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Forum Games and Roleplaying / Re: Zombie Survival OOC
« on: February 20, 2013, 11:16:15 pm »
If this becomes a huge game were gonna need lots of people, so
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Also people make !!fun!!
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Also people make !!fun!!
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What exactly do you mean by "source code" ?
I mean the code of the game itself. Like the parts in a clock, brah. http://en.wikipedia.org/wiki/Source_code
I only ask because I have heard in the past that Toady doesn't want the code released.

Planned. But with demand, too.
Just saying.
"Math" is just short for Mathematics, which, in English, is...
Supply and demand would be more of a factor in a pseudo-medieval economy, but it would be on a smaller scale. People would probably be less likely to consider what they could get for an item they're trading for from another civ, and be more concerned with what they need. Meaning if they have plenty of food in their civ, they'd pay less for your food. If they don't have many good weapons, they'd pay more than a civ you have already overloaded with steel swords.
But I guess that all depends on how much the other civs are trading with each other. Basically, the more trade going on throughout the world, the more supply and demand are going to average out. With the seasonal trade we have now, you'd expect your trading to cause pretty big spikes in both supply, and demand.
Math makes my brain hurt.I think your missing something I was trying to get across in the OP post; this is how you would calculate base price for specific populations, NOT how you find the final price Which would require demand
I'm not sure if a pseudo-medieval economy should be entirely supply/demand based, but this sounds like good groundwork.
Couldn't you perform this supply calculation for every site in the world and then, with supply values for every site, calculate demand by price differences? So if a human town has lots of cloth (low price) and your fort has none (high price), your fort has a high demand for cloth. This would ensure that humans always have a high demand for steel, which would be realistic. On the other hand dwarfs would always have a high demand for wooden weapons, which makes no sense...