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Forum Games and Roleplaying / Re: Build a Forum Game! (a discussion thread not an actual game)
« on: June 28, 2013, 02:13:53 pm »
Space Opera sounds pretty neat, no?
While I personally would go for something along the lines of a scheming militant - or someone who grows into that role - it could easily be more on the lines of politics, economics and - lastly - war, between the different planets that surround you or make up your current faction - or worse, are not even part of it. With your already mentioned pre-crafted universes, you yourself could also easily lay down how much divergence - speak "work" - you would like to take on into making it. Like x different races / shiptypes / number of planets. We could start anywhere in a position that is at least likely to get into the bigger picture, if played right.
By that line of thought, something about being a trader might be very nice - profit and random encounters galore. An inter-galactical trading-simulation. I really like the possibilities of that one. Just think FTL - with a real cargo bay and without the battle-mechanics, but full of "non-repeating" custom encounters instead.
While I personally would go for something along the lines of a scheming militant - or someone who grows into that role - it could easily be more on the lines of politics, economics and - lastly - war, between the different planets that surround you or make up your current faction - or worse, are not even part of it. With your already mentioned pre-crafted universes, you yourself could also easily lay down how much divergence - speak "work" - you would like to take on into making it. Like x different races / shiptypes / number of planets. We could start anywhere in a position that is at least likely to get into the bigger picture, if played right.
By that line of thought, something about being a trader might be very nice - profit and random encounters galore. An inter-galactical trading-simulation. I really like the possibilities of that one. Just think FTL - with a real cargo bay and without the battle-mechanics, but full of "non-repeating" custom encounters instead.















Fixed the sentence, the gain was refering to the soldiers upset, not our relief. We most positively do not gain any kind of mana from our own emotions, and animals are also out of the picture. We can not stop feeding on emotions at will, and while dragonfire is not a spell on its own, the magical reaction that is employed by making it while leave magical residue behind. Not very revealing, but a hint none the less.
