extra tough dwarves that don't eat, drink and don't die of old age, because even when technically is not a exploit if sure do feels like one.

However Arkhometha , I also get what Hugo means, DF uses a lot procedural creation, once that is also applied to vampires we can end up with wildly variations including things that may or may not comply with western folklore and lore, things from they going back to humans up to having not effect at all. I don't fell quite comfortable with those options for the same reasons than you. They are supposed to be death so they should revert to corpses, zombies with fangs or anything but a living human/dwarf/elven, and having no consequences what so ever is even more ridiculous and unbalancing game play wise. But as I mentioned on my past Wall-O-Text™, other things can counter balance this and also it remain to be seen which proprieties the great Toad have in mind for the procedural vampires.

I have no doubt that by now Toady attention has caught all this blood draining debate, so we better ask him question about it to bury the hatchet (or stake if you will).

Oh great Toady, we come to you as your humble and happy serfs. Would you in your infinite wisdom, clarify to us, which kind of dreadful kind proprieties you intend to unleash upon your enemies with your procedural vampires?

There, done. Now let's wait.

4967
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2013, 02:46:19 pm »
But once you got your dirty hands on one is fairly easy to have a all vampire fortress with no consequences all together. I think that to keep it FUN!, as you renounce to food and booze responsibilities you should also acquire new ones.

As for eternal accountants (God helps us all), I think that, given the nature of dwarf fortress each one could possibly edit a line in a raw here and there to make it tailored to our tastes. Or maybe we finally get to make barrels of miscellaneous liquids and you can entomb your bean counter with barrel upon barrel of the most exquisite dwarf blood. ;)

In all seriousness, I think vampires would remain essentially immortal in the game forever, I don't think anyone here want a "mortal" vampire. However long periods of not drinking blood should indeed affect them, and in the case of dwarf fortress that (along with some vampire hunters guilds and such) could make a vampire fortress (or try to avoid becoming one) extra FUN!

4968
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2013, 09:57:59 am »
Dwarf Fortress being Dwarf Fortress some vampires might require to be staked with a dragons right hand middle finger bone to be killed. Of course this means you need to kill a dragon first. ;)

4969
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2013, 09:21:25 am »
I think targeted combat is coming with this release. I'm not sure because I don't pay too much attention to combat features per se.

4970
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2013, 08:43:45 am »
I think that making them "weaker" or "devolve" into something else rather than making them stronger or outright killing them is the more sensible solution.

By weaker or devolve I don't mean necessarily physically weaker. A vampire that lacks feeding for a long time can perhaps become extremely sensitive to sunlight, or become too paranoid or crazy, or become a savage beast by losing it's mind, even physically change into something akin to an animal (like the vampires of the Priest or in Soul Reaver), or a rooting body (basically a zombie with fangs) or anything you can think off.

On the other hand it would be cool to have vampires become either less or more dependent on feeding as time goes by, this could make either extremely resilient vampires as they get older or the other way around, where vampires have a hard time getting too much old because their ever increasing need of blood will weed out most of them to become feral creatures (perhaps more easily killed?), and only a smart and skillful minority could manage to survive (or surdead?) in the long run. On both cases to keep getting older the securing of continuous feeding could be needed, either by terrorizing villages and killing competition (a solitary life) or forming groups, clans, kingdoms, civilizations or whatever to watch each other backs and ensure control over large amounts of population to feed upon.

Vampire fortress are not exploits, they are simply not challenging enough yet. In all modern "folklore" we see that vampires, as much evolved they are, still need to feed upon humans. Take day breakers for example, in that movie the vampire population got out of hand so bad that they ended up ruling the world, but need to have human farms a la matrix to harvest blood for everyone and even then food is scarce.

The issue with vampires is that they are apex predators, and as such their numbers must be necessarily smaller that the number of their prey in order to keep them all "alive" (or happy, or whatever). For them to from up groups, bands, fortress, civilizations, they need some strict behavior code (so they don't multiply beyond their sustainability or kill each other) and they need a food supply. In the case of "sophisticated" vampire societies they could even reign over a no vampire civilization, eating from them without actually diminishing their numbers.

A perfect example of what we could look for in this case is the one of Sylvania from Warhammer 40k, there vampires are more or less scarce, their armies are mainly composed of zombies and skeletons raised when needed, mercenaries and even human citizens of their lands. They don't outright exterminate the humans, they just keep them under their power and feed upon them on necessity. In fact humans under their reign are marginally happy, since they don't collect much on the sense of taxes (beyond the occasional peasant for dinner), provide plenty of security for them (few dare to enter a zombie/vampire/skeleton/werewolve infested land to plunder) and basically mind their own business.

On the other side right now DF lacks (for the time being) something that would definitely keep vampires in check in every universe. Vampire hunters. From Simon Belmont to Van Helsing, they all have been the ultimate terror to vampires. It remain to be seen, once is implemented, how guilds, groups, religious sects and orders would affect the world, but I have no doubt there wont be a lack of vampire hunters (that would also hunt other assorted monsters). That could be the crucial element of balance to keep vampires in check.

By having one of such guilds on your civilization or laying around in a neighboring one, you could expect regular visits if there is anything suspicious, random trials a la Spanish Inquisition (but they you can' expect ok?) or perhaps you can even call them for help with your liaison once you suspect something funny is happening in your fort. But this could go the other way around too, if you intend to make a vampire fortress then they could be added to the list of sieges or even "excommunicate" you from your civ if they fail to clean the fortress either by action or inaction form your side, basically making everyone and their grandmother you enemy.

Thoughts anyone? (Beyond what a bunch of text)

4971
DF General Discussion / Re: Future of the Fortress
« on: May 28, 2013, 07:06:13 am »
Yup, even I thought for a moment that full graphic support meant to go to something Age of Empires like at least, I even thought of something like minecraft graphics interface... I however stopped to read the post better and understood afterwards.

4972
I actually made one, one actually more big than necessary. If you want it I could pass it to you.

4973
DF General Discussion / Re: Future of the Fortress
« on: May 24, 2013, 01:52:03 pm »
I was thinking more of pipes like in the way mine tracks or even smoothing or engraving works right now, you designate the construction and some dwarf comes along with the pipes and embed them to the wall or the floor.

As for things like toilets and such working as mechanisms, I have to confess I never liked the way mechanics (levers and doors) works right now, with the ethereal or wifi connection between them, are we ever going to be required to connect mechanisms on a more realistic way, kind of like axles works to connect machines? I mean the case of levers and doors/foodgates/traps/cages... where a wifi connection is made between them.

4974
DF General Discussion / Re: Future of the Fortress
« on: May 24, 2013, 12:51:17 pm »
Kind of like how a waterwheel would automatically power one (or series) of pumps build right beside it? It make sense, so long the required quantity of mechanisms depends on how many traps are together. But this should be an option, in case you just want to link the "third mechanism from left to right" or "only the first and the last" cases, in which the current system is perfect.

4975
DF General Discussion / Re: Future of the Fortress
« on: May 24, 2013, 11:31:01 am »
I was thinking more of pipes like in the way mine tracks or even smoothing or engraving works right now, you designate the construction and some dwarf comes along with the pipes and embed them to the wall or the floor.

As for things like toilets and such working as mechanisms, I have to confess I never liked the way mechanics (levers and doors) works right now, with the ethereal or wifi connection between them, are we ever going to be required to connect mechanisms on a more realistic way, kind of like axles works to connect machines?

4976
DF General Discussion / Re: Future of the Fortress
« on: May 24, 2013, 07:07:45 am »
The goal is that eventually you'll be able to do all that.

4977
DF General Discussion / Re: Future of the Fortress
« on: May 23, 2013, 03:38:57 pm »
Yes, yes, let the hate flow through you! ;)

4978
DF General Discussion / Re: Future of the Fortress
« on: May 23, 2013, 03:28:56 pm »
As far as the plumbing goes, I was thinking more along the lines of pipes being able to be placed/designated inside the walls/floors and bring small, not drowning-inducing quantities of water from one point to another in order to your dwarves use things like proper fountains, fancy bathrooms and other things. Maybe a water clock furniture that needs to be placed on a tile with and adjacent water pipe running or something like that.

Or am I going too far with the reality emulation? Do they had pipes on buildings in the 1500's? I know Romans did have pipes

4979
DF General Discussion / Re: Future of the Fortress
« on: May 23, 2013, 12:23:54 pm »
You can already make plumbing. There are pumps and you can dig tunnels to use as pipes.

Yeah, but that's more like aqueducts that proper plumbing with pipes.

As for my phrase that make you laugh so hard .auditor, perhaps I chose poorly my words, I should have say "with Toady being comfortable". Since, in the end he's the one that have spoken against introducing feces and urine in  the game out of, among other reasons, making people feel uncomfortable and/or offended.

As for violence goes, we have many, MANY games on the market with "higher" levels of explicit gore than Dwarf Fortress, all within a varying degree of rates from teen to mature by the powers that be (and that I couldn't care less for their non-asked opinions).

But how many games do we have where your characters take a dump and then you can proceed to do a series of stuff with the turd?

Even considering the art status of Dwarf Fortress (something I can't deny, as I think is a masterwork even in it's current alpha state), we can't simply toss aside that for one, it's still a game, and two, ultimately the game (and we) are subject to what Toady thinks is okay and appropriate.

4980
DF General Discussion / Re: Future of the Fortress
« on: May 23, 2013, 10:44:38 am »
I dream of making public baths for dwarves and have the finest sinks and bathtubs for the most useful nobles. <.<

In all seriousness, having plumbing and some workshops requiring running water could make an interesting turn.

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