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Messages - HavingPhun

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466
DF Dwarf Mode Discussion / Re: Dwarven !!SCIENCE!! Outpost.
« on: April 23, 2013, 06:36:02 pm »
No one cares about your two hundredth post, and nothing in this post had anything to do with fire.
It has magma in the post. Also fire is a good idea. Just want some ideas for science experiments.

467
DF Dwarf Mode Discussion / Dwarven !!SCIENCE!! Outpost.
« on: April 23, 2013, 05:57:54 pm »
So I am going to make a science outpost of sorts. I will change the world gen to have lots of monsters and vampires. I want to know what things I should experiment. All I can think so far are:

- Were creature chambers and try to find safe ways to infect people and provide the creature with food if it doesn't work.

- Vampire chambers.

- Magma cannons.

- Plumbing system.

So I guess they are not really science experiments. But I just want cool and fun contraptions and creatures to have. Things to do. Not really megaprojects. I can't really explain what kind of thing I want but I hope you understand the type of thing that I mean.

EDIT: 200th post!

468
DF Gameplay Questions / Re: Finding an abandeon fortress.
« on: April 22, 2013, 09:05:25 pm »
I have never had a problem reclaiming. It always loads for me so far. One side effect of reclaiming is that all of the items and corpses are randomly spread around the map. I do agree that DF Hack can be very useful though.

469
DF Dwarf Mode Discussion / Re: !!Science Help!!
« on: April 22, 2013, 09:02:47 pm »
I know you can place water and magma. I think you can place walls too. I just have not used it in a while so I cannot remember the controls.

470
DF General Discussion / Re: 24 x 24 texture pack
« on: April 22, 2013, 03:36:28 pm »
Texture Pack?

Here in Dwarf Fortress we call dem "Tilesets"
I know I just have the habit of calling them that. Thank you both.
EDIT: fixed quote.

471
DF General Discussion / 24 x 24 texture pack
« on: April 21, 2013, 08:27:30 pm »
So are there any good 24x24 texture packs that work with the current version of DF? Since I have a 1920 x 1080 display isn't that the highest resolution i can use? I think it would look nicer than the 16x16 that i have right now.

472
This is actually a very amazing idea. So many benefits. Now I want to make a zombie survival fortress.

473
I agree with Telgin. Might be from if you drop something into the magma or if there is a cave in on top of it. I am pretty sure there are some demons and creatures that shoot this also.

474
Curses / Re: LCS for iOS?
« on: April 19, 2013, 07:41:49 pm »

475
Happy Birthday! Also thanks for creating my favorite game that I ever have or will play. The one day I dont look at the forum and its your birthday. Also thanks for all the work you do.

476
If it is enabled you have to load the file that says. Fort 15 summer or something similar to that. It doesn't overwrite the original file. At least not for me.
This happens if you have autobackup turned on as well. If you just have autosave on then it will just overwrite the previous save.
I must have had auto backup on. Every season it would save but it would never overwrite another save file.

477
If it is enabled you have to load the file that says. Fort 15 summer or something similar to that. It doesn't overwrite the original file. At least not for me.

478
I had a fort awhile back. So an Ogress came in through the front gate that I left open. But before I could get my military to the entrance it started picking up kittens and punch there skulls in just to have them fly into a wall and bleed all over the place

479
Curses / New ui?
« on: March 15, 2013, 10:42:34 am »
First I would like to say that I have no problem with the current ui/interface and won't complain if a new one isn't made. But I was wondering if there are any plans to make a more graphical menu system. Mouse support, make it easier to organize things,etc. I'm not complaining, just wondering if there are any plans for this. Wouldn't it have to switch from curses to some other library too?

Also just another question to avoid making another thread: I have windows 7 home premium 64-bit and I can't get LCS to run in fullscreen. I tried alt + enter and it doesn't work. I saw another thread and someone said they set the exe to fullscreen and then made a shortcut. I don't know how to do that. Is there something you add to the shortcut like -fullscreen or something? It would be better than reducing my resolution like I usually do.

480
Curses / Re: LCS for android.
« on: March 15, 2013, 10:34:29 am »
Anything's possible, but it wouldn't be easy. The input and display code would need to be rewritten at the very least.
I am not a master in programming in any way. But can't android run c++ programs? Then change the display and input codes to work on the touchscreens. I know its not that simple.
That would mean rewriting the display system from scratch, pretty much. Curses can probably compile under Android (it's ANSI C as far as I know) but consider the player, having to open up their keyboard all the time and fiddle with the weird D-pads that you scroll your thumb over or whatever... it would just feel wrong.

std::cin doesn't work for the mobile form factor, simple as that.
Couldn't I make a ui? It would look much different but could work good. The d pad could be wierd. Or just have arrow keys for direction and use the touch screen for the rest.

Why not try first compiling ANYTHING for android?  You'll face enough problems then and there.  Check out the android NDK.
I will try to make other things first. Since its more work than someone who knows nothing about android programming can do easily. I hope that curses will compile for android. But I think it could be very playable using the touch screen and a new ui. Thats another thing I would have to learn. Thank you all though for the responses. Just to make sure: So I can download the source and use it. But whatever version I make has to open source and free correct? I have no problems with that.

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