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Messages - Firehawk45

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406
I have a question myself: With the ability to butcher and eat sentient beings.... Doesnt that possibly lead to more wars with the elves and humans (drows? Dont know about their ethics) during world gen? With all those enemies and the bad versions of the allies, maybe having an option for a "no war with humans, elves, drows" mode (where they just agree with all your ethics, except for planttreating, the elves define themselves with that.), would be a good idea.

407
yeah, a rifle is useless if someone bashes your head in. If they would be flying, yes, they would be threatening, but with that one ironclad horse, pff, let the golems and turrets deal with them.

408
DF Gameplay Questions / Re: Animals to war animals
« on: July 19, 2012, 10:06:21 am »
Will animales which are semi-wild/trained follow their trainer after being release from the cage or will they run around and start attacking people after they revert back to wild?

Is it possible to do something with the skeletons from decomposed corpses? I have set my orders to gather refuse from outside, but the butchers wont retrive the skeletons.

Normally, they get butchered for Bones and a skull. Make sure its nothing remotely sentient. Some Things you wouldnt consider being intelligent (Trolls, Ogres, elves) are actually butcherprotected. Or maybe the butcher is just busy, you have no butcher, the butcher sits in a burrow. If you want to be sure, look at the butchers shop if there is a "butcher an animal" job. If it is, then there is something butcherable.

409
Winter 112

Finally. I dont really like winter, but in this season, most of our enemies dont attack us. Also, the drows may show up, and they always bring things i like. Yes, they are technically evil, but they are also our allies, and they stand to the contract in an almost dwarfen way. Also, they live underground, so i like them, simple as that.

The merchants are leaving. The message of the wealth of this fortress should convince some migrants to get their arses to us.

Some changes in the workorders replaced our now dead mechanic, we are down to 44 souls.

The clean up is finished, thelive in the fortress goes back to normal. Im actually surprised that the Dwarfs here take all those events and just go over it. Other forts would have gone down the road of anarchy already, but this one, no, everything is fine.

I ordered more weapons and aluminium crafts to be produced. armor will follow, as we have some surplus mithril and steel and our new armorsmith needs training. Hope he gets a strange mood and makes us an awesome bodyarmor, but i doubt it.

The outpost liaison tries to talk to our prince. Doesnt go too well, the medics were unable to treat him just yet. There isnt much to do for me at the moment, our militia keeps training, the workers are doing the stuff they are assigned to and the caravan is still packing up. We dont have the power to make big projects and i dont want to risk dwarfen lives now.

I was able to have a look at the siegers down in the caverns. They are the ant people. Many Ant people. An army of Ant people beating a single gremlin into fine paste. But they are in one of the upper caverns. I highly sugest to NOT open any caves. They are getting more every year down there.

The merchants finally embarked, after their guards wiped out the whole kea population around the fort (which i enjoyed). We are down to 0 idlers all the time. Looks good you might say. Well, the job list is damn long and most of the tasks there are listed as "inactive". I have to beat the former overseers for this. They probably lost the caravans due to insecurity and lazy planning.

More enemies in the crystal caverns. Impressive how dumb those whoevers are. They bring full armies, but not a single pick. Idiots.

More enemies, but this time, the humans want to dance with us. And i thought we would get some peace and silence around here. I see riflemen, quite alot of them, but nothing really threatening. I ordered the civilians inside and the ranged troops (including meph, we are vastly outnumbered after all, and he might have some fun with this) to the forward tower.

The humans are keeping the distance. They think they can lure us out, but we will just keep our position. They cant even cut off caravans from where they are, and crossing the two bridges would expose them to the turrets and dwarfs in the tower.

Its spring, and the mountainhomes promised to send someone capable to lead this fortress.

There are no less then 3 Invasion forces around. Two in the caverns and one human squad above ground, holding distance.


410
Darkhawks Journal, Autumn 112

Firehawk succumbed to the infection today, and the squad followed shortly after that. But the traders finally arrived. Ive ordered tradegoods to be hauled there, but most dwarfes are busy, and only a small fraction of our workforce is actually bringing this stuff to the depot.

Tun dont want to leave his slademantine short sword. He is still in the hospital, but he brought it with him. It slayed nine enemies so far, and thats quite impressive.

One of the planters run off to a craftsdwarfshop and begun taking all sorts of materials. Scrap wood, Chitin, goblin bones, Olivine, rusty metal. At least he is not using the valuable materials....

Another ambush! They instantly killed our engineer, who was trying to reload the cage traps. I ordered everyone inside, but included the depot into the burrow. I wont loose this traders, not this time.

Trading went well. Ive got lots of military equipment. Gauntlets, greaves, boots, welded Mithril weapons, a slademantine Kite shield (really expensive, but hopefully worth it), helmets and a slademantine breastplate along with mithril mail shirts.
I will order mithril bars and huge amounts of armor and weapons, so that they bring this stuff along and we have our military top equipped all time.

I looks like the troops in the crystal cavern got even stronger. I wonder if its only one civilization (if you can call them so) that wants to kill us, or if there is a big battle going on down there. i will not break that thing open, still, the danger is to high and our military isnt in the state to take on whatever is down there.


411
DF General Discussion / Re: What Would Urist Do?
« on: July 19, 2012, 02:31:26 am »
get drafted into the military.

WWUD if he had a nightmare?

412
Mining revealed a good supply of cobaltite, some titanium and chromite. We also got some mithril by smelting down presents from our friends, the elves.

Iron and steel are avaible in abundance.

I really left a messed up fort behind :D Have fun with the humans.

I would love to  stay the militia commander, once Ishar has a new body, he can take he place of the champion. I keep the professian of the first leutnant.

413
That would have made more sense, as i was imagining our Magmamancer being naked from the hip downwards and having trousers bound around his chest, calling it his "torsocovering".

errr, i might have misread the "soap hammerhead". Its actually "scrap hammerhead". Im kind of ill at the moment, so forgive me for that one.

I think i will continue tomorrow, after this sad death coming to get my whole squad. Never had to deal with warpstone before, and goblins jumping on the tower didnt help.

414
You know what? Screw this virus thing infecting my body and trying to keep me away from the Fort, i will drop death from boredom shortly.


Autumn 112 (it actually started during the goblin-battles. but i dont care)

Im not feeling good. The doctor says my body is rotting. something similiar happens to the other marksdwarf. They have no idea what could have caused that, but im suspecting our warpstone turrets. We had them stationed at the forward tower, but those flying bastards made them spray their warpstone all over us. We need to put them somewhere where they cant hurt other dwarfs. My whole squad and the hammerthrowers got infected with this shit, and im unsure if we can survive this. I will try to lead this fort from the hospital, hopefully long enough for a real leader to arrive.

Our armorer died too, as did our cook and someone from one of the meleesquads. There are also two other deads i cant localize.

Ive ordered the warpstone turrets to be moved away from the tower. It was a stupid mistake to put it on the tower, and my dwarfs will pay for it.

Looks like we have no medical personal at the moment, the doctor got infected with this stuff while recovering me and my squad..... I assigned a farmer and a furnace operater to it, not the kind of people i want to be treated by, but if this stuff spreads, they are expendable. Hurts me to say that.

Migrants have arrived.... no wait.... one migrant arrived. Perfect, he is an armorer. I think i will give the next caravan ALL we have (assuming im still allive then). What brings me to another point: There were no merchants this far.... The humans just didnt show up. Can i blaim them for it? Probably not.

The doctors are slow, they removed some of the rotten flesh from me today. Ive heard Ishar, a mason and a fish cleaner are still out there in the field. Hope they come through, i dont want Ishar to get another body AGAIN.

Looks like i was wrong in regards to the hammerthrowers, they are fine. One of them has got some soap hammer heads in his quiver. Ok, if you want to, i will not object to it.

Ishar died. He dehydrated. That makes the position of the militia commander vacant. I will appoint the Legion dwarf who saved my life. He is good with his hammer and got 15 notable kills, at least 4 of them during the last battle.

Tun is lying next to me. His hand looks kind of bad. I told the doctors to get him treated first, after all, my treatment will take some time and he can be useful during this time.

The fish cleaner is dead to, and one of the marksdwarfs suffered severe blood loss. I dont think im better than him, my vision gets blurry, but im still living.

I ordered an enlargement of the smiths course for more batch furnaces, ammo casts and other dwarfen goodness. Planning this keeps me from looking at my body, which unstoppably rots away while iam living. It does not hurt at all, strangely. I might die peaceful, but before that happens, this fort will get a way that gives its inhabitants hope. Not a big slaughterfest with dwarfes dying, no, something better, something.....

"The journal has a big line of ink on it at this point. Its obvious the owner was unable to complete it"


415
I think you can get the mess i will leave behind :D I dont know, most forts i get into my little german fingers are getting overrolled by enemies ;)

416
There was a lot of attachment happening during this two seasons... but that one was the weirdest of all. Also, all of them happened after the dwarf (golem) killed a kea with that weapon. Is there a connection?

417
Spoiler (click to show/hide)

Could someone explain that to me, please?
http://dwarffortresswiki.org/index.php/Slab

The problem isnt that they have learned from it, but WHAT he learned. Conjuring food? Goddamn, i want that in my fort NOW

418
Summer 112

Ive survived. Somehow. I think im owning my live to the legion dwarf leutnant, who killed the goblin i was fighting before he could finish me off. We were parrying everything, until he got a good strike at me. I was not crazy, like some of you might think, i was just out of bolts and had to improvise. I had a bayonet on my crossbow, and was actually able to cut his hand open. Now i will go to the hospital. Two other dwarfs ended up there too. Ishar, who got a evil cut on his right hand (he lost his shield in combat) and some scratches on the chest, and a Potter, who is lightly injured at the left hand. I have two doctors assigned only to medical jobs, so we should be back on our feet really fast. Im walking on a crutch now, damn goblins.

Looks like noone important died actually. Some reassignments and everything goes on again. Ive marked the goblin equipment for smelting and assigned two more people to do it. I dont know where those dwarfes suddenly came from, but im ok with it.

We are now officially a barony. The blue blooded Noble-prince-thingy promptly demands a tomb. I ask him if he wants it with him in it, he doesnt like that to much. Ive ordered the carving of the tomb. I could also appoint a champion, but the last thing i want is another noble.

Dwarfs are hauling stuff around. I might have overloaded them with the unforbiding of all this crap. But at least we have a considerable large number of trinkets for the next caravan, thanks to a legendary stonecrafter.

A Forgemaster has been possesed. Lets see, maybe he will make something more useful, like a iridium longsword or something like that.

Well, he took the iridium, but he is only a smith, so no weapon or armor.

WHAT THE F***? Our Iron Golem has grown attached to his rare silk bag, which he used to beat a kea to death. I dont know what to say about that, but i think i shouldnt be surprised. This silk bag probably has more kills then the average soldier in this fort.

I also developed a plan to get rid off all those useless prisoners. First, they will be thrown into a battle royal. We have:

1 Bandit
5 goblins
2 Illithids
3 Elf fanatics
1 Giant Ant worker

I bet on the win of the goblins, but others are free to bet as well.

Mechanic is linking up cages now. The artifact is an iridium ring, encircled with bands of iridium, and nothing else, just the waste of one iridium wafer. Also, another attachmend happened, hammersling.

Also: More migrants. Two Idiots proud dwarfs joined us. They directly got new work orders and will definitly prove themselves. The mountainhomes need to be made aware that we are still here, and that they should send more dwarfes. I think the autumn caravan would help in that regard.

Ok, how can a FRICKING KEA steal a grimoire of death? Thats the bumblebee princip all other again. Also, how did he manage to get to it? I think i will go to genocide mode, Meph looks like he would happily join into it.

Speaking of Meph, it looks like he does not have a lower body.... Hes got 3 pairs of trousers equipped, but all on the torso. I dont know how thats possible, but he is still complaining about not being covered.

oh, some Ants showed up.... as an ambush. To bad they ran into a kitten. Lets see how many of them survive the turrets, will not be to many, those slade turrets hurt like hell.
Wait, those are goblins riding giant ants and roaches..... No, im not surprised, just curious how many goblins died due to the hunger of an average ant colony before they were able to use them in war.

Civilians are ordered inside already, military squads are on stand by.
More siegers in the cavern. I dont know if i ever want to crack that thing open.

Those goblins brought a full fucking army! And at least half of them can fly and are bypassing our defenses. Ive ordered Meph to the inner courtyard, screw the collateral damage. The rest of the ranged fighters are getting swarmed by ants and goblins, the golems have all hands to do with a grounddwelling group of attackers and the meleesquads are not suicidal enough to go out there.

The meleetroops now arrived and instantly got gaught into a series of duels with the goblins and their mounts. Our Prince is unconcious outside of the walls, but the ants trying to kill him are unable to do it, so he might survive it.

This wandering spirit guy is slashing through the goblins, but although the marksdwarfes are in a perfect position to give him covering fire, they are also under attack by some shocktroop goblins jumping over the fortification. they are doing a good job up there, but they cant fire at the goblins while trying to fend off ants trying to eat them. We have lost 5 dwarfes so far, and im not sure if we can survive this, if Meph DONT STOP BEING ON BREAK AND GETS HIS BURNING ASS UP INTO THE FIGHT!

We somehow managed to kill off most of the goblins and the one troll they brought with them. We need to do something against flying enemies, this one was close, and without our elite-Meleesquad, it would have ended in a disaster.

More stuff comig tomorrow



419
Levers are always fun in succession forts :D No one knows what they do, installs new ones and then the next overseer gets the same stuff again.

"Hey, awesome doomsday-kill-all-elfs-weapon."
"Ok, cool, where is the lever?"
"Oh, the lever...."
"Dont worry, we will build a new one"

Next overseer:

"I need to open the gate, caravan is here. Im sure this is the lever for it"

!FUN! happens.

420
DF Dwarf Mode Discussion / Re: Can bees be set on fire?
« on: July 18, 2012, 07:26:38 am »
Oh yes. You can put an entire hive of bees into a cage.

[LINK TO LEVER]

RELEASE THE BEES

 :o What kind of cage is that?

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