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Roll To Dodge / Re: minimilast rtd: kill enemy
« on: October 28, 2012, 03:52:33 pm »
reconsider, hire people to defend me from the others
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Build the rules up from the groundnot trying to hate here but, thats a tall order.
Pieces of Eight? You are rather piratey, my friend...
theres birch sap leading to birch soda, RUBBER sap leading to RUBBER, sugar cane sap leading to SWEET THINGS, uh... several dozen more?
I think aside from the general medieval time period, Toady's goal is that the societies of non-human races should not resemble any historical human societies.
I remember this specifically in the discussion of whether goblins need to eat: some people suggested goblins could be nomadic herders patterned after historical Mongols, and his response was that goblins shouldn't act like Mongols because the game should be able to make human civilizations that look Mongolian. The impression I got was that the simulation should account for the full diversity of historical human societies, with non-human civilizations looking like something else entirely.
Putting Phluminton right next to Jolanti might not work well; it,s just south of the mainland and just north of Aelv.ok i see, i may need to redo this
My biggest other question is, how big are these near-constant wars being fought by your couple hundred soldiers? Followed closely by how 200 fisherfolks, feeding four each, can feed 2,100 people.
Oh, and kudos on remembering the housekeepers.

That would be "evil." Slight difference...Yup. And more fun
I agree, savage areas should have faster plant growth.
I think you could use gems to imbue weapons with magic?