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Messages - Joben

Pages: 1 ... 40 41 [42] 43 44 ... 52
616
DF Dwarf Mode Discussion / Re: Am I the only one that...?
« on: August 21, 2012, 10:45:09 am »
I don't use ASCII much, it literally hurts my eyes. For mods I'm only using a few small tweaks I wrote myself. I might try some more after another fort or two though.

In my current fort there are three layers of caverns, it takes planning to sink a shaft that misses them.

I'm still too new to have settled on a general fortress design. My current fort is far too sprawling and random though. The next one will be more vertical and compact.

I have two general burrows, but they're just for civilian alerts. One that gives them the run of the whole place, including the above ground fortifications and farms. And antoher that keeps them under ground in the best defended areas.

617
DF Gameplay Questions / Re: Piles of eq unattended, unclaimed
« on: August 21, 2012, 12:26:54 am »
Yes I think by default items dropped by dead enemies are forbidden. That's something you can control in the menu you get with O then hitting F if i recall correctly.

618
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: August 20, 2012, 10:30:30 pm »
Tirist Balancedmind, Weaponsmith: "You want me to make a SWORD out of pure silver? You know it will bend on the first strike right?"

Sigun, Siege Engine Operator: "So you're saying I should turn this ballista 20 degrees to the right in order to fire on the goblins? Sure I can do that."

619
I'm pretty sure the real answer to pisskeeps question is that it's a planned, but unimplimented feature. Otherwise the whole outside world things is kinda a waste.

How does contructing a floor on the same square as a up/down stairway block the UP part of the stairs?

620
DF Dwarf Mode Discussion / Re: thanks for the cabochons
« on: August 20, 2012, 10:00:59 pm »
Thanks for using the word 'fey' to mean something other than homosexual.

Also, for despite Tarn being American, calling them "trousers"
I'm not sure why, but I find that pleasing.

621
DF Dwarf Mode Discussion / Re: Twighlight-zoned migrants?
« on: August 20, 2012, 09:56:22 pm »
If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

I wonder if, by some complicated arrangement involving webs and cage traps one might make a happiness machine that imprisons dwarves, who are subsequently released, much to their elation.

"All right Urist McGrumpypants, into the box-o-joy with you. You'll be a whole new dwarf when you come out."

Or does it not work like that?

622
DF Gameplay Questions / Re: How to Trade
« on: August 20, 2012, 09:44:29 pm »
The liason related screen that says "Stop listening in on conversation" baffles me.

It tends to pop up randomly like 20 realtime minutes after we've set the trade agreement up.

It's kinda like having someone burst into the room yell "Goodbye" and leave.

What conversation is this supposed to be anyway, the trade agreement notification? Certainly nothing else is ever 'said'

 Who in a narrative sense was doing the listening anyway? It seems a kinda fourth wall breaking way of putting it too considering this is a game with no player avatar, where ostensibly the dwarf nobles and managers are overseeing things.

623
DF Gameplay Questions / Re: Piles of eq unattended, unclaimed
« on: August 20, 2012, 09:25:31 pm »
1. I'm a bit iffy on this. ok one thing, make sure the relevant stockpiles are not full. Dwarves won't haul stuff if they can't find anywhere to put it. Also it's pretty easy to just get so much junk around that they don't get to it before being distracted by more urgent tasks.

2a. Did the farmer have the mining labor enabled? I donno about the ranger, unless he was in a squad...

2b. On the equipment subscreen of the military interface (m-e), you can select an individual dorf and hit W then pick "Asign Specific Weapon" and pick from the list. make sure you whatever he was asigned before off the list or he'll try to carry two weapons, which they don't handle inteligently at the moment.

You an also set their Uniform to "Exact Matches" and they will try harder to get the specific stuff you tell them to.

I don't believe it's possible to specify individual pieces of clothing or armor though. The best you can do is item type and material and exact matches. They'll then find they best quality example on their own.

You may find it helpful to take everyone out of uniform and let your elite squad have first dibs.

3. I want to know this too.

624
DF Gameplay Questions / Re: which type of military is best?
« on: August 20, 2012, 09:09:57 pm »
I don't personaly have much use for marksdwarves.
But that may be limited experience, my longest running for is on a heavily forested plain where their range is not much advantage.

But they don't seem to be very efficent at actually KILLING things. They sit there wasting bolts on a prone unconcious enemy for days on end.

5-10  is ok as support though. They help disable and slow fast enemies. Very handy if you anger the humans and they start sieging with mounted archers or something.

But vs your average goblins I'd rather have melee dwarves. Training seems to trump weapon selection by and large, so pick two or three and you're set. Personaly I'd make sure one is spears though for the big stuff.

I've seen axes and maces (excellent weapons vs troll and smaller) not make much impression on forgotten beasts and such, but spears make it into the heart and lungs and through the skull reliably.

625
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: August 20, 2012, 07:05:21 pm »
Damnit.

I hope that gets fixed some day. There are a lot of other weapons that only make sense with certain materials.

Thanks though you saved me a lot of pointless mucking about.

626
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: August 20, 2012, 06:47:51 pm »
I've been working on making slings and bullets for them to fire (not a novel addition, but most mods with them have tons of other stuff I don't want)

I've got them working in the arena, but there's a hitch:

In the arena they're being made out of metal and wood, which makes no sense.

Is there any way I can specify that a weapon can only be made out of a specific material or class of materials? Slings should be wool, plant fiber or leather.

On one level this wouldn't be a problem for my dwarves, I think I can write the reactions to specify a reasonable material in the workshops. But I don't want goblins or people in adventure mode showing up with silver lings and such.

627
DF Dwarf Mode Discussion / Re: Best Semi-realistic Armor set?
« on: August 20, 2012, 02:27:01 pm »
Silk has a really high Shear_Yield, which should theoretically make it hard to cut, but like Sut said for leather and bludgeoning I donno how much practical difference it makes.

IRL layered fabrics work pretty well against slashing and arrows, but DF doesn't seem to simulate that well. I wonder if the raws can be tweaked....I want linen armor. :D

628
*facepalm* I totally missed that you can make metal mechanisms. Your first objection to wooden  ones applies 10x more to stone though. Lets see you make a  practical stone latch. Meenwhile I'll be over here making one in a few minutes with a pocket knife and a few sticks. Also wood works fine for gears. Hell that's what most water wheels and windmills were made with IRL :P

629
Because dwarf children are blessed by Armok.

How come dwarves can make mechanical devices (mechanisms) out of stone but not wood or metal?

630
DF Dwarf Mode Discussion / Re: Best Semi-realistic Armor set?
« on: August 19, 2012, 08:03:32 pm »
@Lich, fortress mode dwarves can wear gloves, gauntlets and mittens at the same time. Possibly more than one set of gloves and/or mittens but I"m not sure about that.

Side note, historially metal or leather armor was worn over a thick jacket like garment called a gambeson, generally made of quilted fabric. So making your dorfs wear a few extra shirts is arguably not any sort of exploit.


I generally equip soldiers in a full set of plate, with helm, chain mail shirt, gloves, mittens, clothing and cloak. Sometimes two cloaks.

Infantry that do not have high armor skill get bone greaves instead since it saves about 20 units.

Archers get bone greaves and leather armor over their mail and carry wooden or leather shields.

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