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Messages - TopHat

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3256
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 07, 2012, 04:53:15 pm »
Spoiler (click to show/hide)
Evolution is very long term. We'll have revlaimed Terra by the time it becomes a problem.

Also: no one's posted in logistics or modding for a while...

3257
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 07, 2012, 12:43:00 pm »
1. Did they have money? I'm pretty sure they only got the designs and techs, and then talked to us for the materials and infrastructure.

They did destroy a diplomatic shuttle though. We once send a diplomatic mission to the asteriod belt, and those guys went back. After that I believe we send a single volunteer in a spaceship. That one got sniped by multiple asteroids.
Not a pre-agreed diplomatic mission. For all they knew they were spies. (they were, just don't tell them that).
What I'm saying is that the ambassadors we agreed to send WE pulled back, and they came to no harm.

3258
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 07, 2012, 12:09:01 pm »
Spoiler (click to show/hide)
True, but we still don't know where they got the money. I still say check on the nuke.
Do NOT cause war with moonies. As far as I remember, they didn't destroy the diplomatic shuttle. That went home suspecting a trap.
Anywayy, they have better tech that they say, so it would be a good idea to set up trading and diplomatic alliances.
They may need help or something.

3259
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 06, 2012, 03:40:14 pm »
Yeah kinda. However this military build up might worry the moonies; so do it in secret.

THIS is another reason why I disapproved of building a Battleship. You CANNOT take on a military project of this scope without pissing off SOMEBODY. The Moonies are the last people we want as our enemies right now. But it's pretty much too late.
And we can't stop the program without pissing off people who are making the biggest battleship the colony's ever known.
We haven't even done a decent background check... Perhaps they made money auctioning something to Gaian not-empires.
>check on nuke. Carefully.

3260
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 06, 2012, 03:35:52 pm »
I think we can probably rule out most of the poorer country's, as we would inherit the bad rep of the old ruler for treating his people wrongly and such.
Unless we advertise it as a 'fresh start', with living conditions, health, and GDP going on and up.
Obviously we'll have to make sure they don't find this thread...
We'll have to be very thorough, at least more so than the many background checks we'll merit.

3261
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 06, 2012, 12:43:33 pm »
Shall we take votes on names for the new Battleship? Personally I suggest 'Harlem'.
We don't even know if we'll get a battleship yet. Maldevious may roll 5 1s in a row...
> develop weapons capable of penetrating proposed battleship armour strength, and then some.
Yeah kinda. However this military build up might worry the moonies; so do it in secret.

We also might want to set up some particle arcelerators to create some ultraheavy stable elements. I believe there should be one with 156 protons, and one around 176, though I might get the numbers wrong.
> agree with particle accelerators.
> we could tell moonies, but spout some garbage about attack from out of the system that we were fleeing from, or something.
>they've probably seen the battleship-in-construction and that's why they've come.
This seems too much of a coincidence to be just bad timing.

3262
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 06, 2012, 12:39:33 pm »
We could steal greenland.
Cons:

Bad PR.
Very cold

Pros:

Loads of untapped natural resources. (oil, gems and stuff)
Basically uninhabited.
Too well known.
'someone's taken over Greenland!' 'kill them!'
'someone's taken over a country I've never heard of' 'meh'

3263
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 06, 2012, 11:57:49 am »
No cuba. After the 400+ assasination attempts by the cia, I doubt he or his brother are touchable.

Iran has the supreme leader, the council of 10, and then the president. Each of these people are heavily guarded.

North korea is crazy. No.

How about we weed out bad ones, then vote on what remains.
Step 1: weed out countries that have too much press attention. (unless about how horrific the regime is)
Step 2: weed out countries with liked dictators. (among the people, or by other countries. We don't want to kill Russia's fave oil supplier or something.
Step 3: weed out countries with well-protected leaders.
Step 4: weed out countries with little to no natural resources.
Step 5: finally, look at pros and cons of remaining countries. Decide.

3264
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 06, 2012, 11:52:06 am »
Shall we take votes on names for the new Battleship? Personally I suggest 'Harlem'.
We don't even know if we'll get a battleship yet. Maldevious may roll 5 1s in a row...
> develop weapons capable of penetrating proposed battleship armour strength, and then some.

3265
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 05, 2012, 03:45:45 pm »
Spoiler (click to show/hide)
Brill. The next step is to find out which ones the world at large would me more likely to ignore / not care about.
Also look at dictators that are unpopular. Tyrannical preferably. also hopefully without much paranoia / big bodyguard squad.
Finally, natural resources. We don't want to win a country only to find that we've just taken over 5 square miles of barren wasteland.
The CIA website may be useful for some of these.

3266
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 05, 2012, 12:48:51 pm »
But that means taking over the rebels first.
No. We kill dictator, make rebels happy, and offer them government positions / representatives.
They will probably have an idea of what the people want.
The rebels aren't needed, but will provide a decent, armed, support base.
EDIT: any ideas for the country?

3267
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 05, 2012, 11:59:58 am »
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Right. Theres a cost-benefit ratio here. The richer and more powerful the country, the harder it is to take over.

Yes, money is important. Someone get on that.
We want a country with an 'evil' dictator to dispose of (for PR) and that no-one really cares about.
Bonus if there is already a rebellion to side with / please

3268
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 05, 2012, 11:13:10 am »
All in favor of !!DIPLOMACY!!? Aye.

>If diplomacy as in !!moonie!!, nay.
>If begin diplomatic relations diplomacy, aye.
This is a good chance to get the moonies as allies.
Maybe if we swap techs high gravity fields could slow down Gaia robots long enough...

3269
Forum Games and Roleplaying / Re: The Bay12 Space Program - Logistics & Info
« on: September 05, 2012, 11:10:03 am »
Screw double posts. I demand attention.

Approximately how much money do we need to set up our polar test colony? How long should I leave the funding open? And what picture should I use?

And who has a bank account, seems fairly trustworthy, and and wants to be treasurer?
We need a lot.
Millions to billions to set up the lunar resort.

As far as I can see, this operation is split into several stages:

1: planning. The current stage. Needs no explaination.
2: buildup. We acquire money and resources to proceed with stage 3.
3: take over little known African country by disposing of hated dictator. Just what it says on the tin.
4: launch space program, starting with unmanned & manned test flights and culminating in lunar resort.
5: expansion. Create secret underground military base under lunar resort. Set up colony on mars.
6: play DF. They'll never suspect a thing. We're also secretly building resources for.
7: war with terrans, which leads to..
8: world domination. *insert evil laugh here*
9: anything we want.
 

3270
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 05, 2012, 10:57:05 am »
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Good idea. A bunch of 'probably overweight Internet nerds' can kill a tyrannical dictator and his cadre of bodyguards unarmed, with no combat training.

I've already suggested some means of making money, a few pages back.

As for the DORA of WWII, it had an entire flak battalion to protect it from such incidents. By the time we have the technology to build one (on lunar), we will have functioning AA defenses.

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