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DF Gameplay Questions / Re: How to craft High Boots.
« on: October 10, 2012, 02:02:04 pm »
Ghost: yes, exactly my point. Next time I'll have my morning coffee before making useless sense nazi posts
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I can't find high boots under queue new job order ....
I don't know. Try using the manager.
Ok, this is a supremely noob question, but is there a way to view non-combat related reports from the game (for example, job completion messages, mandate messages, all the sort of non-essential things that appear at the bottom of the screen from time to time)?
Would you recommend any particular remedy for the problem of ambushes?
I just caught a bunch of Giant Keas trying to nick my stuff. Unfortunately I can't seem to tame them past "Trained", they keep reverting back to being savage wild menaces.
Is there any way to actually fully tame them and make use of them? I quite like the idea of an army of giant kleptomaniac parrots
How do you set the keybinding to make such a long command useable with the hotkeys?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...
If I might be allowed to sig that? {Wildly OOC, but that's the best type}
FYI, wild animals do not breed.
The red wall will be channelled away, and the magma will flow through.
Do you ever get Magma Crabs flowing through?
There really isn't a fortified block in that design, Fuzzy. That's operating with unfiltered magma? Is that safe? I'm happy to lose one lousy dorf, to keep the fortress soundly behind fortified block.
What settings do I need to use to get worn clothing dumped on the refuse pile? I can't seem to figure out what's needed.
Will they come out of the brook and into the cistern? The only thing I've had in there is fish, which I thought was fine.
