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DF Gameplay Questions / Re: Is there any way to prevent hospital from using adamatine threads?
« on: July 10, 2012, 09:43:13 am »
I'd also add soap a soap stockpile in there, prioritizing that over splints/crutches.
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Slight Necro.
Came back to this "experiment" with some more tests.
Apparently if you dump things into a quantum stockpile, and then build a wall on top POOF GONE!
Same function as a atom smasher, but no need to link up a bridge and such!
I haven't touched the wiki article in ages.
Aquifers can be something like 13 levels deep, I've never counted precisely. However the sand/loam layers are almost never more than 3 layers deep. Once you get into rock, it's easy, because rock can be smoothed. Using twin-slit method, smoothing is SOOOO much faster than digging out and building constructed walls. Also rock layers are rather likely to contain large deposits of ore or other minerals which aren't aquifer bearing.

Can you cast pistons? I realize that you don't need a piston if you have access to the lava necessary for casting, but just wondering if cast obsidian deconstructs.
...I deconstructed the track, laid down a highest friction autounloading track stop then placed the route stop on it, telling my dorf to guide once the cart was empty of all desireable items (I set this to all of them, any of them, no matter what. So, empty cart.)
...
It's not acting right because either the cart goes flying (ramp down, three straight, ramp down, etc) or it just goes too fast and it completely blows the track turn. Track stop time.
Huh. It seems to me that fucking around with track stops (breaking the rails) after the cart starts working right will screw up stockpiles associated with the stops, effectively clearing them out. Happened twice, but it could just be them warping away or becoming unseen, IDK.
What's the best way to reliably load military dwarves into minecarts?
The problem seems to be that the large gem item type is can be accepted by finished goods piles, but the various gem materials aren't. As such, you couldn't stockpile any finished good item made out of, for instance, ruby or diamond, and most large gems are gems, so they don't get stocked. Glass large gems aren't made of gems, so they do. If you randomly get a gemstone craft (which you have a chance to whenever you cut a rough gem), it, too, wouldn't be stockpiled for the same reason.
It has one down ramp, and then a magma-filled down ramp and up ramp. When I had a single magma tile, a V shaped ramp, it wasn't picking anything up. And I don't know if the first down ramp is needed, I just wanted to be sure it had enough speed to make it.
If you can get them, try to grow some wild strawberries. Like plump helmets they can be cooked, brewed, or even eaten raw, so they can help avoid starvation, and they provide some variety in booze when you're not eating them.
Large gems have been an issue with stockpiling for a while now, they don't seem to go into any stockpile at all. Which is very likely a bug.
They do.
At least normal up/down connections work, don't have any X stairways but i dont think they should be problematic.
What i noticed, though, is that the hauled cart was slow and only loaded with 3 rocks each trip.
guess without a track we don't get the Minecart physics
You can also avoid crashes by using non-dump stops. Just alter the friction so it slows down the cart without completely stopping it, then a roller will be able to turn it without crashing.It's still probably easier just to carve a turn into the track and use walls (if it's going fast enough that you need walls to avoid a derail).
From what I've read so far in other threads, the !!science!! of frictions rollers is still pretty iffy. How much is enough? What about varrying mass of cargo? And what of the cart itself?
Errr.
I just made a track work.
but... when they put the cart back, they ignore the track. I built a circle. Push it down a pit, stop it with a constructed stock, dump wood, guide it back up through a fork in the track.
All working fine. Then they just leave the track when they're back out in the open, guiding the cart diagonally through grass to reach the 1st stop.
What are tracks for then? If i don't care about using dwarves for guidance, can i just have a dwarf-powered, entirely trackless hauling network?