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Messages - leafbarrett

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46
DF Modding / Re: What mods would you want to see made?
« on: June 23, 2016, 01:44:13 pm »
A mod that integrates the joints into the body structure, i.e. lower arm connects to elbow, which connects to upper arm, which connects to shoulder, which connects to upper body. If I understand correctly, and I probably don't, this will cause the joints to be counted as steps in armor coverage. I tried to do this myself, but it didn't work out.

47
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: June 23, 2016, 01:35:16 pm »
I've found the slam to actually be very effective in a couple situations. One is when chasing a fleeing opponent that you're struggling to catch up to - a sprinting leap will cover the distance and crash into the enemy. Even if they aren't injured, you'll still be able to run up to them before they land and be ready to attack immediately, and they'll often be stunned as well.
The other is when an ally is getting hammered by one or more opponents and you're not immediately nearby to help - since jumping moves so quickly, leaping from a distance instead of just sprinting to close the gap can get you into the fray immediately and sometimes knock one or more attackers away, taking the pressure off of the ally. This is more important if you're actually concerned with keeping companions alive, like I am, as it does put you at risk should it fail, but it does its job in a pinch.

48
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 23, 2016, 01:12:03 pm »
Let us know how the shields hold up to dragonfire!
Metal shields don't even hold up to dragonfire now, at least not unless you literally jam it in the dragon's mouth and prevent the fire from coming out at all (which a friend of mine did do).

49
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 23, 2016, 01:10:48 pm »

Note that Sana means love. God damn, game, could you make it any more saccharine?
ZM5 vomits a rainbow.

Also, Glacial-Belt of Kisses? So is she a tsundere on top of all that as well?
So she's an anime character.
I would just like to point out that the way she earned a title is, after having her remaining hand broken (she lost one to a night creature), she somehow flung her hatchet at the bandit repeatedly until it embedded itself in his face.

50
DF Adventure Mode Discussion / Re: Funniest Names
« on: June 23, 2016, 03:46:21 am »

Note that Sana means love. God damn, game, could you make it any more saccharine?

51
Has anyone figured out exactly what the "Focused" and "Focused!" statuses do?

52
DF Modding / Re: Crying
« on: June 22, 2016, 04:40:30 pm »
Something I've noticed, in Adventure mode at least, is that creatures' eyes constantly have a covering of tears, or at least the ones that can cry do; this is regardless of their emotional state, it seems like. I don't know if this helps at all, but it's something.

They don't at first, until something triggers it, like seeing a dead body.  Sometimes though, it doesn't seem to stop.  This might be a bug.
I just made a new adventurer and haven't even left the room I started in.

53
DF Modding / Re: Crying
« on: June 22, 2016, 09:56:07 am »
Something I've noticed, in Adventure mode at least, is that creatures' eyes constantly have a covering of tears, or at least the ones that can cry do; this is regardless of their emotional state, it seems like. I don't know if this helps at all, but it's something.

54
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: June 21, 2016, 05:14:58 pm »
Is there a way to reduce the effectiveness of webs? As-is, they're just instant death if anything stronger than a crippled bumblebee is after you.
Somebody hasn't modded in vermin-sized crutches... ;)
Shush. >w>;

55
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: June 21, 2016, 05:14:20 am »
Is there a way to reduce the effectiveness of webs? As-is, they're just instant death if anything stronger than a crippled bumblebee is after you.

56
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: June 20, 2016, 12:36:16 pm »
Okay, so I replaced the default fairies in the game with a fairy race that has a full-blown civilization entity and everything. I'm currently playing as them now, and it's interesting, playing as a smaller creature.
I created my character, hit enter to start my adventure, and everything immediately goes to hell.


Okay, so my adventure starts with me in a destroyed house, in a major city that (on further exploration) is 90% destroyed or abandoned, and there are bandits close enough to my starting point for me to hear them harassing somebody. Seems legit. At least the game had the decency to drop my first companion right in my front yard, and I mean that literally - I stepped out the door and found an axefairy to recruit.
It took me some time wandering around to actually find the source of the shouting (I wish the game told you which direction sounds were coming from...), by which point the situation had already devolved into violence - the shopkeeper was in rough shape, surrounded by 3 dwarven bandits. One of them was wielding a spear or pike, I forget which, and the other two were wielding other things.


I didn't stop long enough to let my ally catch up, I literally leaped in front of the shopkeeper before they could do any more damage (one of the bandits had to jump out of the way to avoid me slamming into him) and started swinging. This almost started to go south fast, as I wasn't landing solid enough hits to weaken any of them and I got my arm cut open by the stabby guy, but my ally showed up just in time to take one guy's arm off, at which point all 3 ended up dead in short order. Some asking around and I found the source of the bandits - a camp some ways off to the west - so I made that my first destination, handling any random bandits I ran into along the way, and stopping to make a home base not far from the camp. When I finally got to the camp...


...yeah. They weren't hostile to me, so I took the chance to take inventory on what I was looking at. Final count came out to 4 human wrestlers, 3 dwarf wrestlers, 2 human archers, 1 human pikeman, 3 human hammermen, 1 human spearmaster, 1 human axe lord, 1 elf mace lord, and the fairy master marksman warlord. I backed down and left to go train some.

57
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 20, 2016, 12:26:37 pm »
Ah, that's unfortunate. Another question, what exactly does the [QUICKFLEE] tag does (it's in the creatures raw, on things like kobolds and goblins for example) ? Does it make the creature more likely to run from battle, or just make them run faster when they're fleeing?
From the wiki: "Determines how soon a creature flees in a losing battle. Creatures with this tag will flee at the first sign of resistance."

58
Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?

Obviously asking the locals is the expected step. When in doubt, find the local lord. If they know about other types of beasts, or bandits or whatever, but not what you're hunting? That's USUALLY a good sign that the area around that town isn't infested with them.
The thing is that I'm looking for a night creature I haven't been assigned to kill, nor heard the name of. I'm inferring its existence by the fact that I've killed 3 of its brides in the same general area in a short span of time.

59
Is there a better way to find a night creature's lair than to play Where's Waldo blindfolded?

60
Is there a way to get the companion AI to hold a crutch and something else? My axewoman adamantly continues to drop her axe, even though she has a free hand.

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