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Messages - Tzu

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1
I thought I provide my blueprints for anyone, who is searching for minecart blueprints. I have yet to test powering the the whole thing.


Spoiler (click to show/hide)

2
[...]
Regarding tracks that span multiple Z-levels: do you have to overlap carved tracks from the upper z-level to the lower z-level in order for the tracks on the two z-levels to be connected?

Overlapping on both z-Levels seem to work. Though the ramp is only marked with one direction, e.g. Downramp(E), at least guided Carts can be pushed in both directions. I haven't fully understand this eigther.

As for implementing the designation: Maybe we could use the same aliases as for building tracks and teach quickfort to interpret these accordingly. Also quickfort could do the splitting in horizontal and vertical track parts and than designate them. This shouldn't be to hard to implement, as you could just check every row and column if there is a successor.

3
Are there plans, that you add support for designating minecart tracks or am I missing something?

The following Code for digging and designating a spiral track does not work. The problem is, that Quickfort does not designate the overlap on the turns. It is possible to record the overlap in a macro. Quickfort only needs a way to recognize them.
Code: [Select]
#dig,,,
`,`,d,
`,i,d,
`,h,d
#>,,,
d,h,`,
d,i,`,
d,`,`,

#dig,,,
`,T,T,
`,`,T,
`,T,T,
#>,,,
T,T,`,
T,`,`,
T,T,`,

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