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Messages - Yuli Vlasi

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316
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: March 02, 2013, 06:29:43 am »
I'd suggest...
I agree with all of this.
...
It's very interesting because you can build fortresses on two continents, and reduce A LOT travels. These cities could be strategic points.
And this too.

If our adventurers really fight for the sake of their faction they probably will become enemies in the eyes of some civilisation sooner or later and will be attacked by members of these civilisations, including other adventurers. Because of that our adventurers tavern could quickly turn into a slaughter house.
Which is awesome.

Reposting some stuff:
The succession list:
Spoiler (click to show/hide)
The rules:
Spoiler (click to show/hide)
Planned Projects:
Spoiler (click to show/hide)


317
Please let Malach smooth the tomb's walls and floors, I want him to become a legendary engraver as quickly as possible.
Besides that, I like that Bulborbish is fixing stuff, delaying the inevitable chaos for some while.

318
Oh, reeeeeealy?
Fine, you aren't until someone comes up with a viable explanation.

319
I like how you combine your colours, it's all bright and shiny. Your gallery has some interesting stuff in it too.
Here, have some compliments ;)

320
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 18, 2013, 11:36:57 am »
How about a map size of 65:129
It's twice the size of a small and half the size of medium
Sounds good to me.
Problem with small world is that we only have about 5 megabeasts, though, which rules out, say, roc breeding programs.
Can't we increase the number of megabeast without increasing the worlds size?

321
I did change it myself, so that's not a problem. Since I can't encrust Murdermachines weaponry with precious gems ( :'() and there already are tons of warriours around I decided that it would be a good idea to leave engravings and sewn images all over the fortress instead. But thank you for asking Chimp, it would have been awkward if I would have been dorfed wrong.
Bonus points if you figure out why I chose Malach as my dorfs new name.

322
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 17, 2013, 07:15:12 am »
Here are my thoughts on rules for the player interactions:

1) Respect the stuff other players made. You may steal their artifacts and kill their dwarves and adventurers, but do not do anything that completely ruins what they created on purpose. If you take over a fortress, you are not allowed to flood it or do anything that makes it impossible for other players to conquer it back. You can hide artifacts in your own fortresses, but do not wall them in or destroy them in magma. It is part of the world and it is not to be deleted from it without its creators permission on purpose.
Do not hide stuff at the bottom of the ocean.

2) Act in your factions interest, your are a team after all. If you plan to betray them and join the enemy you should reflect that in your storytelling.

3) As for the storytelling, write down everything. If you want to keep something secret, like the place your adventurer is currently hiding, you should atleast give some hints for the other players. I don't think anyone wants to waste his whole turn looking for the hole you hid yourself in so they can take revenge for you eating their cheese.

4) Try to stay 'realistic'. If the enemy has built a fortress at the passage to another continent so your civilisation 'can't pass without their permission' you shouldn't just build your own fortress on that continent. If somebody built a huge bridge over the ocean and wants you to pay taxes for using it, do not just swim past it in adventure mode, even if you can. You either pay the appropriate price, try to sneak by or pick up a fight.

5) Remember there is non-lethal combat. Think twice when you are about to kill the other player's favorite adventurer.



323
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 17, 2013, 06:50:23 am »
Im in  8)
Yes, you are.
The reason I'd prefer a 'small' world is that all the interesting stuff like cities etc. would be closer to each other, so we won't have to walk huge distances in adventure mode. A bigger world would have some advantages too, like more stuff to explore and more interesting locations for our projects. It would be weird if our fortresses would keep piling up next to each other because the 'no aquifier-deep metal-shallow metal-flux stone' combination is limited to one single biome.
As for the reward for winning a player war, it really can be anything. The wars can be about who has the fanciest furniture, the biggest beard fortress, the greatest treasure, etc.. We can set our goals ourselves and try to advance the worlds story that way.
What about conquering the enemie's fortresses in adventure mode?

324
DF Community Games & Stories / Re: Holevirgins, A Noob's Tale and his Guide
« on: February 16, 2013, 10:26:31 am »
Sooo, ...
No Holevirgins?

325
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 16, 2013, 08:29:36 am »
So, what we've got is this:

The world:
Small-sized, with a volcano in the middle,

The succession list:
Spoiler (click to show/hide)
Rules:
Spoiler (click to show/hide)
Planned Projects:
Spoiler (click to show/hide)

I feel like the rules-part misses alot of information. Please add something.
Multiple players should work together on one fortress to speed up the building process, like someone already suggested. These 'teams' could fight each other in player wars.

326
Just wanted to point out again that I really like your writing style. Actually, please dorf Dumed the siege operator the brick hauler as Van Dumed. I don't know if you are going to set up a proper military soon but if you do put him in a squad please.

327
What season is it? I lost track.

328
Does the dwarf/goose have a name yet?
Also, why are the goblins represented by buckets?
A medium-sized container driven to cruelty by its evil nature.

Murdermachines, Year 3: Inanimate objects attempt to steal our children but it's fine because they simply turn into animals before something bad happens

329
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 09, 2013, 01:50:38 pm »
By the way, the poll switched in favor of modding.

330
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 09, 2013, 01:35:09 pm »
I'll add Sindain to the list.
Dividing the players into different worlds to decrease waiting time sounds like a smart idea to me but I don't like it. If anyone wants to start an own succession world nothing is going to stop them. I'd like to stick with this one.
Personally, I think our main game should be testing the unmodded release, providing great and highly visible feedback and info for everyone.
1) Yes.
2) As long as this doesn't become a priority and we start focusing on other things than fun.

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