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Messages - Phlum

Pages: [1] 2 3 ... 15
1
Forum Games and Roleplaying / Re: Zombie Survival OOC
« on: February 20, 2013, 11:16:15 pm »
If this becomes a huge game were gonna need lots of people, so

A
A
B-A

Also people make !!fun!!

2
Forum Games and Roleplaying / Re: you are a suggestion game?
« on: February 20, 2013, 11:11:09 pm »
The fact that the Internet hasn't broken yet is proof that our first plan is moot.

Suggest we should argue over our first suggestions some more.

Also wondering exactly where to get to the outer Internet, most people on foums are on a sort of outer Internet to everyone else.

3
DF General Discussion / Re: Open source?
« on: February 20, 2013, 10:57:36 pm »
What exactly do you mean by "source code" ?

I mean the code of the game itself. Like the parts in a clock, brah. http://en.wikipedia.org/wiki/Source_code

I only ask because I have heard in the past that Toady doesn't want the code released.

This is not "exactly" what was ment. Raws could be to the program as parts are to a clock. You can change the parts but not the principle of the clock

Can you change the world gen stuff? Or pathfinding? Seems like you are only gonna find out if you got the source code is if you poke it.

4
DF General Discussion / Iron vs Bronze [Arguement thread]
« on: February 20, 2013, 10:46:17 pm »
A buddy and I got into an argument about the differences between bronze and iron. Wondering what the forum goers would have to say on this.

I know DF says that bronze is better than iron, (perhaps not steel) but perhaps there are things DF is missing here (rust is a given, perhaps some raws?)


5
Forum Games and Roleplaying / Re: Picture Fight
« on: February 16, 2013, 09:52:43 am »



6
DF General Discussion / Re: What Would Urist Do?
« on: January 02, 2013, 09:15:13 pm »
walk around in a pack with all his freinds who also where dorf hats and generaly have a good time untill walking into a trap of random goblinite and a <*Bassalt Mechanism*>

WWUD If GLaDOS began testing him.

7
Forum Games and Roleplaying / Re: Picture Fight
« on: January 02, 2013, 09:03:53 pm »


it's the goddamn batman.

8
General Discussion / Re: The "i bet" thread.
« on: January 02, 2013, 08:48:24 pm »
I bet a 1000 "dorf bucks" that this thread will eventualy have a giant picture of a nuke in it.

9
DF General Discussion / how dwarf fortress has altered my mind.
« on: January 02, 2013, 08:33:00 pm »
I think it’s for the better.

BFD (before dwarf fortress)
Spoiler (click to show/hide)
AFD (after dwarf fortress)
Spoiler (click to show/hide)

there is no such thing as no life, it will all go down in "legends"

10
Life Advice / Re: Civ 4 or Civ 5?
« on: January 02, 2013, 07:43:48 pm »
4 is better than five. i feel

11
DF Suggestions / Re: Supply, and not Demand. Base for an economy.
« on: December 24, 2012, 03:35:33 pm »
base price as in, demand is differant bettween individuals, and differant people value differant things differantly.

unless you mean to say that demand is how much of a recource is used and lost, in which case you would be right. I never though of that,  im thinking of maths again.

12
DF Suggestions / Re: Supply, and not Demand. Base for an economy.
« on: December 22, 2012, 05:33:24 pm »
i'm getting some hate vibes here. a lot of people seem to think that my "maths" will be the final word in the price of an item. lets use our brains here, it is impossible to solve price with one peice of math. this has been know ever since economics became important.

oh and yes, this is ment to be used on the current "free labor" state of dwarf fortress

again i will say, "I only made half of the maths!!"

so in my case
Spoiler (click to show/hide)

   -suppy is a peice of math, this is given by me.

   -demand is another peice of math, which the purpose of this thread was to discuss.

supply and demand together are needed to calculate ideal price,  i offer one half of the maths. i was hoping someone else was smart enough to provide the other half.
i did not clearly state my thesis, i'm sorry.

13
DF Suggestions / Re: Supply, and not Demand. Base for an economy.
« on: December 17, 2012, 07:27:45 am »
Planned. But with demand, too.

Just saying.

But how to do it?

14
DF Suggestions / Re: Supply, and not Demand. Base for an economy.
« on: December 13, 2012, 10:39:24 pm »
"Math" is just short for Mathematics, which, in English, is...

I love how half the people here Talk about how the word math is used.

Anyway, anyone have a good idea on how to add demand?

15
DF Suggestions / Re: Supply, and not Demand. Base for an economy.
« on: December 13, 2012, 11:09:23 am »
Supply and demand would be more of a factor in a pseudo-medieval economy, but it would be on a smaller scale.  People would probably be less likely to consider what they could get for an item they're trading for from another civ, and be more concerned with what they need. Meaning if they have plenty of food in their civ, they'd pay less for your food.  If they don't have many good weapons, they'd pay more than a civ you have already overloaded with steel swords.

But I guess that all depends on how much the other civs are trading with each other.  Basically, the more trade going on throughout the world, the more supply and demand are going to average out.  With the seasonal trade we have now, you'd expect your trading to cause pretty big spikes in both supply, and demand.
Math makes my brain hurt.

I'm not sure if a pseudo-medieval economy should be entirely supply/demand based, but this sounds like good groundwork.

Couldn't you perform this supply calculation for every site in the world and then, with supply values for every site, calculate demand by price differences? So if a human town has lots of cloth (low price) and your fort has none (high price), your fort has a high demand for cloth. This would ensure that humans always have a high demand for steel, which would be realistic. On the other hand dwarfs would always have a high demand for wooden weapons, which makes no sense...
I think your missing something I was trying to get across in the OP post; this is how you would calculate base price for specific populations, NOT how you find the final price Which would require demand

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