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Messages - ThrashDorf

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1
DF feels so gooood.

2
DF Gameplay Questions / Re: Bucket-line
« on: July 14, 2012, 09:24:08 pm »
Cooking plants still destroys the seed. Brewing gets you seeds, though. Hit z, go to kitchen, and you can set what items can be cooked/brewed.

3
Foul language?  ::) "Hell"?

Anyway, it could be what Fredd said, or maybe you don't have any stockpile area free. Another thing to check is their happiness. The happier a dwarf, the harder they work, or so it seems.

4
DF Dwarf Mode Discussion / Re: Moving forward (one frame at a time)
« on: July 13, 2012, 03:41:12 pm »
GFPS setting ... can you elaborate a little?

I definitely see improvement when using 'cleanowned' and 'autodump' with DFHack. I didn't use it forever because it felt a little cheaty to me, but I like all the sim elements of the game except the 'Clean Your Fort' simulator that tends to go into play a couple years into an embark.

Other things I do to increase FPS:

I've quit making so much junk. I will craft only what I need, and don't sweat giving the caravans good deals
(except the elves, I haggle their useless caravans to the copper). I atom smash and donate, and I also have quit using the 3x3 central stairway design. I use a 3x1 ramp and have seen much higher FPS with 200 dwarves, 100+ animals, invaders, etc. all running around the map. I have also set my max dwarves to 150, and max children to 30 (still end up with over 200 citizens, too), and have kept my embarks to a 3x3 grid.

I  set my stockpiles to use bins for junk items, and have separate stockpiles without any bins allocated for Artifacts and Masterwork items. Makes trading so much easier. I also don't sweat having idlers once I'm well enough established. I see it as a sign of accomplishment to get to the point I can have 30 idlers and still crank out all the food, drink, and items my fort might need.

While I've maintained higher FPS this way, my uber forts always seem to become a slideshow at some point. Or get close enough I basically shelve them. It's too bad, too, as I see the natural progression in the game at this point is to either crack the candy for some good times, or to go raid/conquer/annihilate neighboring civilizations. Perhaps one day the code will be optimized better, but computers will probably be able to chew through it before that day comes.

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Thanks for all the hard work on these tutorials, Captn. I watched every last one of your 2012 series, and it has helped immensely. I still have a lot to learn, but I don't feel anywhere as overwhelmed as I have trying to play this game in the past (multiple times, even). On the flip side, I play far too much of this game now.

6
Hi Rokthar.

I'll look at the myths thread. I'm assuming it's about the current version. I was just reiterating what I saw, and he claimed that adjusting the train order seemed to be doing the trick as far as training schedules went. I don't have time to hop onto DF right now and test, but interested to see if you get any results. 

7
You may want to look at their training schedule. The minimum # of dwarves is what you're looking for. Be sure to set this low, as otherwise they will wait around until the minimum is ready to train to get to it. If you have it set to 'minimum 10', then your squad will wait until every last one of the 10 is ready to train. You can set multiple orders for each month, so it's best to set a few train orders with the minimum set to 2 dwarves. I didn't figure this out myself, all credit goes to Captn Duck. :P Anyway, I was having a similar problem, but just saw this explained in a video, hoping it will fix the issue.

Oh, also first post. I've only been playing a couple weeks, but am addicted like nobody's business to this crazy ass sim. Hope to be around a while.

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