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DF Gameplay Questions / Re: How can I disable vampires?
« on: July 02, 2012, 01:47:49 am »
Chop their legs off?
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Drinking the blood of things you killed is always good. Well, almost alway, don't worry about it.I was playing once, did that "drink the blood spatters off yourself so you don't die of thirst" trick, as recommended. Suddenly, I was a vampire. "Ohhh that's right, I was fighting a vampire a couple of days ago..."
Yeah, I understand that. That's not what toomanysecrets did though.You can tell if they are active/training. Here's an example:
I'm trying to get people to understand that active/training marksdwarves will not engage in archery practice and people keep arguing with me that their's do, while simultaneously admitting that their 10 dwarf squad has a minimum of 7 or 2 or some other number less than 10.
Either they're not understanding what I'm saying or they don't understand how the minimum attendence number works, or both.
I think you can.
wouldn't a roof be more practical though? or you don't want to miss out on the rain?
3)To use local ore and to train a weapsonsmith, I am making silver weapons for export. I know value is determined by material value and by craftsmanship, but are all weapons worth the same base amount? I couldn't find a speadsheet on the wiki. If they are different, which is most valuable?I think they are worth different amounts. To maximize the value, you should carefully look at the trade agreement with the liaison to see which things they want to buy. They can easily pay double for something they want, so that's what you probably should sell them.