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Messages - swordsmith04

Pages: 1 ... 38 39 [40] 41 42 ... 91
586
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: October 07, 2014, 09:48:55 pm »
Actually, can manipulators be "pre-programmed" more easily than amps? Could you have something more-or-less pre-defined on the effects of them (say, a 10'x8' door-cutter-melter/anti-melee algorithm programmed into a manipulator) where you couldn't have that sort of stuff with an amp? That might even up the odds a bit. You could have a multi-use "weapon", with some basic functions that are quick and reliable, but still retain the versatility inherent in them.

Yeah, they're called automanipulators. A bit expensive, but roll-free.

Kinetic shunt is Uncon?

I know how I must augment my punches. I will use my opponent's bullets against them.

The Kinetic Shunt is indeed Uncon. It's directly related to Field Manipulators, even. Uses the same batteries, too, I think. Might want to check that before you try shoving a MFM battery into one, though.

587
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: October 07, 2014, 09:37:31 pm »
As an amp user, I feel I should point out that the Universal Field Manipulator is a thing that exists as standard armory equipment. While everyone else seems convinced that the Universal Amplifier is an AM/amp specialist-only thing. (I tried to ask PW about it in one of the ER talks, but it was the one where he had his sister answer everything, and she agreed with general consensus.) Combining the unavailability of the Universal Amplifier with the brain slot restriction...

Also, using your Will points on amps leaves you potentially open to mindfuck if you exhaust yourself. So if your willpower tank is full, yeah, you're more resistant than a manipulator user. But if you've been using your amplifier(s) for a bit, you might be more susceptible.

Plus, going with manipulators means that the Kinetic Shunt becomes a viable option.

588
"Hmm."
Hasala closes the VR simulation, exits the machine, stretches, and then heads to the armory.

Exit VR, head to Armory. Say the following to the AM:
"Excuse me, miss... armory master? You know about the strengths and weaknesses of the armory inventory, yes? What could you tell me about weaknesses or vulnerabilities of battlesuits?"

Also buy the chem-thrower from the Player Market (which I assume is a billboard or a bunch of magnets on the wall next to the kiosk?) for 2 tokens and inquire about the costs of both types of  ammunition.

589
Roll To Dodge / Re: Perplexicon: A New Arena: Derm. That is all.
« on: October 07, 2014, 07:57:17 pm »
More words. Still passive-aggressively pointing at Bert. Pretend to wait for answer.

590
Einsteinian Roulette / Re: LIMBO
« on: October 07, 2014, 01:40:24 pm »
"You want to have a go at these consoles, Alec, or are we moving on?"

591
Attack weakest enemy, as well.

592
A. Okay, now test the following against squishy VR people:
1. Plasma Projector
2. Gauss Cannon (non-nuclear rounds)
3. (if available) the chem-thrower (both ammo types)
4. (if available) the Testament
5. (if available) the Spektr (For both the Spektr and Raduga, refer to Sean's quote below. Also, give VR self the stats to use these.)
6. (if available) the Raduga rifle

B. And again with the battlesuits.


((Spektr and Raduga, if available, have five distinct firing modes each, although only three would actually have significantly different results, plus of course each is capable of an overcharge shot. I understand you might want to have results for all of them, so this is mostly a reminder, for yours and PW's benefit.

Microwave, regular laser, and X-Ray, with and without overcharge. Might want to specify that in the post.
Details are in the wiki.))

593
Einsteinian Roulette / Re: LIMBO
« on: October 04, 2014, 07:22:38 pm »
"Uh... Woops. Sorry."

Down the dark hall, then. Go around the still-moving exoskeletons, and beware of still-'alive'-but-not-moving exoskeletons. Flashlight out, of course.

If an exoskeleton grabs me or a teammate, sever offending mechanical limb with Cutting Torch.

Spoiler: Ben Febinez (click to show/hide)

594
Einsteinian Roulette / Re: LIMBO
« on: October 03, 2014, 11:42:25 pm »
"OUT OF THE WAY!"
Dive to the ground or run for one of the intersection corners, depending on how immediate the threat of high-velocity metal is.

Spoiler: Ben Febinez (click to show/hide)

595
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: October 03, 2014, 11:10:16 pm »
I was thinking something more along the lines of {WIKI}, something that could be entered into the search feature of the forum and only bring up the posts that matter.

having tried to use the search function a couple times, i'm not sure it's up to that task.

wiki gnomes are already updating the wiki by reading every post, but sometimes it's ambiguous what should actually be updated (like how many grenades were thrown, how much ammo was used etc). I guess that's a separate issue with a combined solution. I know if i were updating the wiki i wouldn't want to use the forum search at all. A tag would be good to indicate that something should be officially updated, but it might still be ambiguous what to update.

but okay, mainly i just think bolded GM -> accountant commands would be funny.

any of the actual wiki gnomes doing the updating want to comment?


EDIT: ahh just realised you probably meant the usual sort of ctrl-F search.

As one of said wiki gnomes, I don't think a [WIKI] tag or anything is necessary, though it would certainly help; especially if it had hovertext, in the case of used ammo + grenades, like you said. I really hate having to add "Partially used" or "Fired X number of times" notes to the wiki; exact figures are just so much better. :P



Agree entirely with items 1 and 2. Getting a medal for killing 10 enemies is boring; getting a medal because you dragged 2 wounded squadmates to safety and held off an enemy advance while they were evac'd is awesome.
+1 to this.
Medals are easy. I would just open a thread for suggestions, catalog the good ones, give them out when needed. Dunno if they should be entirely ceremonial and mechanically useless (Just like in real life) or if they should offer perks, like xcom medals. Hmhmhm.
What if you make medals pay out an extra token or two in the mission they are awarded; and use that as the system for determining if someone deserves more than base mission pay? Relatively easy to handle and might make your life a bit easier to boot.

That would either make non-base mission pay rarer or make medals too ubiquitous, I think. Maybe a combination of the two?

I like the attribute/circumstantial bonus medal reward system. We should definitively have at least some ceremonial medals, though.

596
Roll To Dodge / Re: Perplexicon: A New Arena: Beary good mace.
« on: October 03, 2014, 09:10:02 am »
"Hey, you!" Hregar says, continuing to point at Bert. "Where'd you come from?"

597
((I'm not Tinkering, though. :P
But yeah, piecewise tends to get terse when someone throws a big action like that at him. I'll edit the latter half out, for now.))

598
Sigh. Unarmored sods? Sods aren't superhuman; well, ok, they aren't super heroes. You can kill them with a .22 to the forehead. A 5 against an unarmored, unmoving sod is basically gonna kill em regardless of what it is. I mean, it's a fucking gun after all. They're just really strong, really well trained humans. They're not bullet proof.

I know. I wasn't asking IF they killed the target, I was asking how much damage they did in the process. Partially for the Weapon Statistics wiki page, partially for IC reasons. Replace "Sod" with "generic person", if you want. I just typed Sod because it was easier. Also, I was testing against unarmed Sods and battlesuits.

A. Fire the following at VR Sods/generic VR people:

1. Laser Rifle
2. Gauss Rifle
3. Crystalline Projector
4. Sibilus Rifle
5. Cutting Laser
6. High Energy Projector
7. Piezoelectric Shard Launcher (original, not Testament)

B. Then do the above again, but with battlesuits. (Don't aim specifically for joints, I don't know about that weakness IC.)

599
Roll To Dodge / Re: Perplexicon: A New Arena: Blinded by metal.
« on: September 30, 2014, 02:23:53 pm »
Magic.

600
Afterwards, head to the Infirmary and ask a knowledgeable-looking person about what they did to fix my injury.
As per your injury, I forget what it was.

((Armor-piercing APC machinegun round through my lungs and heart.))

After watching the Mission 14 recordings and visiting the infirmary, Hasala types up the tactical critique Miyamoto wanted. When he finishes that, he heads over to the Rec Room to plug himself into VR.
Ask Steve what kind of weapons our insurgents have access to; do most of them receive shipments from Hephaestus, or do they have to rely on local sources and technology?

Go to the Rec Room, plug into VR. Spawn one of every Conventional weapon in the armory (including the prototypes currently undergoing testing, if available), as well as a large number of unarmored Sods and Sods in battlesuits. No AI for now, just targets.

Fire the Laser Rifle, Gauss Rifle, Crystalline Projector, Sibilus rifle, Cutting Laser, HEP, PSL, Plasma Projector, Gauss Cannon (non-nuclear rounds), and if available the chem-thrower (both ammo types) and the Testament, Spektr, and Raduga rifles at both types of spawned Sod (don't specifically aim at battlesuit joints, I don't know about that weakness IC yet). Assume all rolls are automatic 5s. Observe results.

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