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Messages - Joben

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631
the dwarves are launching counterstrikes against the floor.

Sigging

Haha The floor is attacking? What is this, Ultima III?

632
DF Dwarf Mode Discussion / Re: "It's raining beer!"
« on: August 18, 2012, 09:43:50 pm »
heh sky rocks.

Toady should make it so at any given tick there's like a 1 in 10 billion chance that an asteroid will hit your fort.

...maybe he already has, and it just hasn't happened yet. ;)

633
DF Dwarf Mode Discussion / Re: Looney Toons trap
« on: August 18, 2012, 09:39:29 pm »
GreatWyrm..."Can" as in, "Is likely to be" falling object physics are weird in this release. Clothing from one Z level seems to hit about as hard as a stone fall trap.

The kitten probably can't kill the dragon on purpose. But if you drop said kitten on the dragon, it has a shot...

634
DF Dwarf Mode Discussion / Re: Friendly kobald thief???
« on: August 18, 2012, 09:27:32 pm »
It seems likely to me Toady's idea of them was heavily influenced by D&D (it certainly doesn't seem to be based on their depiction in Germanic mythology), where their description has varied over the years, but has mostly been 3-4 foot tall reptilians with a dog like head, that lay eggs.

http://en.wikipedia.org/wiki/Kobold_(Dungeons_%26_Dragons)

635
DF Dwarf Mode Discussion / Re: So the elves have just arrived...
« on: August 18, 2012, 09:00:32 pm »
"Urist McDwarf cancels trade at depot, looking for marbles."

636
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 17, 2012, 05:29:42 pm »
I just lost two dwarves, with several more injured, to falling worn out clothing.

I have a new micro trash pit, one square channeled out with only diagonal access so dwarves pitch stuff down into it and miasma can't get out.

I forgot to deactivate the zone before ordering the retrieval of some worthwhile items that had gotten in there.

So some hapless haulers head on down and their buddies happily pitched worn out socks and elk legs and such onto their heads.

637
How the heck do you confiscate teeth?
One good punch is all it takes

Lol well I know, but dwarven dentists tend to get carried away. You let them take the teeth, then before you know it they're excising the whole skull.

638
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: August 17, 2012, 10:47:15 am »
Do animals improve their stats or skills?

For example can I make my war beasts more lethal by feeding them prisoners, or packing them so tight they fight among themselves?

639
How the heck do you confiscate teeth?

640
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 17, 2012, 10:17:41 am »
Lol that's a good one.

I keep catching my dwarves putting full wheelbarrows inside barrels. o_O

641
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 17, 2012, 10:13:24 am »
I now have 5392 meat for a population of 149.
Nice to know I have company. I have almost nothing BUT meat.


Pigs: Who knew not being grazers was so fucking awesome?

Yes! A pair of pigs will probably be part of all my future embarks.

They're awesome. Can just let them run the fort until they're ready to be bacon.

They make decent pets too, and being bigger than dogs and hoofed they have half a shot at defending themselves. :D

...I might mod my raws to make them war trainable for more awesome.

642
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 16, 2012, 10:54:37 pm »
Animal population was getting seriously out of hand. So i embarked on a mass butchering campaign.

I now have 5392 meat for a population of 149.

643

In all reality we will probably never get archery right without anyone who has first hand experience in combat by archery (rare as hell nowdays) to tell us how penetrating arrows of different matirials are.  The best way I can see to improve archery is ask a sport archer how far they can shoot and how often they can hit. The entire problem that I'm trying to bring to your attention is that we have no idea how accurate the archers of old were and how deadly the projectiles.

Why do you need combat for penetration data? Just ask (a) hunters and (b) hard core re-enactors.

While you're at it you can ask the same folks about accuracy and get data for at least some educated guesses.

It's not like archery and it's equipment and capabilities are some lost unknowable art. It's probably one of the easiest to research, because unlike say the martial use of swords it's NEVER gone out of style entirely, and the materials used didn't change until very very recently.

644
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: August 16, 2012, 09:46:45 pm »
I don't remember there being ill effects to eating zobie flesh.

Common sense suggests that it would be at minimum really gross and hazardous to your health.

Max Brooks zombie lore says it's 100% fatal. I don't know if it's ever come up in Romaro and whatnot.

645
DF Gameplay Questions / Re: Removing traps
« on: August 16, 2012, 09:27:51 pm »
I hope someday Toady does something about the fact that there are are about 4 "Inspect The Thingy Under The Cursor" functions. It's one thing about the UI that confused the hell out of me when I was new, and still bugs me.

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