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Topics - Phlum

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1
DF General Discussion / Iron vs Bronze [Arguement thread]
« on: February 20, 2013, 10:46:17 pm »
A buddy and I got into an argument about the differences between bronze and iron. Wondering what the forum goers would have to say on this.

I know DF says that bronze is better than iron, (perhaps not steel) but perhaps there are things DF is missing here (rust is a given, perhaps some raws?)


2
DF General Discussion / how dwarf fortress has altered my mind.
« on: January 02, 2013, 08:33:00 pm »
I think it’s for the better.

BFD (before dwarf fortress)
Spoiler (click to show/hide)
AFD (after dwarf fortress)
Spoiler (click to show/hide)

there is no such thing as no life, it will all go down in "legends"

3
DF Suggestions / Supply, and not Demand. Base for an economy.
« on: December 12, 2012, 10:02:59 pm »
This is an idea that I’ve been toying with for the last couple days,

I has maths, it’s not an abstract idea i have no idea how to add :P
now don't tell me math is abstract by definition

-   The Problem, in dwarf fortress we have fixed monetary values. this means that no matter how many *<*steel helmet*>* a society has, the value of the helmet stays the same at a value of 3000 or so dorf bucks. An inverse of this is that you can have only a single plump helmet it’s still worth 5 dorf bucks. this problem causes another problem, the fact that all populations have the same values for the same stuff, a fix for this would allow
Spoiler (click to show/hide)

-   The solution, if you take the population of each civilization or site or whatever groups of people you want to divide prices by (as in the where prices change, as in, by town or civ, or valley), and give each person in this site or civ a value, then the sum of the values of each person is equivalent to the wealth of the civilization or site.

-If one dorf has a value of $100 then a population of 100 dwarves has a value of 10,000. This value is equivalent to the value of the population's total possessions.

o    This wealth is then divided equally between all types of materials, like steel and cheese

o   All the value of the material is then divided between all the types of objects that the material is made of.

   this should mean that all steel tables are worth all the steel blocks in the fortress. As all the cheese wedges in the civ are worth the same as all the cheese tables (this could get interesting with artifacts).

   This should mean that all the cheese in the site or civ value is worth all the steel.

[Example]
    There are 100 dorfs in a population; each dorf has a value of $10,000,
-   Total population value is $1,000,000
    There are 4 materials in this population’s stocks ABC and D
-   Therefore there the total value of all A B C and D are 250,000,
    So if there are 100 units of A, one unit of A is worth 2,500
While if there are 15000 units of B, each unit is worth 17 or so (16.667 if you do the math)
-and so on, you can do the rest.
   [/Example]

    You would perform the same operation to divide the costs of types of items made of a material, and makes items that you don’t have, literally priceless.

    This is thought to be a way to calculate base price, which would be the same as supply.  Now that we are at a point in the development where the world of DF becomes more active, we must add motivations for the people of the computer world. Money is probably the easiest to implement, namely because of how related money is to math.

Later on there could be demand, which I am at a loss to know how to implement. Demand is somewhat different; I had thoughts on it myself, but are relatively half-baked.

See below

Spoiler (click to show/hide)

4
DF Suggestions / Reducing EXP gain, how would you do it?
« on: September 09, 2012, 04:43:44 pm »
Just my ideas, lets hear yours!

EXP GAIN, FLAWS AND FIXES
So this entire idea revolves around Ihow fast a dorf becomes legendary, this needs fixing so a better XP system is needed. Not an overhaul, rather some changes.

I’ll start with the flaws of the current system,

1)   Is incredibly imbalanced, a dwarf could sit in a danger room for a month to become legendary.
2)   The better a dwarf gets, the faster he gets better. While in reality a person who constantly works can fall into a routine and never learn anything.
3)   Skill has a lack of uniqueness, in reality everyone works differently, but I have no idea how this would be implemented.
4)   I have always thought that an exponential amount of exp should be required for a game

So after about 7 years in a fort I was playing, I saw that I have this.


And this



so my thought was, why doesn’t their Exp gain slow after they pass a certain point. After all, after a point a human will just decide that they have reached perfection in their art and just give up the chance that they will ever be better than they already are. So my first idea to slow the rate of Exp gain is that some dwarves will just quit trying to learn or improve their skills. second, dwarves should have to do more to go from master to grand master than a dwarf to go from dabbling to novice. At the moment master to grandmaster is 3 times as hard to accomplish as novice to adequate. offten that dosn't matter as the dorf just works so fast that he gains 5 times the EXP. 

BRUTE FORCE ,
 is my first (and probably the best) idea where the amount of EXP for another level is greater, the only thing that would be required would be doubling or quadrupling the amount of EXP required to get from level to level, I would think that this idea is the simplest and would work well with negative EXP.

NEGETIVE EXP
Spoiler (click to show/hide)

DWARVES DON’T WANT TO IMPROVE
Spoiler (click to show/hide)


This XP "gain" would be affect all ways to gain XP, hopefully making only a select few of your dwarves in fortress mode become legendary as well as preventing (lengthening) XP grinding in adventure mode.

[edit] I had made errors in grammer.  :-\

5
General Discussion / fourm noob with pic question
« on: September 07, 2012, 08:56:22 pm »
how do you upload photos? if you can, or how would I put photos I took of dwarf fortress in my post? i know how to place a photo already on the web, but is there any other way?

just to show i can
Spoiler (click to show/hide)

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