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DF Gameplay Questions / Re: Military Best Practice (0.34.11)
« on: July 04, 2014, 11:08:44 pm »
It's a very good idea to make 2 of your starting seven career military. One should be a proficient Axedwarf, the other a proficient Hammerdwarf, this is because axes are great at slicing, and hammers at bashing. Swords and spears aren't too bad. Maces perform poorly again certain enemy types.
Skills are absolutely vital for military dwarves, this is largely because of bolts and other attacks which 'ignore' armour. Bolts slice through armour like it's not there (literally in the case of shaped armor like breastplate, mail armour offers a measure of protection). If your dwarves are legendary weapon and shield users they will parry and block and dodge bolts (and dragonfire) like crazy. If they aren't legendary, they'll almost instantly grow some new bolts and pass out from pain. A good bowgoblin can drop a whole squad of low-skilled dwarves in mere seconds, so can large enemies with mega-powerful blunt attacks that shatter skulls and spines right through armor. You're better off with 2 legendary dwarves then 20 low skilled ones.
Hence melee dwarves basically must be high skilled, and still the best non-exploitive way to accomplish that is sparring in squads of 2 or 3. Just put 2 or 3 dwarves in a squad together, at a barracks set that squad to train, and set the squad to active/training. Then just let them train forever until they are awesome (the barracks should be located at a strategic defensive point, so they can train and defend at the same time).
The other effective military setup is to make squads of 10 marksdwarves, leave them permanently inactive (i.e. they perform normal civilian duties), and train them up by shooting wildlife. When they are needed just station the squad or issue a kill order, the squad will automatically activate until you cancel the station or kill order (or they kill the target), at which point it automatically de-activates. As a bonus your 'civilians' will be armed and armoured (if you choose to include armour in the uniform).
Skills are absolutely vital for military dwarves, this is largely because of bolts and other attacks which 'ignore' armour. Bolts slice through armour like it's not there (literally in the case of shaped armor like breastplate, mail armour offers a measure of protection). If your dwarves are legendary weapon and shield users they will parry and block and dodge bolts (and dragonfire) like crazy. If they aren't legendary, they'll almost instantly grow some new bolts and pass out from pain. A good bowgoblin can drop a whole squad of low-skilled dwarves in mere seconds, so can large enemies with mega-powerful blunt attacks that shatter skulls and spines right through armor. You're better off with 2 legendary dwarves then 20 low skilled ones.
Hence melee dwarves basically must be high skilled, and still the best non-exploitive way to accomplish that is sparring in squads of 2 or 3. Just put 2 or 3 dwarves in a squad together, at a barracks set that squad to train, and set the squad to active/training. Then just let them train forever until they are awesome (the barracks should be located at a strategic defensive point, so they can train and defend at the same time).
The other effective military setup is to make squads of 10 marksdwarves, leave them permanently inactive (i.e. they perform normal civilian duties), and train them up by shooting wildlife. When they are needed just station the squad or issue a kill order, the squad will automatically activate until you cancel the station or kill order (or they kill the target), at which point it automatically de-activates. As a bonus your 'civilians' will be armed and armoured (if you choose to include armour in the uniform).


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