Winter 112
Finally. I dont really like winter, but in this season, most of our enemies dont attack us. Also, the drows may show up, and they always bring things i like. Yes, they are technically evil, but they are also our allies, and they stand to the contract in an almost dwarfen way. Also, they live underground, so i like them, simple as that.
The merchants are leaving. The message of the wealth of this fortress should convince some migrants to get their arses to us.
Some changes in the workorders replaced our now dead mechanic, we are down to 44 souls.
The clean up is finished, thelive in the fortress goes back to normal. Im actually surprised that the Dwarfs here take all those events and just go over it. Other forts would have gone down the road of anarchy already, but this one, no, everything is fine.
I ordered more weapons and aluminium crafts to be produced. armor will follow, as we have some surplus mithril and steel and our new armorsmith needs training. Hope he gets a strange mood and makes us an awesome bodyarmor, but i doubt it.
The outpost liaison tries to talk to our prince. Doesnt go too well, the medics were unable to treat him just yet. There isnt much to do for me at the moment, our militia keeps training, the workers are doing the stuff they are assigned to and the caravan is still packing up. We dont have the power to make big projects and i dont want to risk dwarfen lives now.
I was able to have a look at the siegers down in the caverns. They are the ant people. Many Ant people. An army of Ant people beating a single gremlin into fine paste. But they are in one of the upper caverns. I highly sugest to NOT open any caves. They are getting more every year down there.
The merchants finally embarked, after their guards wiped out the whole kea population around the fort (which i enjoyed). We are down to 0 idlers all the time. Looks good you might say. Well, the job list is damn long and most of the tasks there are listed as "inactive". I have to beat the former overseers for this. They probably lost the caravans due to insecurity and lazy planning.
More enemies in the crystal caverns. Impressive how dumb those whoevers are. They bring full armies, but not a single pick. Idiots.
More enemies, but this time, the humans want to dance with us. And i thought we would get some peace and silence around here. I see riflemen, quite alot of them, but nothing really threatening. I ordered the civilians inside and the ranged troops (including meph, we are vastly outnumbered after all, and he might have some fun with this) to the forward tower.
The humans are keeping the distance. They think they can lure us out, but we will just keep our position. They cant even cut off caravans from where they are, and crossing the two bridges would expose them to the turrets and dwarfs in the tower.
Its spring, and the mountainhomes promised to send someone capable to lead this fortress.
There are no less then 3 Invasion forces around. Two in the caverns and one human squad above ground, holding distance.