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Messages - escaped lurker

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1801
Forum Games and Roleplaying / Re: (ISG) You are a bound familiar
« on: July 01, 2013, 10:34:56 pm »
Any suggestions as to which direction the sorceress wants to steer the party? There will still be a bit of chance involved, but it's better than leaving all of it up to the dice, no?

But yeah. Why would she ever take a  -mostly - mud-baked pouch from us, especially if we won't be able to use the money withour her ordering us to do so. Maybe we should be glad that she has no fetish for dressing us in frilly clothes.  :P


1802
(Reservational Post)

Alright, fine to post now?

I'm interested to see what this is.

Sure enough. I will add any rules as soon as we encounter them, and then they wander onto the front page. I guess the initial stuff is already quite big enough, no need to further that effect.

1803
(Reservational Post)

1804
Forum Games and Roleplaying / Re: Astra Vagus
« on: July 01, 2013, 07:23:23 pm »
(Reservational Post)

1805
ASTRA VAGUS
Choose your own Adventure - in Space

Spoiler: Just my little rant.. (click to show/hide)

Much is said about the past, but little is known or accepted as truth from a broad strata of the sentients that inhabit the galaxy. At first there might have been the Atano, seeing as they once held most of their galaxy in the grasp of their lifeless extremities. The Kathervan claim to be older still, stemming from the dark clouds that once gave form to their husks, many galactical cycles past.

One of them surely was the first in their own right, just as it must be for two of the others. Ignothal claim to have wandered their stars long before they themself changed to what they are now – so long their elders claim that they saw the dust forming much of their old galaxy. Well known is that the Protervee met upon them, having forsaken their original home for lack of matter. They are said to have taken anything of worth with them on their uncountable fleet – long lost to ages past.

Many wars were fought between those pairs, but none of them was ever able to finish the other – and with the merging the battlefields ceased for a while, the goal changing to survival instead. Not long after both galaxies had settled into one, the Vagusi emerged. It seems to be a matter of fact that they did so from a gate – but they ever tell that it was a mistake, that they did not planed on coming or even staying here. At the end so they did, and their ambition to return to where they would belong has long since dwindled. The galaxy itself has not recovered in the few cycles since it was "born", and many parts are only accessible through a maze of gates – fields of asteroids and other space-debris making traveling a challenge even in the best of areas.


As for you? You are kin to one of the mentioned races, and sometimes fare between the others. It is at this point that the Vagusi-Station awakes you from your idle thinking. You've got the go for docking. But first it's time for their intrusive protocol.


Your name is:


Your are one of the:

Spoiler: Ignothal (click to show/hide)

Spoiler: Protervee (click to show/hide)

Spoiler: Kathervan (click to show/hide)

Spoiler: Atano (click to show/hide)

Spoiler: Vagusi (click to show/hide)

You are here on buisness, and your occupation is:

Trader: High Bonus to Dealings, Malus to Evading and Boarding
Bountyhunter: Bonus to Evading and Weapons, Malus to Dealings and Hull
Raider: Bonus to Boarding and Hull, High Malus to Dealings
Envoy: Bonus to Evading and Dealings, Malus to Weapons and Shields
Scavenger: Bonus to Dealings and Shields, Malus to Boarding and Weapons
Miner: Bonus to Dealings and Hull, Malus to Evade and Boarding
Mercenary: Bonus to Weapons and Shields, Malus to Evade and Hull

1806
Forum Games and Roleplaying / Re: (ISG) You are a bound familiar
« on: July 01, 2013, 02:13:21 pm »
Actually, there was some cheering for our fair troll-maiden when she entered the city with you in tow. I did not include it, as I found it more important to get the story along – but yeah, you did gain 5 mana there. As was pointed out already, a familiar can be drained of its mana, and the magician can also give it access to his own pool. No, our new master is too wary for now as to allow such things to happen. Hmhm.. about time to figure out what to give these guys, without making them too OP of a team. Difficult.


After the discussion between the two men has somehow turned towards drinking, and if mead really is superior to wines made of fruit, you take leave to your quarters. You do suppose that a little bit healing won't hurt, and have a small sipp of a healing potion left over. While it certainly did not heal the welp completely, it is a bit better now
. Indezi: HP +1

You consider the strain that you have put on yourself, and do decide that an early afternoon nap is in order. Conserving her face is a ladies duty after all. Not that you are nobility, but with your power you actually already had to refuse several offers to work at royal courts.
 
Weary as you are, you drain the dragon from all of its useable mana – draining it truly of all mana would obviously be a death-sentence, as all living things need a bit. Then again you are quite sure that siphoning off that thoroughly is only possible with a ritual, and you do not plan on doing so.

Taking note that everything is in order with your familiar-connection, you procceed towards your hard-earned napping.




A~nd she goes quiet. Sure, you are in a cage and even holding your own breath would be above you, but at least when she is asleep her talking stops. You really hope that she likes to sleep. At some part – it seemed like she was having a nightmare or another similiar emotion-ladden dream – her control slips by a fair amount, but currently there is not much you can do.

At some point in the evening, the dwarf enters after his knocking has not been awnsered – she is to be presentable at the banquet in her honour in two hours – but he only adresses your incagement with a satisfied nod. While the stuff she thinks about only come to you when more fully aware, there was something about the dwarf mocking strong entities? You at least get the feeling like that, and reason to yourself that this might extend to you.

Immediately after the dwarf has woken her up, the control snaps back, leaving you to see her angry reaction absent-minded.





Really now, that uncouth cleric. You are quite aware that he would rather bash in some skulls than lust after the flesh of women, but that makes his behaviour not acceptable. Somehow, it might even be worse. Anyways, there is another show to attend. Hoping that the lord does not want another magical one out of you – the nerve of some people – there is the matter of where to go next.

You ponder the matter for a while – the half-dwarf does have a point with the demon-army that has been building up. Or rather, the army that is led by a demon, as there are only two handfull of extraterrestials in there at most – and even then this number is dominated by those that have mortal blood mixed in their veins. After the inital influx of demonic cults into the lines of said army, they soon found out that this one does not share love for his kind, seeing them as much as a threat to his rule as the churches and historicans claim some forms of demons to be.

While that does sound interesting – and dangerous, very much so – some general adventuring might be better suited for now. You obviously plan on researching the dragon further under any circumstances – to think that such small a whelp could actually already spew fire goes against all previous insights.

Deciding that it would be too much of a bother, you just wear your usual robes in the end, hoping that you will be able to converse with your companions about mentioned matters soon-ish.



Current Status
7/9 Health Points
0/25 Mana Points (Amulet returned + Aloted Willpower-Point.)
6/6 Stamina
1/10 Encumbrance
("Master" did not approve of the filthy pouch, nor you carrying around chump-change.)
Bruised, Limping; -30% Speed
Overexerted

1807
"Uhm.. Sir? I am very sorry if I am about to ruin your little moment there, but I would like to point out that some parts of your proposal are... very optimistic. If those Xenos are that thorough to even care about this crash-landed ship, I somewhat doubt that they would leave an entire settlement alone, especially a bigger one."

If the reader is wondering, the irony of half his own proposals being skyrocketing higher on the optimism-scale is indeed very lost on Dr. Miller. All that borderline-narcistic self-confidence and too many hours spent rummaging through other peoples innards coming into play.

"But the part about reactivating defenses and arming up is indeed good - provided we really should get stuck down here."



(( The logical mind of Uncle Doctor strikes yet again. Maybe a combat medic would be cheering by now, but I somehow am very unable to picture myself as much of a fighter... ))
(( B-but.. Richard only took this job to get enough money to open his very own dentistry-clinic.. - Joke aside, I am quite sure we all have read the intro about this being a suicide mission. The info about how our actions might count in the long run, is pretty neat thou.))

1808
Yep, I certainly am enjoying this change of pace right now. While the introperspective way of writing normaly is my prefered - or maybe most practiced? - way of writing, this was certainly interesting to do. In case you wonder at Mr. Fox's reaction - the damsel got herself a 1 at the bluffcheck. Sadly for our dragon she turned that around on the second one - even with substantial suspicion malus.

I also adapted the names, but out of personal preference I changed Ian to Ien and took the "bad" ending from Zindal - he is about as un-arabic as you can get, coming from the far north and such.

When did "Get Help" become "Kill this sorceress" in the Oxford dictionary?

If memory serves, it should be around page 30.. right after she took us over. Just saying is all.  :P

Edit:
As a note, I cant read anything the dude says without selecting it.
While I don't have that problem, leaving it for some of you guys certainly won't do. I know how annoying such texts are. I'll see to it immediatly. That ought to do it.



This is about the worst that could have happened, no? But you don't only have the looks, magical power and – since recently – the money, no you've also got the brain.

"It seems that Abredas experiments have severely damaged him. I fear for the moment the only way for him to communicate is via the master-familiar resonance. For that purpose I already have established a small link with him. He really went wild out there, you know. When I got to him he had set fire to the fields.." Yes! You pulled that one through smoothly. Or so you think, at least.

"Hrm. Is that so?" There is a momentarily disgust on Zindal's face, but suddenly it turns into „That smile“. „That Smile“ needs explanation, for it is not any normal smile, it's his way of hiding that he is mad. Or rather, not really hiding. Which would not be bad in general... only that he only makes „That Smile“ when he is angry at someone he does not wish to be angry at. He comes closer to you.. and very visibly – and audibly – sniffs the air.

"Elaine!"
He looks expectantly at you, but his voice carries a soft growling with it.
"I dislike being lied to. And let me tell you, the fear that oozes from you reeks quite certainly like one."
Now he stares you down, but there is not much you can do.. Except, maybe trying for a small...
"Ela~ine...!" He is very positivly growling at you by now. Which makes you quite mad, actually. Which is good, you suppose.


"Alright, alright. He might only have been scared instead of running wild. Still, it does not change the fact that he did set the fields and the face of a guard on fire. Or maybe it was the demon? Who can tell!"


After staring at you for a while longer, he takes another whiff and seems satisfied.

"Don’t lie over such small stuff, girl." After pondering the matter – he always scratches and twirls his whiskers while doing so – his usual smile returns.
"But the part about the demon does make sense. Damn that Abredas, how far can one go with desecrating the honour of a dragon?"

Crisis averted – you really would let out a sigh of relief, but you hold that one back for now. It is just as well, because now Ien chimes in.
„Right'o, we really should not take that demon lightly. Those things are far too troublesome if you ask me - You don't have forgotten the reports that came in from the western parts, no? Actually, I think we should..“

"No hunting demons for now!"
"No hunting demons for now."

"We talked about this before. We actually talked about this plenty of times before. We wait till they call in the offense. With how things are currently going, they should do so somewhere in the next half to full year. Then we can safely partake in the assault. End of discussion."


"Oh come on. A year? Half a year? Do you have any idea how much more troublesome ..."

A~nd done. With the topic-change by your foremost troublemaker, the matter is at an end. You truly are glad to have Ien in your group – and for a change that is not caused by those dreamy emerald eyes of hi.. ahem. No, it seems you also need to change the topic. Half-dwarfs. Heh.

Anyways, your thoughts wander to what exactly you are planing to do with that whelp – besides may~be healing it...




"No. NO. NO!"


And here you had hopes for the furball catching on to the truth.
You would cry, if you could. Not that you ever really would, but your soul is doing a fine job of that by its own. And for that matter, you are quite sure that you are controlled by a demon right now. Surely not an extraplanar one, but a demon none the less. How very vexing, how very frustating.

You follow the rest of their conversation loosely, concentrating on calming yourself with violent daydreams involving the sorceress instead. You also try to influence the amulet somehow, but your measly reserves of mana, and overall condition do not seem to help the matter. If it is even possible at all.

1809
Forum Games and Roleplaying / Re: (ISG) You are a bound familiar
« on: June 29, 2013, 04:41:33 pm »
Sorry, but the characters – and their opinion towards our true protagonist – have already been decided. We do have something quite close to the berserker however.

@GWG – I certainly appreciate your prose, but the other one „did“ have at least 5 votes or so after all. (And both share the same problem anyhow – we had like two or three seconds left at most, before our mind slipped away. And only 1 mana, for that matter.)


You do try to make your new possession talk to you, but something is holding it back from doing so. Obviously puppeteering it does work, and you guess winging the situation in that way might be possible. There is however little doubt that it is still conscious in some way. Draining it of all mana, and then taking off the amulet may be worth a try later on.

The guards at the keep let you pass without much trouble – it certainly paid itself that your team decided to leave a good part of the acquired bounty to the lord. Needlessly to say, you did so in exchange for handling the dragon – afterwards it was no problem at all to take control of the city-guard and the local mages were also most eager to help. What if they would have truly hunted it? Wasting such a chance would have been a shame. Well, in your point of view. The warpriest and his fable for the exciting and dangerous was only too pleased to involve himself with a dragon, while the warrior – being just simply the nice guy he always seems to be – saw it as a matter of his personal honour.

Entering the hallway that leads to your quarters, you see that both already seem to await your return... or the „visitor“.



The half-dwarf has changed into his official robes – he does like to wear others to spite the gods they belong to, as he serves quite the interesting one – Muwhun. In his name he refuses to heal all but life-threatening or combat-impairing wounds, as scars are an honour to be encouraged and to be displayed. Needless to say, you are very sure he has hidden the chainmail and studded leather underneath, a good idea as most try to stab him like they would do with any robed combatant. There were fights where the robe was in tatters afterwards. With a mental sigh you wonder why exactly your cleric is in most cases in front, instead of the more reasonably equipped warrior.

Speaking of which, the later has seen it fitting to remove his helmet. You are unsure why he would even wear the plate while in the city, considering that all this heat is supposedly driving him nuts, but that buissness is his own. He is very good at what he does thou, and that is mostly making sure that you stay safe in the back, and taking care of the reckless warpriest. He has always been the collected type, but right now he is as anxious and excited as someone of his race could ever be. You fail to see what his big deal is, as this is not the first dragon that he has ever seen – well, albeit this one not being a silent and mostly-sleeping bum might have something to do with that.





The vulpine beastman performs as deep a bow as his armour allows, and begins to talk. With no way of  her understanding him, and you luckily unable to talk – this might be quite the chance indeed. You hope she does not think of a good excuse, but who knows what this willy sorceress is capable off.


{ It is this ones great honour, to enjoy the blessings of your presence, Young Lord.* }

* The grammatical correct form of word usage would be „You who are of the Dragons“ - but since it strongly implies the speaker also to be one, it is not in use by the beastmen. They opt for the phrase of „One whose rule is above me“ instead. While a perfect excample of why Draconic „is“ percievably the most difficult language in „This World“, it is not any implication of serfdom.



Well then, if you want to name someone on the team, go ahead. The discussion about possible magics the sorceress might know is also still open. Else, enjoy~

1810
Forum Games and Roleplaying / Re: From the Void: A Suggestion Game
« on: June 29, 2013, 12:32:42 pm »
It seems we can't get around it then. Be sure to leave the "Failure" on his forehead thou - we want those bandits to know what we did and what will hit them.

1811
"Well, I am quite sure that we do not want to go south any time soon. I would actually prefer that we go to the old facility up North first, seeing as we ought to gain a better picture of the overall happenings. We also could call down some help, provided our guys up there don't loose too badly."

Sharing his unfounded optimism, together with his take on the matter at hand, the doctor is sure to gain broad approval. At least if you were to ask him. As for now, he is planning to make a visit to the med-bay, based on the belief of it being an actual facility of this ship and being uncrushed. If this is improbable, he will offer generic help instead. His lack of actual knowledge may be inbetween stupidity, hilarity or genius, and blessed with confidence in the ability of his peers, he has no problems voicing a quite outlandish possiblity.

"Say, we really could use some kind of vehicle... You engineers sure the engines are completely unusable for some jury-rigging of that sort? If it works we even might be able to get towards Point K afterall. Beats walking there for sure."

1812
Forum Games and Roleplaying / Re: (ISG) You are a bound familiar
« on: June 29, 2013, 10:16:54 am »
Well then, we are close to meeting "The Team". I am a bit torn if I should take the risk of you naming them, or even choose the specific schools of the sorceress. Your opinions do matter, so feel free to propose a name and - if you feel like it - prefered magic school for The Witch of the West our slave-driving charming half-troll protagonist. Rolling the races randomly was a good Idea, as the team is definitely interesting - race, relationship and character-wise. We even got really, really lucky on of those fellas. More on that later, as I am sure we will be able to make multiple updates today. As I do have prepared a bit in advance.
Else; ==> Be the Sorceress


"Come high winds and fire's smoke, ..."

Well now, that was quick. You certainly regret that it was not able to finish its sentence – it seems you have missed out on some draconic culture there – but it certainly had very ill intentions. Throwing the amulet around its neck, you are able to access most of its will and a good part of the memories. Sadly the later only go back for half a week, so it might be that Abredas did something to close off his secrets. It is also troubling that all of the memories are in draconic, making you unable to truly understand anything. Still, on your way back to the keep you shift through a good number of the recent memories.

You see some very interesting things there indeed. It seems the welp had a fair interest in the red-light district of this city, even going as far as peeping on at least one occasion. The preference for fresh cat is not lost on you, nor that he followed you on errands at least thrice. It might be only a very young dragon, but it certainly shows great intellect.

Thinking back on it, you sure are lucky that you let the local mages identify all the magical trinkets that you brought back from the tower. The archmage knew enough of his peers work to identify the amulet for what it was, and a simple divination showed the welp in an unrecognizable part of the woods. Seeing this once in a lifetime opportunity to possess one of the – in theory – strongest material beings of this plane, you threw yourself into researching the late Abredas published research. Soon enough you found a promising way to enchant the amulet, and while you would have been ready to set out to find the dragon – it came to you pretty much on its own accord. Then again, it seemed to be aware of the importance of the amulet.



With such idle thoughts, you are about to arrive at the keep – and it dawns on you that you better have your story straight, because else there just might be trouble with one of your companions. While he would not be as troublesome as the other one, you have traveled together for a good time by now and you are sure he would not let your enslavement of the dragon slide.

1813
Or have it so that FTL has to have both ends in equal gravity areas, requiring vessels to go to certain areas to get to certain areas.

How exactly would that work?

I think he is talking about "Warp Gates" as they are often enough called. While I have seen anything from tunnels spanning the distance to only sender and reciever, it is commonly a controled wormhole of some sorts. So they do make at least more sense than a ship breaking pretty much any physical law that you could think off.

That is actually a great idea - what if the team is to re/establish the gate in said area of the derelict space-station? With FTL only possible through these gates, we would have the much beloved cyro-option as a possibility, but with the long-term possibility of FTL arriving at our doorstep.

1814
Forum Games and Roleplaying / Re: (ISG) You are a bound familiar
« on: June 28, 2013, 07:54:11 pm »
Stop touching the amulet. If this helps us, run/attack/whatever. If not, ominous speech.

As much as I would like to make this happen - we already failed that check. Hard. The whole "Say your last words" was more of a fluff part than any gameplay mechanics at work. Sorry, no attempt at her death, but she will get the message, no worries.

INB4 "I had already prepared an illustrated update before consensus changed".

I am in the process of illustrating it, but some stuff in it just takes its time - for I have some standards when it comes to my drawings. Not much, but some.  :P

1815
"That.. could certainly have ended worse. Anybody taken real damage from that one?"

After checking for his own health, Dr. Miller adressed the less-pressing matter of inquiring about the health of his temporary team. The bruising that he had taken surely wasn't bad enough to warrant a Numb-me-not, but he did eye the package. Thrice. Alright, Alright. Seven times. Happy now? But no, he was sure to get a more serious wound before starting to take the good stuff. As there undoubtly would be no way to get one that would not endanger his much-valued life, he gave up on the idea. For now.

Shortly after being filled in with the happenings, he will offer his professional but very un-medical view on the topic at hand. If one of the engineers would show him how, he even might be willing to part some of his energy to Kyle - seeing as he himself has the energy-pack and currently no real use for it.
(Disregard this if I am mistaken about the Mending-Gun or the Suit's Systems being able to do this.)

"Well then, let's hope that this is all we are going to see from those xenos - untill we arrive at the base-camp, that is. Not that I want to seem nagging about that point, but are there any systems outside of the cockpit that could help in the search for it?"

If possible, he will take that matter into his own hands. Actually, it very well might be the first time - if you discount the bloody dispatching - that he would do something proactive for his sur... the survival of the team! What strong determination and team-spirit indeed. Admireable - thou I might be biased in that regard.

By now he would really miss being in the med-tent. Minus the screams, blood, entrails and owner-less limbs that accompany that place even in the best of its times. That is bound to say something - if that is about his dislike for the current situation, or more about his mindset in general, will be left to the readers discretion.

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