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Messages - TopHat

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3271
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 04, 2012, 04:15:34 pm »
Don't worry about it, I found the name amusing.
So close to Marvin.... (the paranoid android)
I find moonies funny too, considering that we got lunatic (loonies) from luna.

3272
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 04, 2012, 04:13:27 pm »
I meant create a national debt. Every country has one, and we may even be able to pay it back in the long run.
DORA was the biggest BFG ever created. Made in WWII by the Germans, it cost 7 million reichsmarks, and was the second out of only two created. The company, out of policy, didn't charge for the first one.
It was a railway gun, over 100m long, and took a week to set up.
It fired shells that were over five metres long.
If we modify the design a bit, it may even reach the outer atmosphere.
It was so big it was actually an entire battalion.

3273
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 04, 2012, 02:50:09 pm »
You guys are looking at this wrong. It is too much to get guns and try to defeat a entire countries military. It would be alot easier to stage a coup de`etat instead. Kill major government officials, take over, a voila! It worked for those guys in mali, so why not do it ourselves?

The most stylish way to take over a country.
Hell Yes.

Also: we need to choose a country with at least some useful resources.
When we take over a country, if we have good PR, we could take out a national debt.
I also suggest designing and building DORA MkII, as a long-term side project.

3274
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 04, 2012, 02:46:00 pm »
Also, veto use of marvens ((is that how you spell it?)) as ambassadors. Obsessive knowledge seekers = bad ambassadors.

Technically they are "Mavens," although it strikes me that "Marvens" could be used derogatorily.
Sorry. With the last few posts it seems no one spells it the same.

EDIT: also, other possible things:
>construct a load more of the kamikaze rocket bots. We don't know what the battleship guys are planning.
> try to get the quantum computer to make a translation program, and give results to moonies to study (as well as the humans).

3275
Forum Games and Roleplaying / Re: Terraforming: Suggestion Game
« on: September 04, 2012, 10:53:19 am »
Subroutine XX6-PLX1 initiating startup procedures....
Installing Software....
Installation completed.
Deploying back up...
Back up deployed.
Startup Completed.

> I suggest that the AI be present in the meeting as well. speakers? Translator drones?
Also, veto use of marvens ((is that how you spell it?)) as ambassadors. Obsessive knowledge seekers = bad ambassadors.
> check data and memory banks for location of nuke / who can access. Make backup (nuke) if unknown. We haven't checked properly. Especially with defective memory banks.
> Make gifts for moonie ambassador. Also offer to trade tech / other stuff.

((ooc: this is brilliant! Kudos to everyone involved!))

3277
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 04:34:10 pm »
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
I live in England, and some others probably do too.
We could meet up in wherever we choose to take over.

3278
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 03:41:23 pm »
Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

3279
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 02:55:19 pm »
Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.

3280
Forum Games and Roleplaying / Re: The Bay12 Space Program - Logistics & Info
« on: September 03, 2012, 11:33:07 am »
Spoiler (click to show/hide)
They would make the best soldiers.

3281
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 11:25:56 am »
*smacks self upside the head*

Jesus christ. Now were stuck between word association, and You are scavenger. So demeaning.

So, I've realized that we need to kickstart this program, now more then ever, and I belive the way to do that is fundraising. So, how can we accomplish thar?
I have some ideas:
1. Investment. We propose the Twelth Bay Lunar Resort to investors, heck, even get some people to pay in advance. This should boot-start the program until we begin making our own profits. Risks: getting laughed at by investors.
2. Sell stuff. Everyone sells everything to fund the program I take the money and runHa Ha good joke.50-50 Misko? Risks: not gathering enough money.
3. 'persuade' Bill Gates to change his will. Radical, risky, suspicious, profitable. Risks: a lot.
4. Hold Earth to ransom. Requires a SupaMegaMagmaKillCannon (or whatever we come up with), and to persuade the world that we would be crazy enough to destroy the planet with us on. They can hand over Earth or see it destroyed.  Risks: accidentally sitting on big red button, making everyone _really_ mad at us.

3282
Forum Games and Roleplaying / Re: The Bay12 Space Program - Logistics & Info
« on: September 03, 2012, 10:02:11 am »
I still require more brains to begin work on B.O.O.Z.E.
I'm sure Goomba geek wouldn't mind having his brain... "liberated"

3284
Forum Games and Roleplaying / Re: The Bay12 Space Program - Logistics & Info
« on: September 03, 2012, 09:09:36 am »
So...we got moved.
Not again. Discussion About Move in Open Discussion.
Ayup.
So...how are those logistics coming along?
I have no idea.

SCIENCE NERDS! BEURACRATS! STATUS REPORT PLEASE!

3285
Forum Games and Roleplaying / Re: The Bay12 Space program - Open discussion
« on: September 03, 2012, 09:06:51 am »
Goomba: since when were you interested?
Brainfreez: Snap out of it. Who cares that it's in a different sub-forum? We were going to set up our own forum anyway.
And, to lighten the mood:
-------------++MADPLANS MONTHLY REPORT : AUGUST 2012++-------------
Date: Monday 3d September
Training: 0 out of 0 recruits have passed to fight normally. That's 100%!
Size of army: 1. (me)
Weapons Development: 0 weapons have been developed.
Super weapons Development: A lot of super weapons have been developed : asteroid nukes, brainfreez, etc.
Casualties: 0 soldiers (0%)
Military actions: 1: attempted backstabbing of king DZA by brainfreez. Victor: DZA.
Medals awarded: 0.
Kills: 0 infantry, 0 armour, 0 airborne, 0 navel, 0 space.
Military expenditure: $0.
Land gained: 0km2
Land lost: 0km2
Net gain: 0km2

NOTES: we would lose a war against Sealand. More expenditure required.
-------------++END REPORT++-------------

Any advice for next report?

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