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Messages - Yuli Vlasi

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331
DF Community Games & Stories / Re: The Epic of Inod Kerligast
« on: February 07, 2013, 02:04:20 pm »
It's beautiful how this game inspires people to write stories and give things a deeper meaning. It's just ASCII, but it works perfectly with imagination. Good writing.

332
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 06, 2013, 03:02:26 pm »
Do we know for sure we can use our adventurer's items in fortress mode? If you kill and butcher a dragon and leave it's skin in a fortress, would it be possible for your dwarves to make leather from it? Or would it rot away first?


333
Dear Journal, my name is Urist, I build bridges.
Dear journal, everything goes as planned,...
(the rest of the pages are covered with Urist Bridgebuilder's blood)
Well, that escalated quickly.
I like your writing style. If you dont mind I'd like to request nicknaming Rovod the Mason 'Staring Rovod'.

334
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 04, 2013, 12:01:20 pm »
Added mocman to the list.
I'd also prefer a timelimit of one week, although I know that it could take almost a year for everyone to be able to contribute. Even if the player has a whole week to finish his turn it he should try to do it as quickly as possible. Just add 'Think about the others waiting for you to finish your turn. Imagine what horrible things they would do to you if you didn't.' to the rules and it should be fine.
I like mastahcheese's world-forge idea. I probably imagine it completely different from what he does but it involves volcanoes, so that's fine.
On behalf of all who don't post, I welcome you to the 2013 Dwarf fortress Community world! Enjoy your stay!
part of the crew, part of the ship,part of the crew, part of the ship,part of the crew, part of the ship,....

(2) FORTRESS/ADVETURE INTERACTIONS:
...
___(C) Total uter chaos (unleashing fun)
+1

I usually don't have alot of forts in one world, so I have no idea if too many fortresses would slow the game down. Any experienced people here?
As for the worlds size, I vote for 'small'.

335
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 03, 2013, 10:38:56 am »
You mean people should build their fortresses first and start playing in adventure mode after there already are some interesting places to see?
I think it's time for us to get our basic rules down. World size, lenght of turns,....

The succession list:
Spoiler (click to show/hide)


336
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 03, 2013, 03:36:37 am »
Of course it would take years to build as a forteress, but it could serve as a basis for many adventurer stories !
Right, it would take alot of time until somebody finishes his or hers first project, expecially with a long sucession list. Does somebody know if designation will be saved if you abandone the fort to come back later? It would make working on a fort together easier.

Also, Toady posted this:
Quote from: Eggman360
With the upcoming update, say three Barons/Counts/Dudes are vying for power, and in adventure mode I Butcher two "Convince them to revoke their claims" via my axe, will the 3rd account for this and take power? Or will the dead leaders' sons/daughters/Wives/demon-spawn take over the claims and carry them on?
Quote from: monk12
So if a Dwarven Count has a claim on an open King position, and dies before that claim is resolved, will his heir (or whoever takes over the Count position) pursue that claim on the King position, or will they abandon it if there are other claimants already vying for it?
Quote from: Eggman360
Will titles be handed down if they are hereditary, such as kings with a line of succession handed down via relatives and bloodlines, do you think the game will account for this I mean? I don't mean the positions and titles themselves, but the claims to those positions? For example a Duke is killed and a Count lays claim to his *Empty* position, will the son of the now dead Duke also have a claim? Or will the son just automatically be made Duke regardless of the claim by the Count? I Guess what I'm asking is could a character have a claim to a position that isn't vacant? And if so will a dispute such as that stop the position being filled once the current holder dies?
The claims are made by historical figures, so the child will re-evaluate and make up their mind.  That doesn't involve much now, but they do get to decide.  They don't think about how their parent was involved for instance, even if that should be one of the factors.  If there's just a single claim for a while, that remaining person will get the spot (though I imagine that'll be subject to some extra testing later).  If the position is hereditary and their is an heir, the heir gets the spot before anybody else even has their claim AI kick in, but I imagine that's not going to stop historical figures later on from continuing to fuss.

Assassin's Guilds anyone?

337
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: February 02, 2013, 05:53:33 am »
Well, anyway, it's a little off-topic, but building a labyrinth with minotaurs and treasurers under a fortress is a cool idea.
I don't think this is off-topic. It would be awesome if someone actually build this. Does somebody have any other ideas? I still think we should build an 'adventurers tavern' as some sort of base for our adventurers . Somebody could start a regular fortress, gather the building materials needed for the taverns construction, build it and then seal of the fort, killing every dwarf inside so they won't wander around the site later. Multiple 'Dungeons' like the minotaur one would also be a good idea.

338
The human traders left.
Humans? Can you tell us who their leader is?

339
Quote
Uli Vlasi
Dafuq?

The cat is probably the one Saint failed to sacrifice smited the shit out of earlier. If I recall correctly he/she ordered it to be killed as quickly as possible.
Of course you could just leave it as it is. Let it vomit a little. Green is one pretty colour, you know?

EDIT: Does the link have to be reposted every time someone changes it? https://docs.google.com/spreadsheet/ccc?key=0AlSo5hVNJbAqdGUxNmw5dEFqVG91Nm1Jb2xKRk02NVE#gid=0

340
I only worked through the first page
My post is on the first page and I'm not on the list... why does nobody remember about me ;_;
Sorry Sock, I'm putting you on and some others on kefkarazy's list. I did not know about this site, it's friggin awesome.

EDIT: Just realized I should have put you on the second list. *facepalm

341
Hmm, a list sure would be useful. They just don't usually pop up from nowhere, you know? That means somebody has to make one...
*Looks in a circle
Alright.

Spoiler (click to show/hide)

I only worked through the first page and added myself at the end <--- don't forget the ones before me. Hopefully somebody else will pick this up. Replace the "alive" with "needs dorfing" if necessary. Add the persons death count after the "NAME:" in purple or red too.

342
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 28, 2013, 01:07:16 pm »
Thrain's party, then Balin's, then maybe we'll get to Durin the Last after a few very brief embarks.
Gandalf gonna give it to y'all.

343
I'd be glad to see this continued.

344
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 27, 2013, 08:29:44 am »
I would join this.
I'll put you on the list.
Was thinking... we should try to build a mega-underground place, populate it with Orcs and then try a reclaim à la Moria
I don't know how we are supposed to realize that. What about caging up hundreds of goblins and releasing them at our adventurers in packs of 10?

345
DF Community Games & Stories / Re: DF2013: The Succession World?
« on: January 26, 2013, 02:14:27 pm »
Yep, that's the book. I read all parts just for the sake of it. The first one is the best in my opinion. The other ones had some epic moments too, but the amount of unanswered questions and secrets kept piling up, drivig me mad to infinity. But I liked them.
Spoiler (click to show/hide)
Wasn't there a sixth dwarven clan everyone hates because the only thing they are good at is killing things?

By the way, the train just broke the sound barrier, got lost somewhere in the bermuda triangle's tectonic plate and has a appointment with the queen at seven o'clock.

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