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31
Sorry if this has been discussed before - I tried a search but obsidian is such a constant topic of discussion that the results weren't very helpful.

I know that if I put a magmaproof item in an obsidian casting zone, I could dig it out of the obsidian; but if I were to, build a (magmaproof) Upright Spike Trap at the bottom of a pit, and then cast obsidian in the square of the trap, what would happen? Would the building deconstruct and the spikes be encased in obsidian? Or would the building remain intact, and digging out the obsidian block would uncover it, good as new?

32
Etur Sculptanvils was born in 434 in Scaldedfigure, as a member of The Hammer of Snarling. He was abducted when he was but one year old, and imprisoned by The Dungeons of Baiting. He was abducted once more in 438, by an elf of The Ponderous Cruelty; but in 445, he managed to evade his guards and make his way back to Scaldedfigure.

He had not seen what happened to the captives on their twelfth birthdays. All he knew was that his friend Sakzul Spryinked had left their shared cell a prisoner, and had returned days later in the livery of a Ranger of Cacklefiends.

"Sakzul! Let me out!" Etur had whispered to his friend; but Sakzul wore a glassy-eyed non-expression which, now that he thought of it, most of the non-goblin adults of the Dark Fortress shared.

Etur had been 10 years old at the time, and the incident left a lasting impression on him.

As I said, he escaped and returned to his family in Scaldedfigure in 445. His father broke down sobbing; his mother held him tight and wouldn't let go. After a few days, he also learned of Cerol, the sister he had not known he had. She was two years younger than he, but shortly after her birth her mother had been ambushed by a snatcher, and had her second baby torn from her arms to be raised among Goblinkind.

Atis and Rovod did not try again. They couldn't bear it.

The years of Etur's young adulthood ticked by in breathless dread. Would Cerol, too, escape her captors? Had he unwittingly known her in the dungeons of Cacklefiends? Had the goblins tightened security after his escape - would he be responsible for her continued imprisonment?

Cerol's 12th birthday came and went, and the family went into mourning for their lost daughter.

When he was 15, Etur met and fell in love with Thob Bustgoal, an adventurer from Relicbore; but though they married, and he moved to Relicbore to be with her, she was not happy, and after six years of marriage took to wandering the wilds again. They never had any children.

In the year 458, The Hammer of Snarling received word that The Ponderous Cruelty was amassing forces to retake the Dark Fortress of Devilzeal, which the dwarves had won from them after centuries of war. The great Glass Monster Sahthet Mirroredvice the Cloak of Thieves would be leading the goblins into battle, and if they hoped to prevail, the dwarves would need the support of the entire kingdom. Everyone who could be spared from The Hammer of Snarling amassed in Devilzeal; Etur, his mother Atis, and his estranged wife Thob were all there, to defend against the onslaught and wreak revenge upon the Ponderous Cruelty.

The Attack of Rage was a bloodbath. Over 10,000 attackers fell upon Devilzeal, which, even with their call for aid, had only mustered 4200 defenders. Nine out of ten defenders perished, including Atis Fleshfountain, Etur's mother. Etur did not see the troll gore her to death, thank Vetek - that would have been too much to bear.

Etur shot and killed but a single human of the goblin forces, an old captive like he had been; and Thob with her war hammer amassed ten kills to her name, plus one coward who had run screaming after she bashed his nose in.

Despite their losses, The Hammer of Snarling prevailed, and The Ponderous Cruelty gave up on Devilzeal seemingly for good.

Etur bore his mother's body home to her husband in Scaldedfigure, and then returned to Relicbore, again without his wife; they had quarrelled again after the Attack of Rage, and she did not even stop at home before returning to the wilds. They never saw each other again.

The unhappy mason lost himself in work and drink until The Hammer of Snarling called another muster in 482, this time to attack the Dark Fortress Halehate.

The Fierce Attack was a fiasco. Though The Hammer of Snarling outnumbered the defenders 90:1, 88% of the invasion force was slaughtered. Etur survived only by chance: on the outskirts of the town before the attack, he stirred up a goblin scout, which relieved him of his left eye before being pincushioned by rest of the dwarven outriders. Injured, and with newly ruined depth perception, Etur Sculptanvils retired to the supply wagons and so escaped the massacre.

Plagued by a lifetime of survivor's guilt, Etur signed up for the next boneheaded scheme that was sure to get him killed that he came across: the colony Demontrap, with its insane mission to conquer the Underworld and put its denizens to work for the benefit of Dwarfkind. But he arrived early, only a year after it was founded; and after he had proved himself a dwarf of few desires, the Overseer recommended him for the Nobility.

So it was that in the year 505, Etur Sculptanvils - raised by goblins, abandoned by his wife, a survivor against all odds of the two great massacres of his lifetime - became the Baron of Demontrap.

33
DF General Discussion / "I was robbed properly today"
« on: March 10, 2014, 10:33:30 am »
"I was robbed properly today."

Did anyone else lurch and panic when they read that on the devlog?

'Oh god Toady's been mugged! Is he OK? Did he make backups?!'

(For those who don't read the devlog, it turned out he was robbed in-game. Whew.)

34
OK so. I've created silk farms with procedurally generated beasties before, but the elves brought me a giant brown recluse spider* on their first visit, so, woot.

I was checking the wiki to see what modifications I'd have to make. ISTR reading in the past that tame creatures required a path to their target? But that's not on the wiki. Well, I figured that must have been in an earlier version, and I constructed the farm as laid out on the wiki.

I constructed my farm accordingly, but my tame giant brown recluse isn't firing at my yeti. Will the above setup work if I can capture an invader to use as bait, or is the whole thing wrong and I'll need to make a spiderpath?

Thanks.

* my mods give giant vermin longer life, breeding ability, etc., so it shouldn't die on me for a few years yet.

35
DF Dwarf Mode Discussion / Theming a fortress after its gods
« on: November 22, 2013, 11:19:06 am »
So I decided I wanted to start a Necropolis fortress. The idea is that I will settle near a necromancer's tower, and recover and properly bury Dwarf Corpse corpses. Further, I decided I'd keep genning worlds until I got a civilization with a god of death and at least one other thing, and theme the necropolis after the god's other domain. In a previous world, for example, I had a goddess of death and the sea; so I would fill each tomb with seawater, or allow the sea to flood each completely-filled level of the necropolis, etc.

So here's my problem. The first god of death I generated is a god of Death and Forgiveness.

How the heck am I supposed to theme a necropolis after forgiveness?

36
DF Dwarf Mode Discussion / Do forgotten beasts dodge?
« on: November 15, 2013, 12:35:16 pm »
I tried setting up a dodge-me trap for forgotten beasts, but my first test subject is just standing on my repeating training spears, not even trying to dodge. Are forgotten beasts not able to dodge - or are they just so focused on breaking down my doors that they won't dodge?

37
DF Dwarf Mode Discussion / I'm making a fireproof suit.
« on: November 11, 2013, 03:01:20 pm »
Thanks to the scale-to-leather mod and the skin glob mod, I now have sixteen tanned dragon scales, as well as a stack of dragon bones. As you know, dragon body parts are [FIREIMMUNE_SUPER], so I'm going to make a suit of dragonscale (and possibly also dragon bones) and see if it protects a dwarf from magma.

Will a robe be enough coverage? And should I make some dragonbone armor?

38
DF Dwarf Mode Discussion / My Craftsdwarf is a masochist
« on: November 07, 2013, 12:20:37 pm »
So over the course of this fort I've only had one dwarf with Wax Working enabled. I noticed that many of her wax figurines were of 'tiny cavern snails', a modded-in vermin. That's fine - I figured she just had a preference for them.

But she doesn't.

She detests tiny cavern snails.

Has anyone else noticed dwarves going out of their way to depict the vermin they detest, over and over again?

39
DF Modding / Forgotten beast silk
« on: October 25, 2013, 09:58:53 am »
It's bothering me that the silk from my FB silk farm is only worth 6 gems/thread. Is there a way to mod FB material values? Through memedit, or uncompressed raws?

40
OK so.

It has come to my attention that invaders stop being fun after their general/princess/whatever shows up. The goblins stop bringing fun animals; and in the case of the elves, it looks like they've stopped sending me ambushes entirely ( :( ).

So my idea is to write a script which will pick a random* member of the civilization in question from Legends mode and elevate them to nobility to continue the fun!

* living, adult, with a preference for demons

Alternately, if this isn't possible or wouldn't accomplish the goal of continuing exotic animal imports, simply forbidding the general/princess/whatever from showing up with sieges would be fine too.

I've looked through the DFHack Lua API but haven't found any way to tell what civilization an NPC belongs to (except a boolean 'does it belong to mine', which isn't very helpful). I've not done any memory hacking before so I could use some pointers on where to start?

41
DF Dwarf Mode Discussion / My first elven ambush
« on: October 05, 2013, 11:26:46 am »
I started a fort that's at war with the elves, and finally got my first elven ambush. Very underwhelming.

They didn't bring any animals, though, which surprised me. I figured they'd be mounted. Is there a chance they'll bring mounts on a future ambush/vile force of nature, or should I just make peace with them as soon as I get a chance?

42
DF Modding / How did I disable learning melee weapon skills?
« on: September 25, 2013, 07:31:54 pm »
So in my current fort, I have discovered that none of my melee fighters are gaining weapon skill, not even from combat. They gain fighter and wrestler when appropriate, but won't gain skill with the weapon they have equipped. I had a Trainee with a spear stab three (chained-up) goblins to death, and he didn't gain a single point of Speardwarf XP.

This only applies to melee weapon skills -  marksdwarves and wrestlers level appropriately.

I am using LazyNewbPack v15 and the Modest Mod. I also like to go in and mod around myself, so it's quite possible I did something to my own raws.

Obvious candidates first:
Code: [Select]
Skill rate increases to make military training demonstrations less useless. Added by Igfig.

[SKILL_LEARN_RATE:CONCENTRATION:200]
[SKILL_LEARN_RATE:KNOWLEDGE_ACQUISITION:200]
[SKILL_LEARN_RATE:LEADERSHIP:200]
[SKILL_LEARN_RATE:TEACHING:200]

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SPEAR]
[NAME:spear:spears]
[SIZE:400]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000] amphibian men, etc., need variants
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
(ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250)

I couldn't find any tags in entity_default that might account for this problem.

Any ideas?

43
DF Dwarf Mode Discussion / Corpse processor - dwarf bones not being used
« on: September 22, 2013, 12:23:51 pm »
So I got my first semiautomatic necromechanical humanoid-corpse processor working today, and I've found that while it works for goblins and ogres and kobolds , processed dwarf parts are being put back into the processor input, rather than being put aside like the processed goblin, ogre, and kobold parts (and presumably elves and humans, but I don't have any elf or human corpses laying around).

Has anyone managed to process dwarf bones to the point where they're recognized as bones for crafting purposes, as goblin bones are?

Will moody (non-fell) dwarves use dwarf bones in their projects?

And is there way to load solids into minecart other than by dwarfpower? The 'semi' in semiautomatic is cramping my style.

44
DF Dwarf Mode Discussion / Help me use up my Royal Jelly
« on: September 19, 2013, 10:34:06 am »
I've got hundreds of jugs full of royal jelly sitting around in my food stockpile, but my chef won't use them. They're enabled for cooking, of course - but if they're the only thing enabled, there's nothing solid to cook them with; and if there's something solid enabled, the chef sticks to solid ingredients.

45
DF General Discussion / Dark Fortress recovers from goblin genocide
« on: August 09, 2013, 02:05:12 pm »
Let me tell you the story of Poisondrank.

The Sensitive Midnight of The Deceiver of Kingdoms settled the Dark Fortress of Poisondrank in the year 70. Except for a pair of hydra attacks and the usual random murders, Poisondrank had peace for 28 years - until in 98 The Crimson Season, an elven group, attacked it in force with giant war beasts. For 3 years straight they attacked, pillaged, and withdrew, each time taking heavy losses themselves at the hands of the fortress's demonic masters. Then, in the invasion of 101, the elves found more than they had bargained for: the copper monster Sasmcith Cystlust the Putrid Lice,  the only one of his kind: a gigantic skink twisted into humanoid form, with lidless eyes; jagged and close-set copper scales; an emaciated appearance; and the ability to shoot webbing. After the last of the goblins was defeated, he strode onto the battlefield and won the day for Poisondrank. In the face of such a foe, the Crimson Season extended an offer of peace which Sasmcith accepted.

The master was called in the next season to defend another holding of The Deceiver of Kingdoms, leaving its remaining citizens behind in the nearly-abandoned fortress. They were three human children, second-generation abductees: a ten-year-old boy named Azstrog Badpull; a four-year-old boy named Zolak Wickedflinched; and a three-year-old girl named Asno Horroreerie.

When Azstrog reached adulthood in 103, he became a babysnatcher. Over the course of 30 years he abducted as many children from thirteen nearby human and elven settlements - until at last the man who had been his tenth abductee murdered him in cold blood. Ah, sweet irony.

And this is how Poisondrank became an entirely human and elven Dark Fortress while still a member of the goblin civilization The Deceiver of Kingdoms.

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