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Messages - UristMcWanderer

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166
Name: Paige
Gender: Female
Profession: Scavenger/Riflewoman
Bio: An excellent sniper, however very Reclusive. Has sort of a Protective attitude.
OK, cool. I'll humanize you as one of the Scavengers for now, and see if I'll be able to conscript her as a part-time rifle soldier.

167
Doesn't seem like it'll be an issue here at the mo....
???

168
OK, the updates'll come in about 5-10 minutes, I want to reset the nickname to completely replace the whole name.

Sorry for the double-posting, btw

169
We have one strange mood in progress, which will result in a piece of armor and a legendary armorsmith.
Or unused materials and an insane/going-to-die dwarf, if you're unlucky enough.

170
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 09, 2012, 06:00:44 pm »
I've NEVER found a welder.

Primarily because I feel the need to get the hell out of Dodge when the zeds come, and as a result don't have time to check anything beyond a surplus store.

171
Consider whether we can use our thrusters as shield-breakers or thermal weaponry.
That's actually a neat idea, although we'd probably need some sort of a parking brake or tractor beam to keep from flying away as we burn through them with our engines.

Although I'd like to ask, what kind of projectiles do our Assault Gun and Light Machine Gun fire? Lasers? Plasma? Hopefully anything but solid bullets and cannon shells, although those might be able to penetrate the shields, as these types of shields can only deflect energy weapon shots like laser or plasma bolts.

172
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 08, 2012, 08:57:58 pm »
That would make sense; no reason why you couldn't build a generator of some sort into your mobile base, or strap lights onto the outside.
I suppose it would give a more obvious use to the electric motors I've been finding recently. To build a makeshift generator to light your safehouses would be kind of cool, but you'd need plenty of batteries lying around to keep it running for a reasonable amount of time.
We've already got solar panels and electric engines for vehicles, as well as gasoline (and plasma) engines. No reason why we couldn't have generators using any of those sources that I can think of.
Yeah, but I've never found a single solar panel as of yet, and the electric motors have to get their energy from something. Batteries, although they have much better uses, could be used as a substitute, but they'd only have to be an emergency energy source (i.e. if something destroys the solar panel(s) you do have). Plus, the gasoline engines would be noisy and emit toxic fumes, and hydrogen/plasma packs are super rare.

173
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 08, 2012, 08:52:16 pm »
That would make sense; no reason why you couldn't build a generator of some sort into your mobile base, or strap lights onto the outside.
I suppose it would give a more obvious use to the electric motors I've been finding recently. To build a makeshift generator to light your safehouses would be kind of cool, but you'd need plenty of batteries lying around to keep it running for a reasonable amount of time.

174
DF Gameplay Questions / Re: Reclaiming Fortress
« on: July 08, 2012, 10:46:36 am »
The gold blocks are still worth a ton, though... You could net a full suit of iron armor and weaponry with the gold blocks there.

175
Go to full speed and try to stay in parts of the enemy ship where their guns cannot reach; we can easily take them down that way IF we can get past the shields somehow... Do we have any shield-penetration-approved missiles or torpedoes on the ship?

176
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 08, 2012, 10:42:10 am »
I've never tried fortifying a subway area. Mostly because every time I stay in cities, I get mauled by zombies as I'm trying to run away.

177
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 07, 2012, 11:10:40 pm »
I think the leading cause of death in all of my games has been lightning. It's like.. an inevitable and extremely frustrating conclusion. I'll have a well-stocked safehouse that I'm hiding in to pass the time during a stormy week, and lighting never fails to clap down on top of it and cause it to burn to the ground. So with almost all of my items gone- the first aid, the food, the wood, the books- I make a run for it and try to get into a nearby house. Only to bump into something nasty like a horde of zombies let by a hulk, or a necromancer. I can run and gun (or in my case run and bow) for a while, but the stormy night eventually puts me in the dirt.
Lightning burning your house down? Never had it happen to be. Of course I've only been through one actual "Lightning Storm" and in never zapped my safe house. So it went back to a regular Thunder Storm and I slept through the night without any issues.

178
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 07, 2012, 09:19:29 pm »
Not just were-gecko, but a whole army of ANY were-creature. Just be wary when the goblins bring silver swords and spears...

179
Like I said, up the shields, open a channel for communication, and if they're hostile, wait until we're within absolute lethal laser cannon range and then fire everything we've got at 'em.

180
DF Dwarf Mode Discussion / Re: Beer rain.
« on: July 07, 2012, 05:15:06 pm »
Holy crap, a beer cistern!

NEVER MAKE BOOZE AGAIN.
Right up until your dwarfs start getting unhappy from "drinking the same old booze every day".

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