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Messages - Yuli Vlasi

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287
FOR THE DAHRNOSAUWRS!
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1. No dinosaurs on embark.
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4. WE MUST HAVE DAHRNOSAUWRS. This means that all doomsday devices must be reasonably contained, and allow dinosaurs to enter the map safely.
wat

Phew, it's been a bit hectic, but we're now a bit less exposed to the wilds! We deconstructed the wagon, and our supplies are now in a pit, after some clever use of cave-ins.
wat

While we were doing this, however, it turned out that those flightless birds in the distance weren't like any bird we'd seen before, as they had claws on their arms.
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While we were doing this, however, it turned out that those flightless birds in the distance weren't like any bird we'd seen before, as they had claws on their arms.
wat

Dude, I'm so signing up on this. Put me on the list.

288
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 17, 2013, 03:11:37 pm »
We've been through this kind of thing before, so I have a simple suggestion based on past experience : do away the turn list entirely. Unlike succession fortresses, it does not matter what year you start playing (hell, depending on your vision, starting further down the timeline would actually probably be better for your fortress), and with so many people trying to play, it's better we share the file on a first-come, first-serve basis. Whoever is most prepared to claim the save and begin playing right away gets to have at it. Not having to put up with contacting a person on their turn and waiting days/weeks for them to start (or announce they're canceling their turn altogether) will save a lot, and I mean a lot of time.

With active world history being a thing in the new version, I believe we should also approach the concept of a building the world with a much higher level of freedom. As long as you don't tamper with established player fortresses, you can do whatever the hell you want; get your dwarf civy to declare war on everyone for no reason, run a genocidal adventurer, bodyswap with important historical figures, whatever, it all adds to the flavor of the world. Maybe still place a restriction on titan/megabeast kills (since they stay dead forever), but everything else is fair game.

This.

It's a good thing we have Eric Blank and HugoLuman here. You know, advice and stuff.
And now it's time for me to stfu for a while.

289
Looks like Steelarches is dead.

290
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 17, 2013, 06:06:52 am »
I looked into language_dwarf.txt and recognized some of the dwarven names. Am I right if I assume every word is used for dwarven names? If that's so we shouldn't change the raws. Artifacts, mountainhomes etc. would have some weird names if we did. Using the nickname feature sounds like a better idea. Then again, nicknaming every single dwarf gets boring after a while. Just nickname the dwarves you want to nickname however you want them to be called and it's going to be fine.

...
Tosidchow and Mengski.

291
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 17, 2013, 04:23:36 am »
Welcome at Bay12 hairypotatoes :P I'm adding you and lwCoyote to the list.
I've always been pronouncing dwarven names in a russian accent/pirate speak mixture anyways, so I don't see why we shouldn't implement new names. It would give our world a unique flair. Can someone provide a list of all dwarven names so we can come up with alternative versions? I can't find it.
Of course we should decide if we really want to do it first.

The succession list:
Spoiler (click to show/hide)

292
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 16, 2013, 12:38:13 pm »
Dakostky and Bomrekovich!
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NO NOT AGAIN NONONO

293
WHY AM I THE ELF WHEN I ASK SOMEBODY ELSE ABOUT HIS FEELIN -
oh, right.

294
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 16, 2013, 08:11:16 am »
By the way, after I added DarkDXZ to the succession list I noticed we are 42 merry mad(wo)men now.
Somebody should also write down our plans for world gen and it's definetely not going to be me again.

295
Aren't you afraid it could happen again?

296
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 16, 2013, 08:05:52 am »
I demand that somebody renames every Urist in the world to URISTOV.

297
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 13, 2013, 11:14:50 am »
Uristov.
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Uristov.
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Uristov.
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It's like that name is burning holes into the fabric my thoughts are made of.
I had a hard time writing this sentence.

298
Okay - I've changed the first post and included some quotes. Let's hope the new version attracts more overseers and people wanting to be dwarfed.

Tell me if you think it's good, and tell me if you think it's bad. Same with my choice of quotes. Suggest new ones or removing the ones we have if they're not that good.
I think it's alot better than the previous one, the quotes are good too.

299
"If anyone remembers, and I'm starting to doubt it, I lead us to live here in Armok's godsforsaken ass-crack among the soulless walking elephant husks and thieving raccoon skeletons and crocodiles and glum purple trees and patches of mud for a reason, and it wasn't to admire the damn scenery or see the exotic zombie leopard."

"It was to an extent to mine some gold and make great halls where they said we couldn't, but mostly to grow sliver barbs, farm spiders and make silk. To catch the cobs, we'll need animal traps on the surface, baited with meat. The only good source of meat here is the zombies, after you re-kill them. Do you see the problem?"

"We need silk. Silk," I told them. "You can use it to web cage traps and make mittens and -- What do you mean that's insane and not worth the loss of life?"

You need to add this to the first post. Makes a good introduction to the fort.

300
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 11, 2013, 12:59:27 pm »
Even if this discussion is very interesting, I don't think that's the point of this topic.
Yeah, although the thread-train looks really happy on top of that waterslide. We shouldn't do that.

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