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Messages - TopHat

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211
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: June 13, 2018, 06:22:08 pm »
Ouch. On the plus side, we came close to forcing a draw there, even thoigh it was against all their forces. The free infiltration upgrade is nice as well.

I'd rather go with armour than an armoured craft; we will probably be able to revise it into armour for our ground troops later which, along with the ability to use it on all craft, earns it my support.

As for the revision, a plasma rifle manufacturary might also be useful given their new armour. Though extra VP may well prove more valuable; we'll work out what we're most short of during deployment I'm sure.

212
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: June 09, 2018, 07:10:40 am »
Wow, it's back! That's a welcome surprise.
Quote from: Votebox
AAA v2.2: (5) NUKE9.13 , sprnkld chrt, Piratejoe, Kashyyk, TopHat

And here's a more fluffy description because why not:
AAAv2.2: Although our previous attempt at miniaturisation failed, it did succeed in completing most of the legwork. By reconciling the new drive and reduced AI, and redesigning the priming system, we should relatively easily be able to meet our initial design goals.

The mutons should suffice for now; the earthlings will probably try to improve air survivability after last turn so missile improvements should be most useful.
I believe my thinking with the rifle distribution was that the second set would be of better use with the second mission. I suppose we'll see if that was a good call or not soon enough.




213
Burrell nods. "Case by case works for me as well. Though you said you could do it even if we were not present - just how far can your abilities reach? And what else can you do, for that matter? I'd rather not risk life and limb doing something you could sort out with a click of your fingers, as at were."

214
Burrell initially spends most of his time refamiliarising himself with his equipment, discussing with major Ada the possibility of setting up a small practice range in one of the empty rooms to facilitate this. He also learns as much as permitted about the capabilities and layout of the ship, and the basics of piloting it in case it should prove necessary.
To V'ralis:
"I can see how that would be useful, though I'm sure you'll understand my reluctance to allow a relative stranger into my memories. The communication I have little problem with, but how exactly would this "borrowing" work?"
Not that I doubt you have little need of permission, should push come to shove.

215
Forum Games and Roleplaying / Re: Frostpunk
« on: May 02, 2018, 10:02:25 am »
Alright, after thinking about it some more, I think Happerry's plan, whilst sensible, is also kinda boring. That said, I don't want to do RAM or dgr's plans, cos they seem suicidal.

I suggest the following:
Spoiler (click to show/hide)
+1.

216
"Sebastian Burrell, pleased to meet you.". He gives a sidelong glance at the rest of the group. "And everyone else for that matter, given that we haven't been properly introduced."

218
Both of those sound fun. How were you thinking of running the gangster one? As a multiplayer affair or suggestion game?

219
This certainly looks very interesting; I don't know if I'll have the time to play though.

220
Forum Games and Roleplaying / Re: Dynasties of the Abyss OOC-Thread
« on: April 01, 2018, 04:26:16 pm »
I'll make a Lesser House application:
Spoiler: sheet (click to show/hide)

221
"Only one from me: What's the ship called?"

222
C. He parked across our driveway; death is too good for this one.

223
Forum Games and Roleplaying / Re: League of Heroes: Projects phase
« on: March 20, 2018, 04:23:58 pm »
I'll switch my vote to the training academy; it'll e more useful in my opinion that the intelligence drones. A way to convert actions (and possibly money) into skills should prove valuable to our long-term chances.

Quote
New Name
No Change: (0)
People Exemplifying And Championing Heroic and Yieldless Knack for Evicting Evil Ne'er-do-wells (PEACHYKEEN): (3) BBB, SC, NAV
Freelance Organization of Criminal Elimination (FORCE): (1): Chiefwaffles
Determined Evolved Bantering Troopers (DEBT): (1) Hot Diggity Dog
Joint Undercover Strike Team (JUST): (2) Madman, Chiefwaffles
Good Officers of Authority (GoA): (1) Blood_librarian
Fellowship for the Removal and Imprisonment of Every Nefarious Danger (FRIEND): (4) TopHat, SamSpeeds, Blood_Librarian, Pavellius
SHIELD (You know what it stands for): (1) Johiah

Project
Gauntlets: (1) Hot Diggity Dog
POD: (4) Blood_Librarian, SC, SamSpeeds, Pa Pavellius
Needletail (1): Chiefwaffles
ATA (3): Johiah, BBB, TopHat
Hearts and Minds: (1) Madman

224
Forum Games and Roleplaying / Re: League of Heroes: Projects phase
« on: March 20, 2018, 08:59:35 am »
Eh, might as well chuck my hat into the naming ring. Because what better than a FRIEND to defeat the Forces Of Evil?
Quote
New Name
No Change: (0)
People Exemplifying And Championing Heroic and Yieldless Knack for Evicting Evil Ne'er-do-wells (PEACHYKEEN): (3) BBB, SC, NAV
Freelance Organization of Criminal Elimination (FORCE): (1): Chiefwaffles
Determined Evolved Bantering Troopers (DEBT): (2) Hot Diggity Dog, Blood_Librarian
Joint Undercover Strike Team (JUST): (1) Madman
Good Officers of Authority (GoA): (1) Blood_librarian
Fellowship for the Removal and Imprisonment of Every Nefarious Danger (FRIEND): (1) TopHat

Project

Gauntlets: (1) Hot Diggity Dog
POD: (3) Blood_Librarian, SC, TopHat

225
Forum Games and Roleplaying / Re: Ethereals : XCOM Arms Race
« on: March 18, 2018, 08:30:16 am »
That's a very solid result, and a good price too. My reading of last turn was that whilst we could have won on the ground for mission 1, our yield would have been greatly reduced due to the damage taken, so I agree that we shouldn't send the Medium unescorted again. As such, here is my proposal:
Spoiler: Plan B (click to show/hide)

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