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Messages - The13thRonin

Pages: 1 ... 66 67 [68] 69 70 ... 93
1006
Curses / Re: Conservative Crime Squad
« on: September 29, 2009, 06:09:57 pm »
I really must admit that in the end you'd just be playing as a horrible terrorist...)

I don't mean this in an offensive way but I really do think that the point of LCS is lost on many people. There is no 'good' sides in LCS, just factions peddling their political views via AK-47 democracy. The Liberal Crime Squad isn't interested in bettering society so much as it just wants to assert its dominance over others. As I keep saying:

How can you call the liberals good guys? Because they stand up against capital punishment while they practice execution of hostages and murder? Because they'd like to curtail police power to the point where crime squads such as the LCS are able to walk around publicly and commit heinous acts unmolested?

This is a scary lesson in how willing people can be to justify a criminal organization which has the sole purpose of destroying the conservative machine by beating one ordinary conservative office worker to death with their bare fists at a time... It's kind of funny that a game that was originally meant to satirize the political violence of groups similar to the LCS and in the end it has reached into the real world and indoctrinated certain persons to believe that these liberals are they 'freedom loving, flower touting, good guys'. Kind of reminds you of all the people who wear Che Guevara T-shirts because he's *sarcasm* some amazing 'freedom fighter' */sarcasm* who managed to torture and kill thousands of individuals

Anyway I have messaged Fox to see if he is willing to help in this great conservative undertaking.

The conservatives must rise up and end these liberal notions of liberties. They are usurping the moral foundation of society...

1007
Curses / Re: Conservative Crime Squad
« on: September 29, 2009, 12:18:41 pm »
The problem is: What sort of issues would the CCS really take? What would be the CCS' position on, say, the death penalty? I can't really think it would be anything other than "death penalties for all"? How about abortion? Would the CCS still call abortion "Fetus Murder"? Should the CCS really back torture for criminals?

No, the CCS shouldn't be politically correct. In fact, the main appeal in a CCS game is that the CCS is fighting for a world that is anti-CCS. A world where all liberals are armed with guns and will shoot CCS at a moment's notice. A world where the police are unrestrained by morals and will break each CCS agent down into whimpering cowards. A world where Conservative juries would convict CCS terrorists and send them straight to the gallows.

Such self-sacrifice.

The LCS and CCS are both immoral and both factions are attacked by the media/police for violent actions. The LCS are hardly moral citizens... They're urban guerrillas fighting for anarcho-communism, hypocritically shouting slogans of freedom and being against capital-punishment while they blow conservatives away.

Hence why LCS stands for Liberal Crime Squad and not Liberal Freedom Squad. It seems redundant to argue that that there should be no CCS game because the conservatives are evil.

The conservative agenda would not be changed from what it is now... Just the roles of the LCS and CSS reversed... Perhaps instead of immigrants, CEO's were forced to toil in the factories for example? They wouldn't be fighting for capital punishment for all, just capital punishment... We already have a CSS in game fighting for this it just isn't player controlled at the moment!

There is no good reason why we can't extend the original game to include the ability to play from a conservative perspective. If anything it enforces the original message about violence being wrong while dispelling the myth that liberalism is 'good' and conservatism is 'bad'.

1008
Curses / Re: Conservative Crime Squad
« on: September 29, 2009, 12:04:33 pm »
Wouldn't work.  This entire game is satire, basically - a fantasy world which is how some activists describe it, a world where conservatives are like a huge, fascist group of conspirators and Liberals and free, open minded underground society.  For Conservative Crime Squad to work, the world would have to be created from their point of view.

It isn't possible to imagine the fantasy world as a conservative nightmare where liberalism has sent everything into an anarchic spiral? Where thugs roam the streets burning flags and beating up CEO's?

I might be the only person (which is quite a disturbing thought) to have no sympathy for the liberals while I'm playing. They kill people to achieve their ends and Toady has made sure that it is portrayed as pretty brutal and senseless. I don't see the grand evil in playing the game from a conservative perspective?

LCS is a satire on violence for political ends... Not on any kind of agenda... I don't think Toady made the game to show everyone how great liberalism is... Nor how evil Conservatism is...

1009
Curses / Re: Conservative Crime Squad
« on: September 29, 2009, 11:54:11 am »
It's possible, but many people will hate it. According to Toady, a L+ society is funny...a C+ society is just disturbing.

I think they're probably just as bad as each other. I probably lean more to sympathize with the conservatives but only because I have a low faith in humanity.

But enough about that... This is about game mechanics! The conservatives are becoming the underdogs and we MUST have the chance to rage against the virtual liberal hate machine  :)!

I think what they tried to say is that L+ laws such as animals as people are goofy, while C+ laws like deathsquads, making women and minorities second class citizens are disturbing.

Since when was LCS trying to be politically correct  :(? The game simulates a lot of disturbing stuff, AKA - kidnap, torture, murder, indoctrination... etc...

Surely it wouldn't be hard to reverse the game so that the player could lead the CSS?

I'd consider doing it myself if I had the book-smarts necessary.

1010
Curses / Re: ARE YOU TRULY LIBERAL?
« on: September 29, 2009, 11:06:46 am »
So I'm a ever-so-slightly liberal socialist?

Economic Left/Right: -2.62
Social Libertarian/Authoritarian: -0.62




1011
Curses / Re: Conservative Crime Squad
« on: September 29, 2009, 09:49:36 am »
It's possible, but many people will hate it. According to Toady, a L+ society is funny...a C+ society is just disturbing.

I think they're probably just as bad as each other. I probably lean more to sympathize with the conservatives but only because I have a low faith in humanity.

But enough about that... This is about game mechanics! The conservatives are becoming the underdogs and we MUST have the chance to rage against the virtual liberal hate machine  :)!

1012
Curses / Conservative Crime Squad
« on: September 29, 2009, 09:42:54 am »
Down with the Liberal Agenda!

Is someone willing to reverse Liberal Crime Squad to make the conservatives the 'good' guys...

It sorta seems relevant considering we are living in an increasingly liberal society. Conservatism for the win  :)!

PS - If such a mod has already been created please provide a link  ;D.

1013
Mod Releases / Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« on: September 22, 2009, 12:37:02 am »
I have a bugger of a problem thats cropped up. A megabeast arrived, except hes an undead vampire lord thats the leader of a civilization (not sure which one). He doesnt attack my guys, my soldiers leave him alone but the civilians seem to run away from him. He goes around destroying my buildings, and there is nothing I can do about it.

I save scummed to when he first arrived, and tried to burninate him with magma but he seems to fly, not sure if hes magma proof or just flew over it.

Any ideas?

The Ancient Vampire can fly so I don't think melee guys will get a chance to have a good whack at him... I don't understand why he's not attacking your guys at all... He should be... Can anyone help me isolate the problemo?

[CREATURE:ANCIENT_VAMPIRE]
   [NAME:ancient vampire:ancient vampires:ancient vampiric]
   [TILE:'A'][COLOR:4:0:0]
   [MEGABEAST][EVIL][POWER]
   [FREQUENCY:5]
   [FANCIFUL][NOT_BUTCHERABLE]
   [NOMEAT][NOSMELLYROT][NOSKIN]
   [ITEMCORPSE:BAR:NO_SUBTYPE:ASH:NO_MATGLOSS]
   [CAN_LEARN][CAN_SPEAK][NOSTUN][FIREBREATH]
   [NOFEAR][NONAUSEA][liKES_FIGHTING]
   [CANOPENDOORS][FLIER][NOEXERT]
   [NOPAIN][EXTRAVISION][NOBREATHE]
   [NO_DRINK][NO_EAT]
   [GRASSTRAMPLE:0]
   [BUILDINGDESTROYER:2][trAPAVOID]
   [PREFSTRING:extreme power]
   [PREFSTRING:awe inspiring wrath]
   [PREFSTRING:dark nature]
   [BODY:HUMANOID:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:NECK:THROAT:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:20]
   [DAMBLOCK:20]
   [EQUIPS]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:2:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_SUCK_BLOOD:50:100]
   [ATTACK:MAIN:BYTYPE:GRASP:claw:claws:1:4:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:LWING:flap, striking:flaps, striking:1:2:GORE][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTOKEN:RWING:flap, striking:flaps, striking:1:2:GORE][ATTACKFLAG_WITH]
   [DIURNAL]
   [BIOME:ANY_LAND]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [SPHERE:DARKNESS]
   [SPHERE:DEPRAVITY]
   [SPHERE:DEATH]
   [CANNOT_UNDEAD]

1014
Mod Releases / Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« on: September 20, 2009, 07:15:06 pm »
I'm in the middle of mid-semester exams at the moment... And in two weeks I have end of semester exams too...  :(

I'm going to be out of commission for awhile.

Mithril can be found in gold, silver and platinum.

And you must have altered the RAWS because it's impossible to get gremlin as pets on embark.

1015
Mod Releases / Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« on: September 12, 2009, 07:25:31 pm »
Downloaded and giving it a go.

No traps.  No missile weapons.  No locking doors, attackers will be faced toe to toe and eyeball to eyeball.

So far one siege, all orcs slaughtered in melee with no inuries to any soldier.  Except for the ones they already had from sparring.

This is a real man... Everyone take note.

1016
DF Modding / Re: G-rated no killing
« on: September 11, 2009, 03:12:37 am »
Halo 3 was released in late 2007. That places you at 7 years old, maximum.

That's not very fair G-Flex...

He could have a time-machine.

1017
Creative Projects / Re: Vester's Doodle-Project: Humanoids and Megabeasts!
« on: September 10, 2009, 09:31:28 am »
Thanks guys. ;D

In other news, updates will be slooooooooooooooooooooow for a few days, since I have exams this Friday and Monday.

Also because I'm working on finishing my turn in Tack's RTD and something else.

Good luck!

1018
DF Modding / Re: My haunted location sucks
« on: September 09, 2009, 08:18:37 am »
Kill the current fauna, new ones will spawn.

I used to do the military challenge (embark with 7 military dwarves with weapons but no supplies) in evil biomes. Usually I ended up hunting the evil life from the region until I ended up with something benign so I can do basic scavenging and woodcutting tasks. But the reverse is just as true, if you want new wildlife kill the old ones.

Really? I was under the impression that once it was dead it was gone. AKA - depletion via hunting.

1019
DF Modding / Re: 2D in later versions?
« on: September 06, 2009, 06:48:00 pm »
In the 2D version you might get 500 tiles to play with for example.

In the 3D version you might get lets say 100. Now we need to multiply tiles by how many layers there are, lets say 15 Z levels. That's 1500 tiles 3x as much as the 2D version.

Oh and keep Digging Deeper  :)!

1020
Creative Projects / Re: Vester's Doodle-Project: Humanoids and Megabeasts!
« on: September 02, 2009, 10:52:10 am »
This thing scares the shit out of me...



EDIT: The purple thing with the little beady red eyes...

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