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DF Dwarf Mode Discussion / Re: Do you guys check strength, toughness, patience, etc. when embarking?
« on: August 12, 2014, 02:34:40 pm »
I mainly look at their preferences. I want my dorfs to be happy, so I try to give them jobs they'll enjoy.
A dwarf who likes barrels will be a brewer. A dwarf who likes plump helmets will be a grower (or a brewer, but the brewer is already here). A dwarf who likes cages will be a mechanic.
I also try to preserve certain dwarves for moods. If a dwarf likes zinc and picks, I'll give him a point in Weaponsmith and then fill him up with Woodcutter and Herbalism; but if he likes iron and picks, I'll make him a miner. I don't have much need for an artifact iron pick, but I never smelt zinc, so I can force Mr. Zinc-Pick to make me an artifact steel pick instead.
A dwarf who likes barrels will be a brewer. A dwarf who likes plump helmets will be a grower (or a brewer, but the brewer is already here). A dwarf who likes cages will be a mechanic.
I also try to preserve certain dwarves for moods. If a dwarf likes zinc and picks, I'll give him a point in Weaponsmith and then fill him up with Woodcutter and Herbalism; but if he likes iron and picks, I'll make him a miner. I don't have much need for an artifact iron pick, but I never smelt zinc, so I can force Mr. Zinc-Pick to make me an artifact steel pick instead.
is there a way to reduce their numbers in world gen becuase they are every where and i spend so much time just fording rivers