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DF Gameplay Questions / Re: HELP! I am drowning under the weight of dead Siege corpses!
« on: June 08, 2012, 09:49:55 am »This is what I like to do:Spoiler (click to show/hide)
While that would work, I have to ask, why even have the 2nd refuse stockpile? Or the channel for that matter. The point of the track is automated quantum stockpiling, yes, but couldn't you just have it dump to the ground on the same level, just next to the track stop? Place either a take only from links refuse stockpile there, or a garbage dump zone (in which case you will end up with dwarves carrying other dumpable stuff there too). Dwarves shouldn't carry stuff away from either. Then build the atomsmasher to smash that square (including any idiot dwarves bringing stuff to the dump).
Not sure if stockpiles can be places in bridge squares, so that would necessitate a 1z-level drop, sure. You could also set a pressure plate on the track (when the minecart arrives back at the filling end of things) to trigger the smasher, if you want, but bridges opening&closing do effect fps too...
This is, in my opinion, the greatest use of minecarts so far (although they're fun for other stuff too): automated quantum stockpiling, which just seems less cheaty than using dumping.
My next fort, I plan on not clearing away any stone with dump commands, just using some 3-wheelbarrow stone stockpiles that load onto minecarts that dump to quantum stockpiles near the masons/stonecraftsdwarves/mechanics. We'll see how long that decision holds, though.
