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Messages - Tabbyman

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106
Well, there's real genuine masculinity and femininity that's built into everybody based on genetics.

Like this example: bras are feminine. Men don't have anything to hold up with them.

Then there's the artificial, arbitrary, illogical gender roles made up by our culture.

Example: The skirt. In western culture, men don't wear skirts, with the exception of Scottish men wearing kilts, and even then probably mostly ceremonially. There's no physical reason a skirt would function more appropriately for the female anatomy.

In fact, a little breeze in the summer is that much more satisfying with the extra airflow. ;) I bet that's why they traditionally don't wear anything under a kilt. The nice cool breeze...

I think there are a lot less genuine gender norms/roles than there are arbitrary cultural ones.

107
General Discussion / Re: Venting
« on: June 17, 2012, 08:13:22 am »
Paper in plastic!

Oh man that would be a great idea if it weren't the WEAKER one on the outside!

*facepalm*

As for drug related offenses, I was always peeved off by the fact there were laws for the stuff in the first place. I think common sense, experience, and judgement should be in charge of something like that, and banning research on a potentially harmful substance doesn't make it LESS harmful.

There are so many days I want to vent about that simple fact of life. Whenever I play LCS, I cheer when I manage to eliminate drug laws. :)

I also vent about how the world seems to be taking forever to shake of those damn arch conservatives who rule the world. They shot JFK and RFK. The CCS is alive and well in the real world. :P

108
General Discussion / Re: A rather brutally honest fortune cookie...
« on: June 17, 2012, 08:00:28 am »
It's like we are all 5 years old again, but with the body and mind of a middle aged madman.

A five year old has a parent to tell him/her to clean his/her room.

A 26 year old has a fortune cookie.

:P And how did you know I was a madman? Do I wear my (twisted) mind on my sleeve or something?

109
General Discussion / Re: A rather brutally honest fortune cookie...
« on: June 17, 2012, 06:17:17 am »
that because you guys have been treating them hoes like people!*

Caught me red handed!

Well, being Mr Nice Guy with Miss I Can't Have Just One wasn't a good idea. I actually thought she was sorry and uhhh capable of changing. Oops!

Capable of covering up her actions more easily. That's another thing, if you see red flags don't say anything about them. You'll never catch her red-handed if you let her know what evidence she's leaving behind.

Excessive niceness is a weakness against immoral manipulators.

:P I'm saving that nice guy BS until I can figure out what kind of woman I'm looking at. (edit for profanity)

PS: I think this is sort of on topic, since the fortune cookie could have been telling me to find a new lady. If it was, it doesn't effing know what it's talking about.

If the fortune cookie were reminding me that I've been meaning to clean my room for ages though, then perhaps it's onto something...

110
General Discussion / Re: A rather brutally honest fortune cookie...
« on: June 17, 2012, 06:05:50 am »
Back on topic, that fortune cookie reminds me of my own odd fortune cookie.

'Opportunity is knocking at your door. Answer it tomorrow.'

I think the fortune cookies are trying to tell us something.

Ah, but my fortune cookie wants me to answer the door right now and not keep opportunity waiting. Your fortune cookie seems to prefer to put things off for a day.

111
Curses / Seiges... And having 30 highly skilled liberals.
« on: June 17, 2012, 01:16:53 am »
All with military weapons stolen from the CCS before destroying them once and for all.

All with either heavy body armor or army body armor.

Most with roughly 8 rifle skill.

After shuffling them all around for a while every time I heard a warning for a seige, I got annoyed with the process... And decided, screw you, I'll take the army on instead of practicing the alphabet every few turns.

And what do you know, my guys get first strike and all 30 of them get a turn, and they only send something like 9 soldiers. Their soldiers don't fire a round, they just wait till I'm done my turn and they're dead. Not really fair...

It's not the same challenge as running around in an enemy base... Or your own base for that matter. A squad of six alone running into a bunch of agents is certain death if you're not armed like a soldier yet, and they put more than one squad of agents in your base too... Without a good disguise you're toast, and I've never happened to have black suits (on or around) at the time.

113
Did you have some wicked plans ready for the game by the time you were out? I'd imagine you had a lot of time to plan out potential fortresses.

114
General Discussion / Re: A rather brutally honest fortune cookie...
« on: June 16, 2012, 12:08:40 pm »
Uh... stop procrastinating with your sex life, I guess?

I've got nothing.

No way man, I intend to break my record of one year, and possibly go for 2 years this time before cracking and going out looking.

Porn is less complicated anyways.

115
Curses / Re: Teachin' and Schoolin'
« on: June 15, 2012, 04:23:07 pm »
Nabbed a particularly skillful agent, got him to go to school for learning skill, and now I'm having him spread combat skills around my entire force, in the middle of one of those mass knowledge exchange sessions.

Good old kidnappings...

Average character now around 130, approaching 150 during this skills exchange.

Edit: Scratch that. Most characters between 150 and 190 skill... And I don't have a single elite liberal yet due to fear of CIA raids. :P

Update: Now almost all squad members are above 200 total skill (and 1000 juice), starting to work on sword, axe, SMG (individually, to later teach)... Seems combat skills level easiest once you can afford to slaughter a bit. :P Perhaps early game it would help to kidnap some military just to bring them to LCS and then steal their equipment and send them to die on a suicide mission. Use first set of armor and assault rifles to train to a level where wanton slaughter is easy.

116
Curses / Re: Teachin' and Schoolin'
« on: June 15, 2012, 09:21:52 am »
Currently my revolution has $402,793 to its name. This was the result of making clothing on the side during a "teach each other your best skills" session with pretty much the entire group in one building (with zero heat due to hacking most of them to the courts earlier on).

Now they've each got roughly 100 skill, except for a juice-stunted "wanted for rehab" type I didn't want to put through prison. (My original kidnapped fashion designer)

Speaking of kidnapping, I trained my recruitment type skills  the following ways:

1) Seduction:
Go around flirting with everybody. Every time it says x.99+ you can leave and come back again to see the new skill number. Repeat 8 or 9 times and you can seduce just about anybody.

2) Persuation:
Just plain talking about politics with someone didn't help anything. I seemed to get the gains during the meetings with interested potential recruits. Just gather up 6 or so and choose option B, the one where you just talk about stuff and pass a day. Keep choosing that option even after they're ready. You can infinitely persuade this group till the skill maxes out (I only tried up to 9 so I assume)

3) Psychology:
Kidnap someone you probably can't convert on time. Keep working on them, stretch it out, go somewhere else and let them escape, repeat on someone else. I worked my current kidnapping squad up to 14 or so skill on police officers and now I have 2 sleeper police officers. Working on getting 2 or 3 more for easy warnings.

After getting decently high Persuasion skill I've been picking up Lawyers as my new trainees. I pick out the ones with decent strength and agility and high intelligence. Easier to find than athletes, and easier to "reroll" for good stats because of it.

117
Curses / Re: Teachin' and Schoolin'
« on: June 14, 2012, 12:06:01 pm »
Oh yes, the clothing cash cow. It may be off-topic, but what kind of clothing is most profitable? My slaves happy, fulfilled liberals are currently making work clothes, which I believe have a $10 profit each.

Once you do expensive suits reliably, they're the best. Something like $150 profit per suit made, and if you get a fair number of tailors going at a time, your money pot doubles more quickly.

Once I get it going, I frequently have over $100,000 to spend on whatever I need... And if the tailors are clean, they can permanently make you money. And if they're your higher-ups, they'll stay alive till the rest get wiped out, just by keeping them on clothing instead of getting them in trouble.

118
Curses / Re: Teachin' and Schoolin'
« on: June 14, 2012, 08:46:41 am »
This time around I've got one clothing-maker (cash cow) churning out more money than I need, and my leader going to every class the school offers for as long as it takes to get a decent skill... And move onto safe to practice skills. Might as well get what I can before doing anything very dangerous.

I figure even if things get really conservative, I can deal with that while I gather skills.

I trained persuation by pressing B to a whole bunch of potential recruits over and over until it maxed out and then rejected them all. Then I persuaded 4 liberal judges and a liberal lawyer. This was after training seduction by being a pig all over the place, and psychology by kidnapping a few people (including my fashion designer loveslave).

119
Curses / Re: How do you play LCS
« on: June 14, 2012, 07:14:25 am »
A thought just came to my mind... Start with the beetle... and sell it. $4007 starting money I've got. ;)

Edit: And now I've started to use hacking as my main juice gain... As long as I've got loads of clothing cash to spend on lawyers, I can pump everyone up to 200 juice and then give them clean records through the courts.

120
Curses / Name generator... Too much potential *mature subject matter*
« on: June 14, 2012, 06:15:17 am »
I roll looking for a good name for my new leader, 'cause I got wiped out good by the CIA...

(was getting bored of my current characters and wanting to start fresh anyways)

And I roll the last name Shagwell. Okay good that could have humorous potential.

So I roll some random names, Nicholas, blah blah blah whatever DICK! Dick Shagwell.

SOLD

Edit: This one's gonna go aaaall the way....

Edit: ;) Okay nevermind I killed him off carelessly.

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