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Messages - Scott Cee

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76
DF Gameplay Questions / Re: Workshops and CLT tags
« on: July 02, 2012, 06:20:25 am »
Oooh. Merci beaucoup.

Just when I thought I was getting a handle on everything.
I guess constantly churning out all those bars of coke wasn't such a good idea at that. At least making bins for it all will give me something to do with several forests' worth of logs I have knocking around on the surface.

I am very much an adovcate of the 'leave it where it is' school of storage, and since my smelters and metalworkers are right next to one another (4 smelters and two forges) I never bothered making the bar storage areas very big. Time to enlarge them then.

77
DF Gameplay Questions / Workshops and CLT tags
« on: July 02, 2012, 06:13:36 am »
'allo.

My smelter (well, two of them now) has a little <CLT> tag after where it says smelter on the Query menu.
What does this mean?

78
DF Dwarf Mode Discussion / Re: Dwarven justice
« on: July 02, 2012, 06:04:45 am »
It is amusing though, that the last dorf will have to beat himself to death.

79
DF Dwarf Mode Discussion / Re: Making sieges a joke you ignore
« on: July 02, 2012, 05:44:39 am »
Forget about the surface altogether.
Completely block off the upper couple of levels of your fort and divert a river/aquifer into them.
Of course this prevents trading altogether, but until underminers are implemented sieges will never bother you again.

Uh, some work required to be able to grow sunberries and other plants of that nature underground, though. Apparently an area that has ever been revealed to sunlight will never lose it's 'light' tag, but I don't know if you can grow aboveground plants on it.

Just keep a stock of sunshine somewhere, forbid it and only break it out on special ocassions.

80
DF Dwarf Mode Discussion / Re: Impossible Demands
« on: July 02, 2012, 05:29:58 am »
I toyed with putting all my useless nobles in a squad of their own, without armour or weapons, and sending them off to fight sieges, FBs, GCS or whatever happened to be knocking around at the time.

But then all that time and effort carving out, smoothing and engraving their quarters would have been wasted.
I've only just got access to the boiling hot cherry Koolaid, so while I'm working out the best way to get it to the surface, a slight diversion into the queen's chambers might be called for.

A Baron wanted a black bronze bed one time, so I sent him to fight trogs on his lonesome. He killed three before being dragged down.

I have a CMD who is also a legendary bonecrafter.

81
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 02, 2012, 05:19:45 am »
The Bronzemark has finally struck candy, hail the miners! Also, a magma sea on the same level, which is like 140 levels down from the surface.

I've been lucky, since the initial shaft I sunk basically missed the bottom two caverns and didn't open right into the hot stuff either. I need to check if I have enough room beside the stairs to build a huge pump stack up to the surface without opening up the caverns, which will take some doing and also require learning about building and powering pumps.

Some exploratory mining around the edges of what I believe to be the top of the candy spire enabled me to peel off a few layers, so I'll go up and down a few levels to see what's knocking around, and begin manufacturing shiny power armour for my military. Well, my champion speardorf first, because she is my favourite, and then I'll see if I have enough of the shiny to arm and equip my legendary axedorfs and swordsdorfs.

82
DF Dwarf Mode Discussion / Re: Electrum Weapons
« on: July 01, 2012, 02:44:59 pm »
Dwarfish crossbows are actually railguns.

83
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 01, 2012, 02:42:49 pm »
Monom the Gloved Inferno of Birds lives again, due to me having a made an emergency backup save from the first time I encountered a thing I wasn't sure that my dorfs could handle, but which was made prior to a lot of good stuff I had done since.

Anyway, I was expecting a human caravan in the summer, but instead they sent like thirty macedudes led by a lasher on a camel. This may have been because some random human on my map managed to find his way into the caverns under my fort, before I locked them off, and got himself killed by something nasty.
There's a Blind Thrips forgotten beast with a venomous bite blundering about down there now, which was the reason for blocking the caverns off for good.

Anyway, Monom the Resurrected now leads her own unit, called the Siegebreakers, and was sent out to negotiate with the humans.
Dorfs 30 - humans 1.
Monom herself didn't kill anyone due to trying to find her gear, but a legendary axedwarf was surrounded by like six guys who never even managed to land a hit on him and then proceded to cut, one by one, the limbs off of each of them.

Stupid humans.

84
DF Adventure Mode Discussion / Re: Draw your adventures
« on: June 30, 2012, 09:30:00 pm »
Here we go.

The entire story of my first adventure from start to end.
Spoiler (click to show/hide)


85
DF Adventure Mode Discussion / Re: Draw your adventures
« on: June 30, 2012, 07:10:31 pm »
I've read this entire thread over the last few days (while waiting for my fortress dorfs to build things) and now I want to learn how to play adventures.

Shook's stuff is my favourite. It's the facial expressions.

86
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 30, 2012, 06:40:44 pm »
My most favourite of all dorfs, the first of them to earn a name, the first and only Champion of the Bronzemark, Monom (surname forgotten) The Gloved Inferno of Birds, not-quite-legendary speardwarf, killer of seven kobolds, fifty-three goblins, one human and a panda that looked at her in a funny way, who lost her right hand to a goblin master thief early in her career and didn't bother going to the hospital, has finally been shuffled off her mortal coil.

It finally took a web-spraying forgotten beast by the name of Alen Raincoats to take her down, but I maintain that if she hadn't been trapped in a single urist wide corridor at the time things would have turned out very differently, and Alen Raincoats would have got a spear through his head for his troubles.

87
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 30, 2012, 03:23:54 pm »
Check this out, homedorfs:

Spoiler (click to show/hide)

What you're looking at there used to be a huge magnetite deposit surrounded by chalk.
=D

88
DF Gameplay Questions / Re: Fun with Giant Cave Spiders
« on: June 30, 2012, 12:38:12 pm »
Inod Zulbanfikod shall be remembered and, in death, act as both cautionary tale and horrible warning as to what happens when you forget to put your bucket on.

Now I'm making sure that all my frontline dorfs have their headwear specifically be steel helms. This is not going to happen a second time.

89
DF Gameplay Questions / Re: Fun with Giant Cave Spiders
« on: June 30, 2012, 12:26:54 pm »
I killed it, but not before it had killed my legendary swordsdwarf who went off to battle without his helmet. A Not Lasher armed with a silver scourge took it out from behind.
I am sad.

90
DF Gameplay Questions / Re: Fun with Giant Cave Spiders
« on: June 30, 2012, 12:04:19 pm »
I could just kill it, possibly quite easily, since my guys are rocking full plate steel, but in an ideal world I'd have a tamed GCS (or possibly an untamed one, in a cage linked to a highly conspicuous lever, right in the middle of my noble's quarters) and a theoretically infinite source of silk.

I'll just wall off the doorway for now, trap all the access shafts up the wazoo with cages, then deconstruct the wall and hope my mason can run fast enough to get to safety.
Yeah, that might not work either since the spider might be pathing directly to that door to smash it in.

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