Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Phlum

Pages: 1 [2] 3 4 ... 15
16
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 12, 2012, 10:26:35 pm »
Damiac chooses Group d, those who say "Not now, not yet"

Ahh group D, the group that's too Wimpy nice to pick a side! Go group A!

17
DF Suggestions / Supply, and not Demand. Base for an economy.
« on: December 12, 2012, 10:02:59 pm »
This is an idea that I’ve been toying with for the last couple days,

I has maths, it’s not an abstract idea i have no idea how to add :P
now don't tell me math is abstract by definition

-   The Problem, in dwarf fortress we have fixed monetary values. this means that no matter how many *<*steel helmet*>* a society has, the value of the helmet stays the same at a value of 3000 or so dorf bucks. An inverse of this is that you can have only a single plump helmet it’s still worth 5 dorf bucks. this problem causes another problem, the fact that all populations have the same values for the same stuff, a fix for this would allow
Spoiler (click to show/hide)

-   The solution, if you take the population of each civilization or site or whatever groups of people you want to divide prices by (as in the where prices change, as in, by town or civ, or valley), and give each person in this site or civ a value, then the sum of the values of each person is equivalent to the wealth of the civilization or site.

-If one dorf has a value of $100 then a population of 100 dwarves has a value of 10,000. This value is equivalent to the value of the population's total possessions.

o    This wealth is then divided equally between all types of materials, like steel and cheese

o   All the value of the material is then divided between all the types of objects that the material is made of.

   this should mean that all steel tables are worth all the steel blocks in the fortress. As all the cheese wedges in the civ are worth the same as all the cheese tables (this could get interesting with artifacts).

   This should mean that all the cheese in the site or civ value is worth all the steel.

[Example]
    There are 100 dorfs in a population; each dorf has a value of $10,000,
-   Total population value is $1,000,000
    There are 4 materials in this population’s stocks ABC and D
-   Therefore there the total value of all A B C and D are 250,000,
    So if there are 100 units of A, one unit of A is worth 2,500
While if there are 15000 units of B, each unit is worth 17 or so (16.667 if you do the math)
-and so on, you can do the rest.
   [/Example]

    You would perform the same operation to divide the costs of types of items made of a material, and makes items that you don’t have, literally priceless.

    This is thought to be a way to calculate base price, which would be the same as supply.  Now that we are at a point in the development where the world of DF becomes more active, we must add motivations for the people of the computer world. Money is probably the easiest to implement, namely because of how related money is to math.

Later on there could be demand, which I am at a loss to know how to implement. Demand is somewhat different; I had thoughts on it myself, but are relatively half-baked.

See below

Spoiler (click to show/hide)

18
DF Suggestions / Re: Gravel Beans
« on: December 08, 2012, 11:27:01 pm »
My apologies if something like this has been suggested a billion times, the search function didn't seem to be working for me here, but I had an idea hit me tonight.

Gravel beans- a subterranean crop. Brew them at a still, and you get Dwarven Coffee. This miracle substance could give all who consume it a tiny, tiny stat boost, such as extra speed for a predetermined amount of time. Nothing too riduculous and it could be balanced out by only growing in a single season or not being initially available at embark, or a surface crop.
Perhaps if processed a different way, it could result in Dwarven Chocolate- another thing for the nobles to demand! Joy unbounded!

Crack in dwarf fortress? But no it's not addictive, needs moar !!fun!!

19
DF Suggestions / Re: Should Dwarves Have Sexual Orientations?
« on: December 08, 2012, 11:24:19 pm »
This is a problem we should probobly talk about if dorfs get a new brain. First we'd have to define how important sex is for dwaves, and if they are doing it just to make kids and pass on their name and legend. Or if they, "just want to have fun." I imagine this would be different for humans, and gobbos and elves ect.

20
DF General Discussion / Re: What Would Urist Do?
« on: November 25, 2012, 06:57:55 pm »
nothing if your like me,

WWUD if the armok was a kindly god?

21
DF General Discussion / Re: Future of the Fortress
« on: November 09, 2012, 09:47:33 pm »
Is that TRADE!!? that was already there right?

I mean that he didnt just do a trade rewrite did he?

22
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: November 08, 2012, 05:58:01 pm »
gain influance among the vampires, become one of them

23
DF General Discussion / Re: What Would Urist Do?
« on: November 05, 2012, 06:35:44 pm »
WWUD about an alcohol prohibition?
become sad,

WWUD if sadness had no effect?

24
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: November 04, 2012, 09:41:54 am »
become a creature composed of fire

25
Forum Games and Roleplaying / Re: Picture Fight
« on: November 03, 2012, 08:56:43 pm »

a mighty warrior deserves a mighty army

26
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: November 01, 2012, 09:27:38 pm »
Stop drop and roll, in hopes of putting out my fire.

27
DF General Discussion / Re: What Would Urist Do?
« on: October 29, 2012, 03:45:41 pm »

WWUD if he played Dwarf Fortress

go to the fourms read, feel alienated.

WWUD if he was one of us?

28
Roll To Dodge / Re: minimilast rtd: kill enemy
« on: October 29, 2012, 03:39:56 pm »
allow space marines to loot McBeanie and use him as a punching bag

29
DF General Discussion / Re: Devlogs from 2050
« on: October 28, 2012, 04:08:52 pm »
The november 2050 report is up.

 yea i know, not a single donation got to me. dwaf fortress has been giving me trouble, a month ago i tried to fix the common bug where it acceses the internet. I have not gotten a single donation since. im not saying anything about how im gonna fix the buug. luckily it still dont understand grammer errors. misspellings. slang and sacasum.

30
Forum Games and Roleplaying / Re: Feudalism Rethought
« on: October 28, 2012, 03:54:54 pm »
True enough but in a game with a population this small if you throw men away as levy units they will take a long time to replace and the loss will cost you.
If you reach the point of needing levy units you'd probably be better off just surrendering.
perhaps just add a zero to all values? hopefully turning 200 into 2000, and their 500 enemys into 5000?

Pages: 1 [2] 3 4 ... 15