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DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: June 19, 2016, 03:07:20 am »
Then how do harpies work? They're a female-only creature...
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Hrmmmmm. MM's changes don't look like they have that connector-joint deal going on. Look at the original list of body parts, notice the order? Every single bodypart is connected to something that's already been defined above it. So when your right upper arm tries to find what it's stuck on, it can't see a single RUA_J category component on the incomplete body and it throws a fit.That did the trick, thanks!
That's my guess without any testing, anyway. Try placing the elbows after the upper arms and before the forelimbs, the wrists between the forearms and the hands and then see if fingers still throw up errors.
--Example--
[BODY:HUMANOID_NECK]
[BP:UB:chest:STP][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:waist:STP][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK:neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:150]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:RUA_J][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:LUA_J][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right forearm:STP][CON:RLA_J][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left forearm:STP][CON:LLA_J][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RH_J][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LH_J][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right thigh:STP][CON:RUL_J][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left thigh:STP][CON:LUL_J][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right calf:right calves][CON:RLL_J][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left calf:left calves][CON:LLL_J][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RF_J][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LF_J][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
--Joints--
[BP:RUA_J:right shoulder:STP][CON:UB][JOINT][SMALL][INTERNAL][RIGHT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:100]
[BP:LUA_J:left shoulder:STP][CON:UB][JOINT][SMALL][INTERNAL][LEFT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:100]
[BP:RLA_J:right elbow:STP][CON:RUA][JOINT][SMALL][INTERNAL][RIGHT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:LLA_J:left elbow:STP][CON:LUA][JOINT][SMALL][INTERNAL][LEFT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:RH_J:right wrist:STP][CON:RLA][JOINT][SMALL][INTERNAL][RIGHT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:LH_J:left wrist:STP][CON:LLA][JOINT][SMALL][INTERNAL][LEFT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:RUL_J:right hip:STP][CON:LB][JOINT][SMALL][INTERNAL][RIGHT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:50]
[BP:LUL_J:left hip:STP][CON:LB][JOINT][SMALL][INTERNAL][LEFT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:50]
[BP:RLL_J:right knee:STP][CON:RUL][JOINT][SMALL][INTERNAL][RIGHT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:LLL_J:left knee:STP][CON:LUL][JOINT][SMALL][INTERNAL][LEFT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:RF_J:right ankle:STP][CON:RLL][JOINT][SMALL][INTERNAL][RIGHT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]
[BP:LF_J:left ankle:STP][CON:LLL][JOINT][SMALL][INTERNAL][LEFT][CATEGORY:JOINT]
[DEFAULT_RELSIZE:20]MINK_MAN:Body Token Recognized But Could Not Connect: 4FINGERS
MINK_MAN:Body Token Recognized But Could Not Connect: 5TOES
MINK_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
MINK_MAN:Tissue layer not added because no BP found: BY_CATEGORY:TOE:NAIL
MINK_MAN:FEMALE:Attack PUNCH seems to have correct format but could not find proper BPs in any caste, so not added
MINK_MAN:MALE:Attack PUNCH seems to have correct format but could not find proper BPs in any caste, so not added
MINK_MAN:FEMALE:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added
MINK_MAN:MALE:Attack KICK seems to have correct format but could not find proper BPs in any caste, so not added
MINK_MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
MINK_MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
<repeat for every single creature with fingers or toes>Why? What did I do wrong?They won't yet, sadly.Although I agree with you, I misspoke; I was asking what I did wrong that would cause the game to try to do that.
THIS IS WHY I VOTED FOR CITY LAYOUT TO BE MOVED TO THE RAWS!
That's the game not generating sites out on the water where it says they are.What would cause the game to "generate" cities in the middle of the ocean, though?
If you make the civ start in like a saltwater marsh and prefer ocean biomes over all others that should result in them building on the coast, but not out on open water. You'll actually be able to visit coastal cities.


There are actually a few options here. If you want them to just instantly vanish from existence, the quickest way is:Most recently, I took my adventurer (who started as a peasant but has since slain a roc, minotaur, brush titan, and bronze colossus, along with many criminals/bandits), wielding a ☼steel short sword☼, and her band of 11 warriors to assault a Dark Fortress and rescue some prisoners, one of which was the cousin of my very first recruit. ...After my first foray into the place, I found that the despawning ally bug was in full effect, and after my team scattered, I never saw any of them again - I will admit I savescummed at this point, because fuck that. For the sake of lag reduction and not having my army scatter and then despawn, I melted all the goblins, as they were posing very minimal threat anyways and the team was butchering them en masse.
By default, the game has no name for melted flesh, because it has no melting point normally.
How did you get them all to melt? I'm trying to do the same to thin out the goblin swarm but setting HOMEOTHERM on them doesn't seem to affect any that have been loaded at any point in the past.
I believe so, with a mild catch - you need to add IRIS_EYE_ to the front of the color, i.e. IRIS_EYE_AMBER.Do you know if all those colours apply to both skin and eyes?Code: [Select][SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]

Does anyone know where the description raws are kept? Red hair, gap-toothed teeth, broken nose, all that stuff?I think those are hardcoded...
It seems that pain effects have been greatly toned down for the 43.03 update (they are now adjusted according to the size of the body part damaged, so no more passing out and getting killed because an enemy smashed your finger). This makes adventure fighting a lot less cheap, since grabbing an enemy's hand and breaking their wrist no longer results in an instant victory.Good.
What, really? How is it that bad? It has an edge of 15000 compared to wood's 1000...As someone who hasn't played Fortress mode since, like, 34.11...
a) Is it normally possible to make swords and such out of glass, or only trap parts?
b) If it's not normally possible, then is it possible to enable it through modding?
a) No, not glass. [CAN_STONE] weapons (short swords) can be made from stone that has [MAX_EDGE:10000] or greater (obsidian). But that's all in Vanilla.
b) Sure: [PRODUCT:100:1:WEAPON:ITEM_WEAPON_X:GLASS_GREEN:NONE][FORCE_EDGE].
Bear in mind that glass makes a surprisingly crap weapon material, around the same tier as the elves' wooden knockoffs. As ammunition material, however... one patch of sand can supply infinite bolts, and that's more than you need to take down most organic enemies.