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Messages - HavingPhun

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226
(I'm curious how condensing gravity and magnetism would work.  Would the weapons created have some sort of gravitational/magnetic effect?)

(Personally, I don't mind the GM deciding how to upgrade my abilities.  It would be kind of neat to have to discover the upgrades on my own.)
Yeah, I don't mind surprises to my upgrades, I just remembered that awhile ago he came up with an idea with my first power I made up, which was adding properties to things I think should have those properties. I thought of combining those powers, and he replied, but I forgot to answer till now. Thought I'd continue that discussion and complete it.

Here was the original discussion:
Spoiler (click to show/hide)

On the topic of upgrades, I definitely think that after your character has gained enough power/experience, they should be able to discover and expand upon their existing powers. I am not yet completely sure on how upgrades should work though, which isn't a problem, since it will be some time before your characters would be recieving them.

One issue is how I should determine when your characters are able to expand upon their powers. I could just decide upon certain values for your attributes, that when reached allow you to utilise upgrades on your powers. Another option would be that you always have the capability to use the upgrades, but while your character is weaker, it would be prohibitively difficult for them to use the upgrades, due to their low strength and skill early on. I believe just having pre-set values that the player cannot see could work fine, with a bit of balance.

Another issue is how I can communicate to the players that they can do something different with their powers. It would be rather unfun, and uninteresting if I just said "Hey! You can do this with your power now, go wild!". I also don't know how I feel about people just throwing out random guesses to see if they can do something with their powers and having me say if it works or not, as it would be tedious, and possibly a bit ridiculous.

I do have a solution that I am leaning towards though for this issue. If you recall, in the first post of this thread, it said that your powers began just as strange things happening, such as your coffee heating up when you see someone that you dislike, or your keys floating back to your hands from the ground when you drop them. Perhaps you could start noticing similar effects involving your new capabilities of your powers. Depending on the expansion, some might be subtle, and some obvious.

One thing I am sure of though, is that using most of the expansions in tandem with your base power, will be more tiring than just using your base power.

One reason for making this rtd, is to work out how this system should work, as it can be rather complex, with many different interlocking layers. So feel free to share your own thoughts and ideas, feedback and criticism is welcome.

227
You rolled:

Initial Starting Strength: 3
Initial Starting Endurance: 3

228
I lunge for the guns, picking one up and kicking the other away. I aim at the guards and repeat my questions.

[2]

You take the opportunity and grab one of the guns, you kick the other gun, and it flies across the hall into a wall. Upon hitting the wall, it fires and round off, and explodes in rather spectacular fashion. Your gun is humming rather loudly, your shocks must have overloaded the pistols, making them unsafe.

You hold your aim on the two men, and repeat your questions loudly. The man on the left groans, and in a inconsistent rythme says "Hahaha-" he coughs, pulls himself up, sitting down, he says "Looks like you have a little bit of bite eh freak? I'm sure that you are very confused, but don't you worry one bit. They have plans for you..." Your gun is humming increasingly louder, the other man hasn't stirred one bit, but is breathing.

The man on the left continues "Come on now! Shoot me! You can't do it, can you? Sure, you have some powers, but you fools are very useful in the en-". The humming of your gun stops, and an instant later, it explodes in your hands, sending a round at the man at higher than normal speeds. The round strikes his chest, leaving a watermelon sized hole, and sending a fine red mist into the air, and caking the area behind the man with blood and gore. The man slumps to the floor, dead.

The guns explosion didn't hurt you at all, you were lucky.

[6]

The second man suddenly springs to life, he kicks a leg out rapidly, and sweeps your legs out from under you. You fall to the floor, and with the man coming at you, kick your legs around rapidly. One of your legs catches the man in his nose, he instantly goes limp, and stops breathing soon after. His nose bone must have been driven through his brain, killing him.

Move stealthily around the stack of boxes, trying to remain out of sight of all three men. Let the one man ride the elevator down, before attempting to sneak past the other two. Did I see if they were armed?

[5]

You wait for the perfect moment, and move quickly to another pile of boxes, next to the examination rooms. None of the men see you, and none will be able to see you unless they get closer to you. From your first position, you did not see any weaponry. From here, you can see that the men do a fair array of weaponry. You a pistol, and several knives concealed under each of the mens clothing. One of the men assembling equipment does have a submachine gun strapped to his back.

You here someone cursing in the examination room behind you. The two men assembling equipment begin to walk towards you, intent on checking the room out.

"Don't make a move, asshole," PFC Fridge says at the fellow on the ground.

If this guy resists, shoot him in the kneecap. Otherwise disarm him quickly and maybe ask him a question or two about what the hell's going on here. For example:

"Tell me what's going on here, or I will kill you in a very painful fashion. Who are you, and what's happening?"

Also, take up position against one of the walls so I can shoot the guy who just left if he returns.

[3+1]

Apparently the first hit didn't put your message across, the man tries to throw a punch at you, which you dodge. You put a round in his knee, take a pistol, and knife off of him, and position yourself in the corner opposite to the doorway. After the man stops writhing you proceed and ask your questions. The man flips you off, and stick your guns barrel against his other knee.

The man says "No! No! Fine, i'll just tell you, your going to be dead soon anyways. If you haven't figured it out, we are on a ship, and old high speed freighter-passenger ship. The Federation bought it from an old business man, and we are still in the process of performing modifications on it. We are orbiting a planet, where I can't tell you, not in the Sol system anymore though. Why you are here? There are rumors, but grunts like me don't know for sure."

The man looks around the room, at his knee, and at your gun, as if taking in his current situation. "Should be any time now..." he mumbles. Before you can respond, you hear a subtle click as comms come back online. The monitors light up with video feed of two elevators and some airlocks, all empty. The man breathes a deep breath, and says on comms "Unit 3824 compromised! Self terminating". Before you can react, the man bites down on something in his mouth and stops breathing.

You hear the elevator door open outside the room,  and wait for the second man to enter the room. Instead, you hear a pistol go off several times, and the man screaming, before it all goes silent. You slowly exit the room, gun in hand, and see the man dead on the floor, his neck spurting blood. A german shepard with completely blue eyes is sitting next to the man, it's muzzle colored red from blood.

"Well, bye buddy."
Close the door, and find a place to hide if possible.

You close the door, and look for a hiding place. The room is fairly empty, so you resort to hiding under the covers of the bed. The monsters can't get you if you have your blanky. You hear a single gunshot, roughly half a minute later, you hear several more, and then silence.

((I found what? An unit of magnetic field intensity? What?))

*Sniff* Now is not time for tears. Hold yourself up man, you must do science!

Okay, loot the whole room. Use the knife to force or carve open any locked drawers. What do I have?

[1]

You first hit the easy areas, and then proceed to the locked drawers. A few of them open rather easily, but one of them is particularly tough, and your knife snaps completely in two.

You find: Lots of cardboard boxes, more gauss, a roll of gauze, some medical tape, bandages, a box of rubber gloves, a stethescope, 3 syringes, many "popsicle" sticks, many cotton balls.

You curse loudly because of your broken knife.

Megggas - Phil Jenkins - Start:
You awaken in a air duct. Your whole body aches, so you must have been in here for a while. There is a fan running a few feet behind you, so you cannot go that way. Directly in front of you, there is a grate on the "floor" of the duct, you look through it and see a small office. A man is sitting at the desk, and answering questions for another man who is standing. The man at the desk is wearing a black-military looking uniform, with a line of red on each shoulder, he must be an officer. The other man is wearing something similar without the lines of red.

The man who is standing leaves the room and closes the door. The door is very thick, as are the walls. They are probably quite good at keeping sound contained...

You crawl ahead for a moment, the duct ends at another grate. You look through the grate, and see at least 20 men working hard, all doing different tasks. This looks to be one of the engine rooms of a space ship. The men look to be performing maintenance on certain areas, and outright replacing others. Oddly, they all look exactly the same. Same hair color, skin color, and faces. There are too many for them to all be brothers.

229
Ian, hearing something strange on the radio, decides to take a trip by the rec room. He see's the strange monstrosity, decides he is better off just not asking, and precedes to wherever the hell he needs to be when his mission commences, with all his equipment.

230
The bad internet and busy schedule refuses to leave me alone. Let Megggas in, please put me on the waitlist.
Alright, thanks for notifying me. I'll start you up tomorrow Megggas, don't have time today.

((I found what? An unit of magnetic field intensity? What?))
Gauze. He means gauze. Thin, lacy bandage material in wrap form.
Hehe, sorry about that one. I knew it looked wrong while I was writing it, I must be getting to caught up in the setting of the game. I'm going to update the thread tomorrow everyone, got caught up in something today.


231
Ozark NAV already claimed a spot before me, so add me to the wait list:

Spoiler: Character (click to show/hide)

EDIT: Typo
I added you to the waitlist. I'll give NAV a few days to post a sheet, if not, i'll just have you join in first and stick them on the waitlist.

I ask where I am and what's going on. I raise my hands slowly. If they come too close and don't answer my questions then I zap their pistols causing the bullets inside to combust backwards and explode out of the back of the gun.

I ask where I am and what's going on. I raise my hands slowly. If they come too close and don't answer my questions then I zap their pistols causing the bullets inside to combust backwards and explode out of the back of the gun.

You raise your hands as the two men approach. You ask several questions, and the men continue their approach, an unwavering slow march forward, their guns pointed at you, ready to fire. You decide that you don't want to find out what they plan on doing.

Your hands still up, you focus your mind, and channel a two small bolts of electricity towards the men's pistols. The pistols do not explode as planned, all the pistols do is make a moderately loud humming noise, as if their capacitors are charging up. You realize that they must be gauss pistols, no gunpowder.

But, your attack isn't completely unsucessful, the electric currents manage to worm their way through the air and reach the two men. They both drop their pistols and collapse to the floor, they spasm uncontrollable on the ground. Giving you an opportunity to attack.

Newton rubs his forehead for a moment, frustrated at his failure with the computer. He looks across the room at the elevator and ponders, conflicted. It is clearly a chokepoint, and could be quite risky to ride into anywhere inhabited. But the alternative is to remain here. Hmm, that metal statuette is nice, and it is heavy. Take the FSS Celestia with me. Approach and examine the elevator. press the button.

You leave the comfort of the small office and begin your approach to the elevator. Upon pressing the button, there is a short wait and the near silent hum of the elevators electric motor. The door opens. The elevator is empty, it is fairly large, and has many straps and hooks that a roller bed could be attached to in low or zero gravity situations.

 You look at the control panel. The floor that you are currently on is lit up. It has a piece of tape over it's label that reads: "Temporary storage". You rip the tape off and see that the original label read "Level 2".
There is only one other floor that the elevator heads to, "Level 1". You realize that it must be an elevator meant solely for medical, which explains it's large size, and various straps.

You press the button for level one, the door closes, and after a few seconds, it re-opens. You peek your head out the door, and see a room much larger than the one you were just in. This, must be the main medbay. You scan the room, on the left side, there is a room labeled "Storage", and several examination rooms. There is also another office, and a surgery room. The left side is fairly empty. The far end of the left side contains a reception area, with a desk for it's workers, and a set of double doors that must be the entrance.

The center of the room contains a variety of boxes, and partially unpacked medical equipment. It looks as if they are also in the process of putting up some new rooms in the center, as there are also some un-finished walls.

You continue to scan the area for a bit, and just a you are about to exit the elevator, when you see three men enter the room by reception. You quickly dive out of the elevator, and behind a pile of boxes in right outside of it. As far as you can tell, the men didn't see you. Two of the men begin unpacking and assembling some of the equipment. The third man picks up a box, and begins to head towards the elevator you just entered. He will be able to see you if you don't move.

((Yeah, be careful how far you let players go with names and powers. It's a slippery slope.))

Let the knife stay in the wound for now, it keeps most of the blood in. Carefully drag myself to the bed and tear few sheets paper. Open cabinets and look for bandages, pills, bottles, more strings. If strings are available or I didn't use my previous one, then build a tourniquet from strings and torn sheets and apply it on my leg before taking knife out. Also cry a bit for breaking laws of physics again.
Loot cabinets.


You pull some of the paper off the bed. It is thin, and doesn't stop the bleeding too well, no matter how much you use. You scavenge through the cabinets and drawers, and manage to find some bandages and gauss, and an actual tourniquet that is made of rubber. You wrap it tight above your wound and pull the knife out swiftly.

[3]

The pain hits you like a brick, and you take a moment to recollect yourself. Shortly after you cover your wound with a large bandage and wrap it tightly with gauss. It works well enough, and stops the bleeding. Should do for now, but you might want some stitches before you do anything more than walking with that leg, and will probably want to disinfect the wound at some point.

You cry, for yourself, and for your poor, poor laws of physics. Damn whoever did this to you, damn them!

Check out the room that the man left from. Ready my new gun.
[3+1+1]

With years of experience under your belt, you take a moment to steel yourself, and enter a trance like state in preparation for conflict. You have trained for this kind of thing before. How your weapon should be held, the methodical movements when clearing an area room by room, and areas that you should look for while entering the room.

That being said, this couldn't have been easier. You approach the room slowly, then, as if at the end of an imaginary countdown, burst through the open doorway. The room isn't much larger than your broom closet. It has a desk on one wall, with several chairs. There are many monitors on the wall. You see one man in the room and quickly charge at him. You smack him upside the head with your pistol before he can even react, and he falls out of his chair and onto his ass.

He looks extremely similar to the man down the hall that you just killed. Brothers?

Tell the dog to keep watch while I look through the room. I'd rather not meet what this guy was afraid of.

The dog silently complies and watches the hallway while you explore the room. It looks like the man hasn't been here very long, and as if he doesn't own any personal items. The room contains an uncomfortable looking metal bed, with a few messed up sheets upon it, and a small footlocker.

The footlocker was already open. At first glance, all it contains are a bunch of clothes. All the same type in fact. Just many pairs of black federation uniforms with no insignia or other symbols. But definetely Federation based on the familiar sharp and simple design of them. You pull some of his clothes out, and see a black handle. You pull it from the footlocker.

In your hands, an expertly crafted blade. It weighs roughly 7 pounds, yet it's weight seems to be balanced perfectly throughout the entire weapon. The blade itself is 20 inches (~50.8cm)long, razor thin, and 1.5 inches wide(~3.81cm). It is double sided and the blade is opaque, with a faint red hue. Stunned, you realize that this is an extremely rare find, a duranium blade.

Forged from an alloy of several standard elements, and some of the exotic elements that are made as by-products of the creation of Half-Matter, the exotic material that allows warp drives to function. These blades can cut through carbon-steel and some stronger alloys with ease, and never become dull. Though there are more rare and famed blades such as adamantium blades, these are still extremely useful.

The book that the man was trying to hit you with was titled "Warp drives, and the mysterious science behind them". You pick the book up and head down the hall to see how the dog is handling. You see it run down the hall and around the corner to the right.
 

232
Roll To Dodge / Re: [Experimental] Question: Find your inner child
« on: July 12, 2015, 06:20:56 pm »
If Brother Marcel needs any aid, I have some spare clothes. Perhaps we could tie them tightly around his foot in order to keep it secure. If not, explore the tunnel going downward.

233
I joined during last years halloween event. Does this sort of thing happen often on ship? With the amount of deaths that you guys are guessing on?

234
Roll To Dodge / Re: Space Magic: And it begins! [5/6]
« on: July 11, 2015, 06:42:49 pm »
There still a spot open? Can I join this?
Yes, as Ozark said, you can still join. One more spot left. I am going to do the next turn tomorrow everyone. But, if anyone joins beforehand I will start them up.

235
Roll To Dodge / Re: Space Magic: And it begins! [5/6]
« on: July 10, 2015, 08:54:16 pm »
Quote from: Title
And it begins! [5/6]
Quote from: OP
Currently there is a limit of four players,
Whoops, sorry about that. The original limit was 4 people. But, today I decided that I would bump it up to 6 people. I'll fix that. Thanks for catching that for me.

Listen for a moment to the radio chatter. Park my ass up against the wall and have a short breather to recharge my brain, perhaps?
You take a moment to rest yourself, and continue to listen to the radio for a bit, but, it remains silent. A few minutes later there is a subtle click, and all you hear is static noise. A man walks out of the room down the hall, he walks through the doorway at the halls end, climbs up a ladder, and disappears. You rest for a few more minutes and feel as ready as ever, full of energy!

Spoiler: Eleventh Doctor (click to show/hide)

((Turning a paper clip into rocket launcher is way more than magic macgyvering, it is outright reality bending. I'm not planning to go that far. But MAD SCIENCE AWAITS!))

*sigh* Not again. I'll remember this when it is time to grade exams.

Build this kind of blade from my meager resources. If I'm succesful, realize I have broken law of conversation of energy and cry a bit. Then cut my hands free, swing around a bit to get hold one of drawers and finally cut my legs free. Search for loot.

You sucessfully create your makeshift knife, and after a bit of fanagling around (and many tears), you manage to cut free your hands. Now for the hard part.

[1+1]

Years of Judo training have improved your reflexes, and dexterity greatly. You eye a drawer that requires a key to unlock, and grab onto it, and it stays shut. You cut the ropes binding your feet and prepare to make a calculated landing, so you won't get hurt when the rope comes undone. All is going well until your hand gets caught in the drawer handle, and you smash into the floor painfully. Your hand is left unhurt but you land on your knife with your lower leg.

Your lower leg is bleeding fairly heavily, the knife could be pulled out easily. You landed in a way that the wound isn't nearly as bad as it could have been, but it still is quite concerning

I climb up the ladder. Someone will need to return power to the server, but by that point I'll be long gone. It'll make a nice distraction.
You head up the ladder quickly. You climb into another small chamber identical to the one below you. There is another ladder heading up, and the currently useless elevator. You walk through the doorway and see a rather bland hallway. At it's center it breaks off into two more hallways. You walk to the intersection of all the halls, the shape of the level resembles a plus sign. Each of the halls has multiple doors on each side.

You see several plaques that say "General Quarters 2". Several of the doors that you walked by were open. One or two rooms were completely empty, several others were being used to store bunk-beds, dressers, and other pieces of furniture. There were also a few that looked like someone had just recently moved into them. Still sparsely decorated, yet the bed sheets were partially off, and seemed to have been washed recently.

You hear grunting noises, and think that perhaps someone is getting a bit playful nearby. Then, two men slowly walk out a room, about ten feet from you carrying a large heavy duty metal container. The container must be very heavy, as they are struggling to carry it, and spew insults at each other. One of the men looks up and sees you, and gestures to the other man. They quickly drop the box and draw pistols on you. They are approaching you slowly.

Yeah, the idea of infusion sounds great, maybe that could be what my power evolves to, if that's okay?

Open the door on the right for the dog to look through, and inspect the left room. If I can't open them, and I'll still have my air weapons, use them to break the lock so the the doors can open.
Sorry, I meant that there are many doors on each side, not just one on the left and one on the right, but I'll still have you open up the first two. I have to limit these things in some ways at least, just to be sure that people aren't too powerful (to start).

I'll give you two options. First option is to just replace your existing power with this. Second, you may use the power, but only upon your air objects that you have made. It would take separate energy from the creation of the weapon to infuse it with an effect. So creating a blade and making it molten hot, would be more tiring than just a blade. The degree of strength for the infusion would matter also, but probably not come into effect unless it was a more drastic effect. I believe I mentioned this above, but you could also do things such as make your weapon hit with more force, or have more cutting power.
______________________________________________________________________________________________

The door on the left opens fine and the dog begins to rummage around in a pile of what some would call junk. There are a large assortment of various odds and ends. But, you don't look through it much. You want to secure the area somewhat first.

[5]

The door on the right gives you trouble, it beeps in refusal, the nerve! You take your blade and begin jam it into the doors assembly- halting for a moment, you set your pizza container down before you continue. After a bit of work, you hear a soft click, and pull the door open, a man within sees you. He charges at you and swings wildly for your head with the large book in his hand. He misses you by a small margin, he runs himself straight through your knife, it's blade sticking out of his back.

The mans face tightens up, and his breathing grows shallow and fast. He slowly glances down at the blade in his chest and looks as if he is about to say something- foamy blood seeps from his lips, and his body goes limp. You look to the man on the ground, your hands covered in blood. The dog walks from it's room and gives you a knowing look, he whines quietly.

We are not quite in the meat of the game yet, and we have just started, so it might be hard to form an opinion right now. But, I would like to know what you guys think of the game so far. This is my first RTD so I like to know what I am doing right, and/or wrong. Also, any questions?
So far, you are doing just fine. Personally, I'd insist on a proper name for "Dr. Physics professor," unless you want this to be a wacky setting, but I'll roll with whatever. Now, onto my actions:

Whew. That was tiring. I've never used this skill like that before though. Maybe with practice I'll be able to do that without wearing out so quickly. Unless it kills me. Don't really know what this is doing to me.

This is ... more than odd. I wonder if the federation bought this thing to house me? Or us, more likely. Why, if I am detained, did they leave me alone in here? Why am I not under supervision? Unless they are watching. They'll probably track my computer use. And really, where am I going to go, on a ship? Unless they haven't undocked from whatever construction yard yet. Hmmm.
Newton considers his situation while working, knowing he has little choice but to move forward. He looks across the room at the torn door, and wonders if he is thinking properly.

Obviously, I'm going to use the admin password and see where this goes. Hang onto the statue - what is it a statue of? You mentioned the medbay being small and the current crew list likewise being small - how big of a ship am I on and what size crew compliment should it have, compared to what is listed?
I pondered whether or not to accept that as a name for a bit, but decided to allow it this time. For this game I am going to allow a little bit of things like that slip, but it doesn't mean I am going to let the floodgates open to more ridiculous names. This game is also an experiment in way. For me to test the mechanics of the powers, and also so I can see what sort of things I will face running a larger RTD.
______________________________________________________________________________________________

[1]

It appears that the software on this workstation was designed to restrict you to only do the things that they wish for you do. You are sure that there is a way to access administrative controls, but are not sure where to find them. Perhaps a hidden menu? Your not sure.

You judge that this ship is one of the smaller classes of cargo ship, meant for high speed shipping of passengers and/or sensitive cargo. To function properly and completely need around 30 people. But, if the quarters are compact enough, and shared by passengers using bunk-beds, they could hold around 150 people.

The statue is a model of the FSS Celestia. A very famous exploration ship. It's crew embarked upon the first warp driven journey made by humanity. They discovered many worlds and lost secrets, making them a symbol of humanity ingenuity and perserverence. Making it a great gift for anyone. The bottom curves into a flat stand so you can set it down nicely.

You sit in the chair and think for a moment about your situation. You look out the office window and remind yourself that you can always try that elevator out in the main room.

236
Roll To Dodge / Re: Space Magic: And it begins! [5/6]
« on: July 10, 2015, 03:30:28 pm »
Spoiler: Eleventh Doctor (click to show/hide)

((Turning a paper clip into rocket launcher is way more than magic macgyvering, it is outright reality bending. I'm not planning to go that far. But MAD SCIENCE AWAITS!))
Alright, this should be interesting. Also, I forgot to put you initial mind strength and endurance stats. Here they are:

Initial Mind Strength:2
Initial Mind Endurance:4

237
Roll To Dodge / Re: Space Magic: And it begins! [5/6]
« on: July 10, 2015, 01:19:51 pm »
Name: Dr. Physics Professor
Appearance: Middle aged man, dressed like Eleventh Doctor and wearing a lab coat.
Type of Power: Magical MacGyver. Build fantastic things using things that shouldn't result such fantastic things. And he weeps every time someone uses space magic. Everytime. Even when he himself uses it.
Skills:
  • SCIENCE! I'm a doctor of physics! Don't guestion it! Shut up!
  • Judo.
  • Talking. Be it either intimidating, persuading or seducing.
Huh, to be honest, when I first created this I intended just having simple things like manipulating temperature or gravity, telekinesis and other things. But, I think these other types will result in some interesting situations. So why not. Also, I don't know what you mean by being dressed like 'Eleventh Doctor', I must have missed the reference, sorry.

Only limits I really have for it is that if you try to turn a paper clip into a rocket launcher or something it probably won't work. Also, the more complex the thing you want to create, the more tiring it will be for you.

@SalsaCookies: I was thinking about how your original power could be handled. Though it is not completely the same, an idea I had was that perhaps it could allow you to 'infuse' different objects and maybe yourself with different properties. Such as make a baseball on fire, have electricity flowing through it, etc. Probably also things such as making you more dextrous or agile while using the object or something. Though it would probably have some limits, so people wouldn't just carry around a bunch of menial objects and give them various enhancing properties.

Also, I figure I'll bump up the player limit to 6 for now and come up with some more things for you guys to do. I'll make the first section of the game a bit longer than I originally intended.
______________________________________________________________________________________________

The moment you wake up, you know that is going to be one of those days again. You are hanging upside down from the ceiling, a rope tied to your feet. You must have forgotten to wear pants again, because all you have on is underwear, which you labcoat is no longer covering because it has been pulled over your chest by gravity.

Your hands are tied, but, your captors failed to notice your secret stash in your underpants.. well it's not technically in your underpants, but you have to access it through them. You would rather not get into describing the details...

Anyways! You find nothing but a pencil, and some toe nail clippers in the- wait no, there is also a bit of string too.

The room is fairly small, and reminds you of a examination room that doctors offices have. There are several cabinets, and an examination bed with a roll of that thin paper that is placed over the top of it. You think you could grab onto one of the drawers if you got your hands completely unbound.

238
Roll To Dodge / Re: [Experimental] Question: Find your inner child
« on: July 10, 2015, 11:59:24 am »
"See Wilson, I always told you that you were bright. Hahaha! Get it? I'm saying that you are smart, but you are also a glo- Whats that Fitzy?! Brother Marcel fell down the well!?!?! Lets go bo- what Wilson? Oh, he encountered some snakes... perhaps I can tame them..."

Go after Brother Marcel. Try to tame any dangerous creatures that I encounter.

239
Looks like they're making a Forever War movie: http://m.imdb.com/title/tt1307468/
"An elite task force returns home after a brief interstellar military operation, but discovers that 20 years have passed and the planet they once knew is completely different. "

But thats not the story of Forever war!
Can't watch the video because my nets are shit. But, that was at least the very beginning of the book... sorta. They also knew that was going to happen when they signed up for it. The book was alright. Didn't read any of the sequels. Anyone know if they are any good, or if they are even related to the first, in the sense of them fighting?

240
Ian is by the armory kiosk also.

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