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Topics - Teldin

Pages: 1 ... 6 7 [8]
106
DF General Discussion / Just thought this was funny:
« on: October 27, 2007, 01:16:00 am »
:D

For some reason my kobold civ has an entire hallway filled with about 25-50% demon engravings. Maybe they're all just really bored.

You may now go back to your regularly scheduled thousand-post discussions on the new version!


107
DF General Discussion / Question re: z-axis and fliers
« on: October 19, 2007, 10:34:00 pm »
So, my main question is: will fliers be able to fly up the Z-axises if there is nothing above them in the new version? If I am playing a flier adventurer will there finally be a command to start and stop flying?

For example, I noticed on one of Toady's videos that his dwarves built a bridge actually outside, I think? Up one level and then dug into the cliff face, then built a bridge to the other side of it? If I mod a flying species would they be able to fly up to that bridge, or land on top of rooves?

It'd be pretty awesome if you dug out a cave, walled up the entrance and made secondary entrances high up on the cliffside so you could only fly up to it, or made shafts going up/down your fortress instead of staircases so invaders get stuck there.


108
DF General Discussion / New modding guide added to DFwiki
« on: October 11, 2007, 09:55:00 pm »
Just as a heads up, I recently wrote a fairly extensive DF modding guide currently for the DF wiki. I'd like some feedback on it if possible so I can fix it up a bit, in particular adding more wikilinks as it's fairly sparse at the moment. I also added a few examples, such as one that allows you to play a big, spider-like monster in adventurer mode without having a civ present (biting children's heads off is fun).

You can find it here: http://dwarf.lendemaindeveille.com/index.php/Modding


109
DF General Discussion / CRAZY fps with 33g
« on: December 22, 2007, 12:10:00 pm »
With a 2x2 fortress and 7 dwarves on a forest-mountain-lake biome, I get regularly about 180 fps, compared to about 70-80 on the previous version in a 3x3. Whee!

110
DF General Discussion / Teldin's Mod: now 1.1 *new url*
« on: November 07, 2007, 08:06:00 pm »
I believe this is actually compatible with FFT's alcohol and food mod from the last version. I know the food mod does work. Note that if the files overwrite each other with the additional mods (ie. they're named the same thing) you'll have to copy and paste one of them into the other.

Anyhoo, mine adds a bunch of creatures, items, and foods, and a few new playable races, for v.33. You can find it here:

Click Me

Comments or bugs, please post here!

[ November 08, 2007: Message edited by: Teldin ]

[ November 08, 2007: Message edited by: Teldin ]


111
DF General Discussion / Quick poll re: MODS
« on: December 06, 2007, 12:30:00 am »
So how many of you use DF mods, and what do you use? A premade one? Do you just tinker with the raws yourself? Graphics mods or text mods? Which are your favorite, and why? What would you love to see in a mod (even if its not possible to make, yet)?

Inquiring minds want to know!


112
DF General Discussion / Woooohah 200 fps in fortress mode
« on: November 03, 2007, 01:15:00 pm »
So I started a new game in a haunted cold taiga, with some modded pet mountain goats and your standard dwarves with no anvil. Only monster on the map was a werewolf, and all the rivers and ponds are frozen.

constant 100-200 fps at all times (I set my max fps to be 200), even when everyone is busy, and I'm on a 1.6ghz 7-year-old computer. It's insanely fast, even novices digging through solid rock go at blistering speeds.


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