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Forum Games and Roleplaying / Re: Star-Com: Sudden Danger [SG]
« on: June 26, 2016, 05:37:15 am »
Well, that's peachy. Our second manned mission, stumbles into a warzone. The Committee is really going to like that one, trust me.
First Action; Give Commands to get our Boys out in one piece
Second Action: Press that red button next to us, which sends all our soldiers running into the security room.(Or shout "Red Alarm, every soldier to security" through the intercom. Whatever we actually have down there.)
Now, we don't know what is actually going on here. It looks like a humanitarian disaster, kinda like wiping a village off a map. Thing is, we don't know who did what, or their ideologies. So let's not have our first contact devolve into a war. Between random villagers on another planet, and the security of our nation - and subordinates -, there isn't much wriggling room.
For the First Action, I see two choices;
Option A: Have one of our men step forward, give a salute to match their non-hostile demeanor, and try diplomacy.
Pro - no hostile actions on our part, and possibly positive communication with an - at least - Industrial Alien Nation
Con - great risk for that soldier
Option B: Have our men throw two flashbangs at last notice, and scramble for the gate.
Pro - No truly hostile action on our part, against an - at least - Industrial Alien Nation
Con - Might go south really quick, as they might think it an attack, and call theircavalry air support back in.
Paranoia - Seen Mars Attacks? Yeah, right, I severly doubt it could end that bad - still, our flashbangs are fine-tuned to humans, and might actually cripple them. Or, the reverse, not be enough to do their intended job.
Yeah. The pick of a bad lot. Always fun. Not sure which I actually like less. A better idea, would be more than welcome. ;3
First Action; Give Commands to get our Boys out in one piece
Second Action: Press that red button next to us, which sends all our soldiers running into the security room.(Or shout "Red Alarm, every soldier to security" through the intercom. Whatever we actually have down there.)
Now, we don't know what is actually going on here. It looks like a humanitarian disaster, kinda like wiping a village off a map. Thing is, we don't know who did what, or their ideologies. So let's not have our first contact devolve into a war. Between random villagers on another planet, and the security of our nation - and subordinates -, there isn't much wriggling room.
For the First Action, I see two choices;
Option A: Have one of our men step forward, give a salute to match their non-hostile demeanor, and try diplomacy.
Pro - no hostile actions on our part, and possibly positive communication with an - at least - Industrial Alien Nation
Con - great risk for that soldier
Option B: Have our men throw two flashbangs at last notice, and scramble for the gate.
Pro - No truly hostile action on our part, against an - at least - Industrial Alien Nation
Con - Might go south really quick, as they might think it an attack, and call their
Paranoia - Seen Mars Attacks? Yeah, right, I severly doubt it could end that bad - still, our flashbangs are fine-tuned to humans, and might actually cripple them. Or, the reverse, not be enough to do their intended job.
Yeah. The pick of a bad lot. Always fun. Not sure which I actually like less. A better idea, would be more than welcome. ;3

