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Messages - swordsmith04

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781
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 22, 2014, 01:42:18 pm »
For some reason, people buying stuff from the armory doesn't set off the same "go update the wiki" note in my mind that someone picking something up on-mission does. I've checked the on-ship thread, and both Knuser and Cecil have bought stuff from the armory. The wiki has been appropriately updated. >.>

So what's the APC doing? Are we out of the fire and somewhere toward getting to the ship or are we still sitting around?

The APC is parked in an alleyway very far away from all of the destruction. So sitting around, but in a safe area.

782
Al, though I don't expect you to listen to me, you should know that we aren't the same voices that were controlling Minus. Or at least, we don't think so. We don't have memories of any other Cycles, or at least not that we can freely access, and even then, the few flashbacks we've had may have been Ciro's instead.
+1

783
Einsteinian Roulette / Re: LIMBO
« on: July 19, 2014, 10:11:04 pm »
If Jhn had been one the of people I passed, would I have noticed?

Are there still people coming from the docks? If so, go through the market. If not, skirt around it.

Start thinking about an excuse that could get me into the docks if I'm stopped.

784
"He's gone, you know. Too late to get past me. Or maybe you seek to finish the job your axe-wielding thug started?" Dorai grins at the Palatine commander.

Hmm. Idle?

785
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 19, 2014, 02:17:48 pm »
Investigate the epicenter of the destruction, AKA the giant hole in the street? :P

786
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 18, 2014, 04:08:42 pm »
-snip-
Checking the history, Swordsmith did the vast majority of work on that page.  He's awesome and does most of the character maintnence and work on the wiki.

As far as how updated it is, you seem to have 43 stat points, and 11 skill points.  Considering Feyri's completed six missions, I'd expect her to have 50 stat points, and 23 skill points.  Maybe if you ask nicely PW'll let you invest those points somewhere?

I hardly do most of the work. And it isn't entirely selfless; I like to know what everybody has, in terms of stats and inventories, and I use the wiki as my own notes. But thanks. :)
And I screwed up the skills template transfer I did earlier. Fixed, now.

EDIT: Feyri's stats and skill points are slightly off from where they should be because she's missing a level up, and lost a few points from an imperfect revival after one of her missions. She has 5 missions worth of stat points, rather than six, and she has 7 missions worth of skill points, thanks to the timeskip on Hephaestus.

787
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 18, 2014, 11:21:46 am »
Anyone who got to 10 missions before the rebellion became part of Steve's wetware. No one ever reached 10 missions, but Steve told us after the fact.
There's no mission number goal nowadays. Anyone who didn't want to stay could have gotten off at Hephaestus.

788
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 17, 2014, 04:57:47 pm »
Question for PW: If Miya doesn't go on the mission, would you allow him to act as 'mission control' on-ship? As in, give orders and such? Note that I won't be asking this every time after this even if allowed (wouldn't want to have every mission be run with a tight leash), this just seemed like a 'special case' perhaps.

Oh, and can we send sods along? Or would those take up a player slot?

For anyone who didn't see it, Miyamoto is assembling a squad: http://www.bay12forums.com/smf/index.php?topic=135884.msg5484762#msg5484762

((Because maybe someone doesn't check the OOC thread.))

Good catch. Was going to copy-paste it, but forgot.
Sure. Order away.
And yes, you can send sods. Wait, do we have any sods? I thought we left them with Herr Director Simus to sure up her planetary defenses in the interim between us leaving and her having the death machines running.

Actually, from what Steve said here, we did bring a few with us on the Sword. Specifically:
Quote
As per taking some with you, a few 4 man squads would be fine, for back up.

789
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 17, 2014, 01:20:27 pm »
Everyone not mindfucked takes cover and let the SWAT team handle it?  They can't be that far from opening fire.

If the police do manage to kill the cultists, that's two permadeaths right there.

790
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 17, 2014, 01:18:51 pm »
Let the cultists kill the police, then destroy Faith and Morul's bodies, apart from the braincases?

Then abort the mission, I guess.

791
Einsteinian Roulette / Re: LIMBO
« on: July 17, 2014, 12:59:38 pm »
Go through the market district. Keep an eye out for Shen's men, but don't be obvious about it.

What is: My name, the Red March, and a superliner?



(Xantalos is probably going to miss the turn, so I'll just go ahead and answer.)
The negative effects of magic can be a lot of things. If a rune or potion or something is made incorrectly, it might not have the intended effect. A spell might backfire, affecting the caster rather than the target, or simply making the intended outcome harder to achieve, such as a lockpicking spell causing the lock to jam and not work even if the proper key is used; a healing spell might instead injure the target further. Or maybe the magic becomes wild and unpredictable, doing something completely unrelated to the original spell/rune/etc. This might have longterm effects on the area itself, the caster, anyone unlucky enough to be nearby, or some combination of the three.

The use of magic, even successfully cast magic, might have a corrupting effect on the user's mind, body, or both, if used too often and/or too much. The physical corruption might take the form of mutations, or dead pinky fingers, etc. Trying to undo the magical corruption with magic would probably end poorly. Mental corruption can take a few forms, from influencing the caster towards typically "evil" magic (which may or may not be more corrupting than other magics), to reducing the caster to a baser, animalistic intelligence.
Depending on how dark the setting is, the corruption might slowly reverse itself, or be permanent. It might also be inevitable, with every use of magic no matter how small contributing to the caster's corruption, or partially avoidable, with only extensive use of magic causing the corruption.

A magic user's corruption might also start to affect their surroundings, corrupting nearby people and places. This might even be how the magic user's corruption "drains", out of the user and into their environment.

A magic user's magical capability might be based on their mental state. If the caster is tired, sick, dizzy (possibly from blood loss), etc. their magic might have a higher chance of misfiring and/or corrupting. Other magic systems might base magical capability on the user's "energy level", with difficult or excessive magic leaving the user too weak to run or even stand. Comas or even death might occur if the magic user goes too far.

792
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 16, 2014, 08:50:10 pm »
the flashbang, IIRC, was also under mind control.

Was that confirmed by piecewise? It might have been a PM action.

793
Einsteinian Roulette / Re: Einsteinian Roulette OOC
« on: July 16, 2014, 08:18:26 pm »
I sorta want to save up for a battlesuit and a coilgun, or go straight for an Avatar of War.

I mean, Lerman in an AoW. So much potential...

I have a feeling Lerman isn't going to survive long enough to get an Avatar.

Let's look at what you've done this mission.
You were one of the people who walked up to the diner's front doors.
You used a flashbang on the unarmed civilians, which, due to the complete lack of warning, also affected your teammates.
Then you used the AP machinegun on your teammates, killing or seriously wounding two people and injuring two more. Granted, this occurred under the influence of mind-control, but still.
Now you're physically fighting another team member for the machinegun, while the police are present. While also ignoring an amp user veteran's warning to leave the damn machinegun alone.

If he keeps acting like this, someone is eventually going to do something about him, you know.

794
Einsteinian Roulette / Re: LIMBO
« on: July 16, 2014, 02:52:22 pm »
I was wondering how you were gonna react to that. :P


Besides what Xantalos said above, magic sometimes has a focus, such as a wand, a staff, scrolls, or runes. Those usually coincide with the idea that raw magic is too wild or powerful to control.
Sometimes magic requires a cost, items rare or expensive that have to be sacrificed or used in a certain way to create the desired effect. Magical potions, for example.

There's also wild magic, magic that isn't used or created specifically by humans or any other sentient races that may exist in a setting, bar druids or elves or something. Wild magic usually permeates a specific location, and does stuff to people or animals that enter it. Will o' wisps in bogs or marshes luring travelers off paths, animals growing smarter, or larger and meaner than their non-magical cousins, even outright magical creatures that don't exist elsewhere, like fairies, djinni/genies, leprechauns, etc. These magical creatures are almost always more powerful than human/mortal magic users.

Sometimes magic is freeform, ie; magic users can do anything within the limits of their imagination, if they have enough magical power or fortitude to do so; other times, magic has constraints or limits placed upon it, like specific words, runes, or spells that have to be used to create the desired effect. Sometimes magic has specific "schools", like elementalism, necromancy, summoning, divination, enchantments, healing, etc. in which magic users have varying degrees of proficiency, or are outright locked into or out of. Other distinctions might be placed upon magic users, like "holy" magic/clerics, whose magic comes from gods, while other mages generally just learn to use magic.

Older magic is generally more powerful than newer magic; such as the wild magic mentioned above, or magical/divine artifacts.

795
Einsteinian Roulette / Re: LIMBO
« on: July 16, 2014, 11:25:26 am »
"...Right. I'll go look for Jhn; you need to get out of here, away from Shen." Hasala looks at the other man caught in this... vision, or dream, or whatever it was. "Can you go with her?"
Say the above, but with appropriate accent.

Consider whether I'd need some sort of ID to get into the docks. If so, look for/take it. Either way, head down to the docks. Make sure I take that screwdriver with me, in a pocket or something. If I can't conceal it, don't take it. If there's a better concealable weapon in the room, take that instead.

On the way down to the docks, try to remember as much about Mel, Jhn, Shen, and the island as I can. If I do have ID, check it for what my name is. If not, try to remember that too.

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