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Messages - Kolnukbyne

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361
i made a guy yesterday and he is going around ripping bandits apart with a pickaxe with almost no skill in misc object user

Pickaxes effectiveness isn't decided by misc. object user skill. They're decided by mining. They also build mining skill, which seems to go up remarkably quickly. Basically, pick axes are awesome.

362
DF Adventure Mode Discussion / Re: Finding lairs w/o quest?
« on: July 31, 2013, 05:51:49 am »
If they're not giving you quests it probably means that there are no lairs nearby bothering that civilization.
You can also find lairs by asking about your surroundings. Just record a macro that asks 20 times and spam it over and over: if there is anything nearby it will be on your map.

363
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: July 31, 2013, 01:59:48 am »
Possibly, but I was unable to figure out how to get beasts to pull them. Making wagons also wagon pullers does not work, nor does (seemingly) just piling up a bunch of horses and wagons.
Could you get wagons to pull wagons, creating wagon trains?
Now this has me intrigued.
Steps to take:
1. Remove WAGON_PULLER from other creatures
2. Make wagons the only WAGON_PULLERs
3. Wait for caravan
Maybe you'll get a fractal tree?

Perhaps sentient wagons could exist as loops of wagons all pulling each other so that none of them are scuttled.

Oh god... would it simply crash the game on the arrival of the first caravan or would it create an endless wagon loop? If you destroy one wagon would that then cause all of the wagons behind it to instantly scuttle? The possibilities are endless.

364
DF General Discussion / Re: Nobles abusing their power.
« on: July 30, 2013, 08:36:39 pm »
I recently reached a point where I have a pretty good sized fortress going, and I am trying to get it to stay that way until the new feature allowing for peaceful retirement.

Man, it sucks that it is up to me to give you this news, but what exactly makes you think your current fort's save will be playable in the next version?

Basically this. I doubt that any current saves will be compatible, or playable to any degree other than broken up the wazoo, with the next release. For starters trees being completely overhauled is likely to seriously impact on your world, as well as possibly the overhauling on movement and attacking.
You can still try, of course, but it doesn't seem to me like it will work for you: you'll have to generate a new world to use when the update comes.

365
Greatest achievement? My axedwarf who went on a great crusade across the lands slaying 3 rocs, 5 titans, 3 ettin, numerous bandits and werecreatures/vampires and a dragon. And in that time he was only injured once. Damn he was awesome.

Greatest fail? Being killed by cats and ducks. I found the edge of a town where some cats and ducks were fighting. I leapt in and started kicking the shit out of them but they became too much. They teamed up on me and I bled to death from all the cuts.

366
DF Modding / Re: Custom creatures and tilesets
« on: July 27, 2013, 07:46:12 am »
In your raw/graphics folder there should be one or more text files. Look for the one with the troll in it and copy the troll's entry, but replace the id (TROLL, in this case) with that of your custom creature. After that, your custom creature should then use the proper graphics.

The end result should look something like:
[CREATURE_GRAPHICS:ULTRATROLL]
[STANDARD:TROLLS:0:0:AS_IS:DEFAULT]

Or whatever it might be.

This has worked perfectly, thank you very much!

367
DF Modding / Custom creatures and tilesets
« on: July 27, 2013, 07:24:19 am »
Let's keep this short and sweet.

I've created a new species (a variant of troll, with its own civilisation/entity among other things) and was wondering how I might get it to use the same image in-game as the regular troll. I am using the Mayday tileset. How would I go about doing this?

368
Unfortunately, there aren't many productive applications for fire in fort mode yet, hopefully in some future release we'll be able to use fire more easily.

I'm sure that with the next update the combination of multi-tiled trees and fire will be an excellent way to purge the above-ground of invaders. If they don't get burned alive something's bound to fall on them and kill them.

369
In my worlds I sem to get an unusually high number of weresheep and werewombats. I've also once been a weremoose and had an epic weremoose v. weremoose duel.

370
DF General Discussion / Re: Am I being too picky with world gen?
« on: July 23, 2013, 11:12:32 pm »
Kolnukbyne, you can gen a world you like in regular world gen. Hit p to export the world gen parameters which will be located in \Dwarf Fortress Ascii\Dwarf Fort 34.11 directory.

Then go to \Dwarf Fortress Ascii\Dwarf Fort 34.11\data\init and copy and paste the world gen parameters to world_gen.txt file. From there you can modify things like the number of megabeasts, world sites, volcano numbers for advanced world gen.

... Shit, really? Well hot dog. I know what I'm doing when I get bored of my current world, thanks!

371
Damn, into another age already. This is exciting.

372
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: July 23, 2013, 10:53:39 pm »
It has begun... Cartmageddon.

[pedantic post about the etymology of the name Armageddon]

Etymology tells us where words come from, not what they mean. And it's a portmanteau word anyway, like Wagnarök.

If we stuck to etymologies, 'apocalyptic' could be a synonym for 'revealing'.

Why is my username in that post? I never said that..

I... I don't know, that was me.

373
DF General Discussion / Re: Am I being too picky with world gen?
« on: July 23, 2013, 10:57:02 am »
I rarely do advanced worldgen, mostly because I have no idea what I'm doing, but also because I like to have no control over the world I play in. I feel it feels more genuine etc., though if I don't get a name I like in my world I'll regen until the cows come home. "The universe of histories"? Fuck that.

374
DF Adventure Mode Discussion / Re: Vampire Cults & Necromancer Towns
« on: July 23, 2013, 09:08:57 am »
I didn't even know such a thing existed. The best I've ever had was either the Law-giver vampire with a(n easily defeatable) cult or a vampire in a hamlet whose cult just so happened to be everyone in that one building. Everyone who was surrounding me. Everyone who I expected to help me and not cut my bits off.

375
DF Adventure Mode Discussion / Re: Random Rot
« on: July 23, 2013, 03:41:33 am »
Have you fought a titan or been through an evil biome lately? Likely they came into contact with a syndrome-bearing substance from an evil rain/cloud or the blood/spittle/dust/etc. of a beast which had the necrosis effect.

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