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DF Community Games & Stories / Re: Murdermachines - A Glorious Revival! (Deathgate II)
« on: June 26, 2013, 09:36:46 am »
How many dwarves do we have now?
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I already enjoyed DF before the necromancer update last year (oh shit, time has passed), but yeah, that's a point.I can imagine a world being genned from year two (or zero if someone has figured out how), and advancing onward into years with triple digits, possibly even quadruple if the world is just that good.
Only problem in starting from the dwan of the time is the lack of vampires and werebeasts and necromancers. And what is a world without them? Boring.
Otherwise, awesome idea.
Excellent, I shallI bet half of the DF player's first thought upon reading this is 'Where's the difference?'.plan out the massacring of the populacetrain my Dwarf Fortress skills.
I... want in on this. IT SHALL BE GLORIOUS, and I'll probably end up with a sparsely populated dwarven bunker with corpses and blood strewn about like it was Dorfmas. Excellent.Well, uhm, the turn list....
We already worked out a rapid turn system.I might not have noticed/can't remember the details. Could you please summarize this system for me and the others who might want to know?
So about the assassins' guild that was mentioned in the megaprojects list...The way leaders, kings for example, become leaders will be changed in the next version. There will always be multiple people (Barons for example) waiting for a chance to become the next leader (King). Once the king dies, the barons and his heirs will claim the throne for themselves, but in the end only one can become the new king. Let's say you want to influence the worlds politics directly. The king has two sons, but you want the younger one to become king because he likes cheese or something like that. The way to achieve that would be to kill the other candidates, the older brother and some barons. And of course the king himself.
How is that exactly gonna work? Are we going to go for various people via the player logs in the "main" thread or what?
Lets throw elven sandals into siegers' faces next time! With steel minecart shotgun.How many times did you ask for this? Three times?
"W-w-w-w-what do you want?"WHAT AIN'T A MOUNTAINHOME I EVER HEARD OF!
"...MORTAL. I COMMAND THEE. BRING ME CHEESE."
Well, if that's the case you forgot Chimpanzee. And wrote dermonster in bold letters for some reason.Why are some usernames (including mine) written in bold letters on the dorfinator?
I BELIEVE I started that back when I originally made the Dorfinator. If I'm right it should denote members of the Founding 7 for the Reclaim. I could be wrong though.
Er, that might've been the case originally (i'm not sure myself), but I've changed it now so that dwarves are previous overseers.
Is this dead?I just found out about this thread, thinking it was new and I could join sometime. Crap.
It would be the tallest ever dwarven made structure, and your computer would incinerate itself.Note taken.
WHATEVER!To do that you'll have to create the new 'long' site on top on the first one. Which (I think, I may be wrong, never tried to) is currently not possible.
Bring it!
Theoretical plan of execution:
1. Make a 1x1 embark. (or otherwise a really small one) near the ocean
2. Dig to the magma layer.
3. Pump it out into a tank of sorts.
4. Retire.
5. Create a long but thin (that's what she said) embark from the extraction site to the point of destination on the ocean.
6. Somehow make a bridge leading there. (via the caverns, maybe? but then how not to flood the thing when going up...)
7. Transport the lava.
8. Build a pump stack tower.
9. Pump lava to the top.
10. POUR IT!
11.(at this stage most PCs start to burn from the lava and other things)
12. PROFIT!
There are probably finer ways to do it, but whatever, I'm not a fort player.
My PC starts to burn at the "bigger than 1x1 embark" bit.Ouch.